Register
•
Donate
•
Login
5.5% Force By Vol |
GenCracken - 7/22/2022 9:56:22 AM (Created: 6/15/2022 6:00:36 AM)
Card Text
Whenever an enemy unit enters or becomes adjacent to the Trap Area, they must roll a save of 11. On a failure, they must end their move there and cannot attack. That unit must roll a save of 11 at the start of each phase and cannot activate again until they get a successful save. Droid characters that count as Astromechs must roll a successful save of 6. Once that unit is able to activate, this trap can no longer be used.
Glossary Text
(None)