Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Impulsive Momentum (If a Unique allied character is defeated, for the remainder of the skirmish this character has Momentum)
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Swarm +1 (+1 Attack against a target for each allied Ewok adjacent to that target)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)