Special Abilities
Unique
Dark Spirit
(Ignores characters and terrain. Cannot open doors or attack. Not subject to commander effects. Does not provide cover. This character counts as a character with a Force rating. Each ally with a Force rating within 6 squares gains Deadly Attack and Jedi Hunter. Whenever an ally within 6 squares misses an attack, that ally takes 10 damage. An enemy character within 6 squares can spend 1 Force point to deal 10 damage to this character. This damage cannot be prevented.)
Incorporeal
(When hit by an attack, this character takes no damage unless the attacker makes a save of 16)
Possession
(Replaces turn: sight; Target living character with a Force rating takes an immediate turn under your control, which does not count as one of your 2 activations this phase, even if it has already been activated this round; save 16.)
Sith Mind Control
(Replaces turn: Enemy characters within 6 squares are considered activated this round; save 11)
Force Powers
Dark Force Spirit 1
(If this character is defeated, each enemy character with a Force rating loses 1 Force point each time it activates for the rest of the skirmish)