Special Abilities
-
Unique
-
Melee Attack (Can attack only adjacent enemies)
-
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
-
Awesome Presence (Enemies within six squares are -4 Attack against this character while it has more than half Hit Points remaining.)
-
Djem So Style Mastery (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker with +10 Damage.)
-
Domineering (This character may not be in a squad with a character of a higher point cost.)
-
Enraged (+20 Damage when wounded)
-
Multi-Activation (This character may activate twice per round.)
-
Rule of Two ((only 1 Unique character with a Force rating may be in a squad with this character, that character may spend this characters Force Points once per turn and its own Force Points once per turn))
Force Powers
-
Force Renewal 1 (This character gets 1 Force point each time he activates)
-
Force 2
-
Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16)
-
Transfer Essence (Force 1, usable only on this character's turn: Choose 1 living ally. Remove that ally from play and place this character in that ally's space; that ally is defeated.)
Commander Effect
Allies gain +4 Attack against an enemy character that attacks this character for the rest of the skirmish
1/11/2012 11:37:20 PM
1/12/2012 2:52:34 AM
1/12/2012 10:53:04 AM
1/12/2012 4:33:21 PM
1/12/2012 8:50:28 PM
2/5/2012 11:49:28 PM
2/6/2012 2:31:25 AM
2/6/2012 4:54:33 AM
2/6/2012 4:55:53 AM (Updated: 2/6/2012 4:57:25 AM)
2/6/2012 11:43:45 PM (Updated: 2/10/2012 2:39:02 AM)
2/7/2012 5:37:37 AM (Updated: 2/7/2012 5:38:40 AM)
2/10/2012 1:03:47 AM
2/10/2012 1:43:44 AM