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Has been known to make mistakes...from time to time...

Hit Points: 120
Defense: 21
Attack: 15
Damage: 20
Rarity: Rare
Base: Medium
Gender: Male
Creator: R5Don4
Created: 12/26/2011
Updated: 1/11/2012
Sets: CompendiumCritical Strike Part I

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Soresu Style Mastery (When hit by an attack, this character takes no damage with a save of 11)
  • Cho Sun (On an attack against an adjacent enemy if the attack roll inclusive of all bonus is greater than 15 above the enemy's defense stat including all bonuses target is -20 Damage for the rest of the skirmish. If target can prevent damage with a Special Ability or Force Power they can ignore this effect. If damage is assigned to character through Bodyguard Special Ability, that character is -20 Damage for the rest of the skirmish. If damage is taken target may not activate again until they can make a Save of 16 at the beginning of their next turn.)
  • Jedi Reflexes (This character can make an attack of opportunity against an enemy character that moves into or out of an adjacent square. Characters with special abilities that ignore characters while moving are subject to this ability.)
  • Quick Reactions (+6 Attack when making attacks of opportunity)
  • Mou Kei (On an Attack of Opportunity if this character makes an attack roll inclusive of all bonus is greater than 20 above the target's defense stat including all bonuses target is -20 Damage and Speed 1 for the rest of the skirmish. If target can prevent damage with a Special Ability or Force Power they can ignore this effect. If damage is assigned to character through Bodyguard Special Ability, that character is -20 Damage and Speed 1 for the rest of the skirmish.)

Force Powers

  • Force 5
  • Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
  • Jedi Master (This character may use Force Powers of an ally with a lower cost, as if this character had that Force Power. This character cannot gain Force Points through this ability and must spend their own Force Points to activate the Force Power.)

Commander Effect

Allies whose name contains Jedi Master, gain Jedi Master ( This character may use Force Powers of an ally, as if this character had that Force Power.)

Average Rating: 9.00 (2)
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