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Why use kyp? Options
shatterpoint7
Posted: Monday, June 1, 2009 7:34:14 AM
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Force Push 5 (Force 5, replaces turn: range 6; 50 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 5 squares if Huge or smaller. Huge or smaller characters are considered activated this round; save 16)
Can kyp by himself force push anyone from a safe distance, w/ the savage ability?
It seems to me that he can't use it if he isn't adjacent, because of the savage restriction, which would then make him do 50 damage to himself. Am I missing something?
imyurhukaberry
Posted: Monday, June 1, 2009 7:46:56 AM
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No...you got it. Actually, if Kyp is affected by Savage and can end his movement adjacent to an enemy, within his normal move, then he must. You cannot chose to use FP5 instead. (say if you were 5 squares away from an enemy)

However, if you can somehow, cough cough, get him enough force points to use FP5 before he gains Savage, then you are good to use it. I'm pretty sure you can come up with a few ways to boost his FPs.
Urza Planeswalker Jedi Master
Posted: Monday, June 1, 2009 7:57:14 AM
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Or use someone with Empathy
Nightwalker
Posted: Monday, June 1, 2009 8:01:13 AM
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New Republic doesn't have a Force Spirit or anything like that... oh wait
The Madman
Posted: Monday, June 1, 2009 8:10:37 AM
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for the points his Twin /Assult ain't bad-
only need 6's to kill Rex or Dash

I've only been able to pull off the Force Push once at the cost of Kyp but planned it well enough to bump GOWK into another multi-attacker


mercenary_moose
Posted: Monday, June 1, 2009 9:38:44 AM
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Kyp is a great low-cost piece, and screw the Savage. I'd pair him up as a cheap partner with Grandmaster Luke so he can get in his Pushes without going insane.
MarkIV
Posted: Monday, June 1, 2009 11:07:07 AM
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The Madman wrote:
for the points his Twin /Assult ain't bad-
only need 6's to kill Rex or Dash




whereas rex needs 9's and dash 11's and neither can kill him outright without a crit.

awesome
Posted: Monday, June 1, 2009 12:23:50 PM
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without luke fs or gmls he sucks but otherwise he isnt to shavy.
dnemiller
Posted: Monday, June 1, 2009 3:31:14 PM
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awesome wrote:
without luke fs or gmls he sucks but otherwise he isnt to shavy.


Why??? Consider what he can do if run correctly and I dont think you will find him a waste of points. There are plenty of pieces in this game not worth their points. I think saying he sucks is a bit harsh. I get if you dont like him but sucks???? come on!!!
awesome
Posted: Tuesday, June 2, 2009 2:54:56 AM
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dnemiller wrote:
awesome wrote:
without luke fs or gmls he sucks but otherwise he isnt to shavy.


Why??? Consider what he can do if run correctly and I dont think you will find him a waste of points. There are plenty of pieces in this game not worth their points. I think saying he sucks is a bit harsh. I get if you dont like him but sucks???? come on!!!


saying he sucks is my opinion, fight it if U want its still my opinion, the only way to get force push and use it is if U have one of the lukes, now if he didnt have impulsive savagery he would be pretty good on his own, but right now he isnt going to be a loner.
DarthJak
Posted: Tuesday, June 2, 2009 8:15:32 AM
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awesome wrote:
without luke fs or gmls he sucks but otherwise he isnt to shavy.
Confused WTF is "shavy"??
awesome
Posted: Tuesday, June 2, 2009 10:35:03 AM
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DarthJak wrote:
awesome wrote:
without luke fs or gmls he sucks but otherwise he isnt to shavy.
Confused WTF is "shavy"??


it means not bad.


I figured it out!! ok he must end his turn next to an enemy right? so why not push an enemy to you? I think that might work, so he isnt that bad after all(if it works that is)
Durge Dude
Posted: Tuesday, June 2, 2009 12:54:14 PM
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Actually the Savage is intentional, because if I recall correctly when he used that huge force push he killed himself to
awesome
Posted: Tuesday, June 2, 2009 12:55:17 PM
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Durge Dude wrote:
Actually the Savage is intentional, because if I recall correctly when he used that huge force push he killed himself to


hmmm but you can still do my above statement so U dont kill yourself.
Sithborg
Posted: Tuesday, June 2, 2009 12:56:53 PM
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awesome wrote:
DarthJak wrote:
awesome wrote:
without luke fs or gmls he sucks but otherwise he isnt to shavy.
Confused WTF is "shavy"??


it means not bad.


I figured it out!! ok he must end his turn next to an enemy right? so why not push an enemy to you? I think that might work, so he isnt that bad after all(if it works that is)


Because each square of movement from Push must be further away from the user. This is covered in the TFU rules insert and the glossary. It is impossible for Kyp to use Force Push 5 against a non-adjacent enemy when he has Savage.
awesome
Posted: Tuesday, June 2, 2009 1:25:50 PM
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Sithborg wrote:
awesome wrote:
DarthJak wrote:
awesome wrote:
without luke fs or gmls he sucks but otherwise he isnt to shavy.
Confused WTF is "shavy"??


it means not bad.


I figured it out!! ok he must end his turn next to an enemy right? so why not push an enemy to you? I think that might work, so he isnt that bad after all(if it works that is)


Because each square of movement from Push must be further away from the user. This is covered in the TFU rules insert and the glossary. It is impossible for Kyp to use Force Push 5 against a non-adjacent enemy when he has Savage.


OH, I was just basing off of what the card says of move character 6 squares, but I guess I wont be using Kyp anytime soon anyways, oh well another good idea down the drain
Eroschilles
Posted: Wednesday, June 3, 2009 6:10:35 AM
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Can't you put kyp in the rebel troop cart and use push from that? Can he just catch a ride everywhere in that, and count the range for the push from the cart? And that way he doesn't have meet the savage thing cuz he is in the cart, or does he have to get off the cart when it is within 12 of an enemy and chase them down?
awesome
Posted: Thursday, June 4, 2009 10:18:22 AM
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Eroschilles wrote:
Can't you put kyp in the rebel troop cart and use push from that? Can he just catch a ride everywhere in that, and count the range for the push from the cart? And that way he doesn't have meet the savage thing cuz he is in the cart, or does he have to get off the cart when it is within 12 of an enemy and chase them down?


I think the cart has to be adjacent before he activates, hmmm maybe though I dont know.
Eroschilles
Posted: Thursday, June 4, 2009 1:08:14 PM
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When the character ends its movement next to the cart, it can get in. Put kyp in the cart before he even becomes savage if you want and he can ride around in that, pushing from it if he has enough force points.
kezzamachine
Posted: Thursday, June 4, 2009 1:27:13 PM
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Personally, I would never use Kyp. I might if I had him, but until then not a chance.
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