RegisterDonate Login

May not look like much, but she's got it where it counts.

We've Gained a Command Post

GenCracken - (Created: 4/18/2021 8:57:00 PM)

Card Text

At the start of each round, after Initiative is decided, make one roll for each unit named Battlefront Command Post under your control. Each roll grants one of the following bonuses. These bonuses stack and reset if captured. 1-5: All non-unique units gain +1 Defense 6-10: All non-unique units gain +1 Attack 11-15: All non-unique units within 6 squares of a Command Post gain +10 HP. Unit's that would be defeated after losing this bonus instead now have 10 HP. 16-20: Your lowest cost, non-unique defeated unit may be placed in your starting area with full health and can activate next turn.

Glossary Text

At the start of each round, after Initiative is decided, make one roll for each unit named Battlefront Command Post under your control. Each roll grants one of the following bonuses. These bonuses stack and reset if captured. 1-5: All non-unique friendly units gain +1 Defense 6-10: All non-unique friendly units gain +1 Attack 11-15: All non-unique friendly units within 6 squares of a friendly Command Post gain +10 HP. If a friendly unit leaves the area or if an enemy captures this Command Post, any units who would be left at 10 HP or less now have 10 HP 16-20: Your lowest cost, non-unique defeated unit may be placed in your starting area with full health and can activate next turn. For example if you have an Imperial squad and your lowest cost defeated unit was a Stormtrooper, you may place that Stormtrooper in your starting area and activate him during the next turn, effectively reviving the unit.

Back to List


Please Wait...