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Other ideas for Starkiller(Possible spoilers) Options
Partof1
Posted: Sunday, October 5, 2008 4:08:17 AM
Rank: Advanced Bloo Milk Member
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Joined: 5/10/2008
Posts: 184
Location: Middle of an Albertan field
I'm thinking 1 all-encompassing version

Galen Marek, Betrayed Apprentice
Faction-Rebel
Cost??
HP-140
Def-21
Atk-13
Dmg-20

SA's
Unique, Counts as Vader's Apprentice
Melee
Twin Attack
Parry
Affinity: May be in an Imperial squad as long as the squad has Darth Vader

Force Powers
Force 2, Renewal 1
Repulse 2
Push 2
Lightning 2
Sith Rage
LS Assault
Grip 1
LS Throw

Didn't give him MotF, so he doesn't become an all powerful dmg dealer, and had all the Foce powers i used in the game. I know he'd be pretty expensive, but these are my 1st custom stats, so i don't really know. I also encourage others to show their interpretation of Starkiller.ThumpUp
Eruletho
Posted: Sunday, October 5, 2008 4:48:26 AM
Rank: Huge Crab Droid
Groups: Member

Joined: 8/4/2008
Posts: 39
Location: Kings Bay, GA
Mine would look something like...
Galen Marek
Faction: Rebel
Cost: 58 (7 points less than the character generator puts him at)
HP: 150
Def: 22
Atk: 13
Dmg: 20

Special Abilities
Unique (Counts as Vader's Apprentice)
Melee, Twin Attack
Affinity: May be in an Imperial squad that contains Darth Vader.

Force Powers
Force 3, Renewal 1
Force Push 4
Force Lightning 4
Lightsaber Block
Lightsaber Throw
Sith Rage

not quite as many force powers as your model, but definitely the ability to dish out my favorite of them (FP and Lightning 4s) Removed parry (that jacked his cost up too high) and added Lightsaber Block to compensate.

By the way, the generator costs yours at 77, but I would bring it to about 73 due to his smaller amount of HP and defense.
Darth Nominius
Posted: Sunday, October 5, 2008 5:08:33 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/5/2008
Posts: 151
Location: Minnesota
Eruletho wrote:
Mine would look something like...
Galen Marek
Faction: Rebel
Cost: 58 (7 points less than the character generator puts him at)
HP: 150
Def: 22
Atk: 13
Dmg: 20

Special Abilities
Unique (Counts as Vader's Apprentice)
Melee, Twin Attack
Affinity: May be in an Imperial squad that contains Darth Vader.

Force Powers
Force 3, Renewal 1
Force Push 4
Force Lightning 4
Lightsaber Block
Lightsaber Throw
Sith Rage

not quite as many force powers as your model, but definitely the ability to dish out my favorite of them (FP and Lightning 4s) Removed parry (that jacked his cost up too high) and added Lightsaber Block to compensate.

By the way, the generator costs yours at 77, but I would bring it to about 73 due to his smaller amount of HP and defense.


Pretty sweet, but I would bring down his starting Force points to 2 (at the most; preferably 1), otherwise he has a potential Force Push 4 on turn 1.
Partof1
Posted: Sunday, October 5, 2008 5:41:44 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/10/2008
Posts: 184
Location: Middle of an Albertan field
Eruletho wrote:
By the way, the generator costs yours at 77, but I would bring it to about 73 due to his smaller amount of HP and defense.


Oh, I'll cheapen him up a bit.

How about:
Galen Marek, Betrayed Apprentice
Faction-Rebel
Cost??
HP-140
Def-21
Atk-13
Dmg-20

SA's
Unique, Counts as Vader's Apprentice
Melee
Twin Attack
Affinity: May be in an Imperial squad as long as the squad has Darth Vader

Force Powers
Force 2, Renewal 1
Repulse 2
Push 2
Sweep
Lightning 2
Grip 1
LS Throw

I got rid of parry as well as removing Rage and Assault. I also put in sweep, which seems powerful, but is balanced by the lack of defensive abilities.
Loda
Posted: Tuesday, October 28, 2008 9:05:22 AM
Rank: Advanced Bloo Milk Member
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Joined: 8/30/2008
Posts: 208
Location: The Western Front.
Here's mine.

Galen Marek
Rebel
Cost:64
HP:140
DF:23
AT:+14
DM:20
SA: Unique (counts as VSA), Twin Attack, Resilient (Immune to critical hits.)
FP: Force 2, Force Renewal 1.
Force Push 4 (Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller.)
Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16.)
Force Grip 2 (Force 2, replaces attacks: sight; 20 damage. Does not have to attack the nearest enemy.)
Force Repulse 4 (Force 4, replaces attacks: 40 damage to all characters within 4 squares; push back Huge or smaller characters to 5 squares from this character)







Uggie Demo
Posted: Tuesday, October 28, 2008 10:55:21 AM
Rank: Advanced Bloo Milk Member
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Joined: 8/28/2008
Posts: 1,378
Location: Indianapolis
[quote=Eruletho]

Cost: 58 (7 points less than the character generator puts him at)
What generator???Confused Confused Confused
Eruletho
Posted: Thursday, October 30, 2008 7:01:48 AM
Rank: Huge Crab Droid
Groups: Member

Joined: 8/4/2008
Posts: 39
Location: Kings Bay, GA
Someone had posted a stats calculator (i call it a generator since I also use the Microsoft calculator sometimes for various minis-things) on the wizards customs boards a while back. I can't remember the forum title or the link for the download but it's out there and handy.
Dead horse
Posted: Thursday, October 30, 2008 7:25:57 AM
Rank: Advanced Bloo Milk Member
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Joined: 9/29/2008
Posts: 308
Eruletho wrote:
(7 points less than the character generator puts him at)


Where is this character generator?
Eruletho
Posted: Friday, October 31, 2008 11:47:05 PM
Rank: Huge Crab Droid
Groups: Member

Joined: 8/4/2008
Posts: 39
Location: Kings Bay, GA
Eruletho wrote:
Someone had posted a stats calculator (i call it a generator since I also use the Microsoft calculator sometimes for various minis-things) on the wizards customs boards a while back. I can't remember the forum title or the link for the download but it's out there and handy.
amsnow
Posted: Monday, November 3, 2008 3:38:13 PM
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Joined: 10/11/2008
Posts: 666
Location: Puyallup WA
i think he should cost alot, but be more powerful than vades, which he should be cuz he beat him
mercenary_moose
Posted: Friday, December 19, 2008 5:14:40 AM
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Joined: 12/11/2008
Posts: 1,122
Loda did a good job getting Vader's Appretice's stats right, but at only 58 points, he could be put with Yoda of Dagobah in a 100 build and be broken. I would fix the cost.
corranhorn
Posted: Sunday, May 24, 2009 3:25:41 AM
Rank: Advanced Bloo Milk Member
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Joined: 3/14/2009
Posts: 1,728
here's mine


pnts 55

Galen Marek


Rebel
affinity imps
melee twin
affinity empire proxy or vader
rapport proxy costs 1 less
force2renewal1
ls assault
defense
force lightning 4
force push 4
force grip3
swmimperial130
Posted: Sunday, May 24, 2009 3:31:20 AM
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Joined: 1/6/2009
Posts: 908
Location: Felucia, near the Ancient Abyss
Affinity to Proxy is good, because he transfered Darth Vaders messages to VA.
kenred2
Posted: Sunday, May 24, 2009 3:32:15 AM
Rank: Sith Marauder
Groups: Member

Joined: 11/4/2008
Posts: 899
Location: Farmingdale, NY
Mine was....

Starkiller
Imperial: 68

Hit Points:130
Defense:19
Attack:+14
Damage:20

Special Abilities:
Unique (Counts as Vader's Apprentice)
Affinity (A character whose name contains Juno Eclipse may be in your squad regardless of faction)
Melee Attack
Double Attack
Juyo-Style Fighting (Scores a critical hit on an attack roll of natural 18, 19, or 20)
Shien Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)

Force Powers:
Force 1, Force Renewal 1

Force Grip 1 (Force 1, replaces attacks: sight; 10 damage)
Lightsaber Throw (Force 1, replaces attacks: Attack 1 enemy within 6 squares)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Force Repulse 2 (Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character)
Force Lightning 5 (Force 5, replaces turn: range 6; 60 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 16.)

Shadowdragon
Posted: Sunday, May 24, 2009 11:39:04 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/11/2009
Posts: 79
How bout...

Starkiller
Faction: Imperial
Cost: 73

Hit points: 130
Defense: 20
Attack: 14
Damage: 20

SA
Melee Attack
Twin attack
Double attack
Juyo Style: +10 Damage and +2 Attack against non-melee attackers.
Jedi Hunter +2

Force Powers: Force 1
Force Renewal 1
Force push 3
Force Lightning 3
Force Lightning 5
Force Maelstrom
Force Repulse 3
Force Grip 3 (Force 3, 20 damage to one character within 6 squares, move target character to one unoccupied space up to 10 squares away.)
Sithfan
Posted: Friday, May 29, 2009 9:15:56 AM
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Joined: 7/30/2008
Posts: 197
Eruletho wrote:
Someone had posted a stats calculator (i call it a generator since I also use the Microsoft calculator sometimes for various minis-things) on the wizards customs boards a while back. I can't remember the forum title or the link for the download but it's out there and handy.


It might have been the Excel one that I made a few months back:Confused

http://www.4shared.com/file/91353556/26dc5341/SWM_Calculator.html

A couple different stats don't come out that well, but it'll give you a good idea of how much to cost your mini at.
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