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Civil War: Imperial vs Republic, Rules, Characters, and Map Lists Options
spryguy1981
Posted: Sunday, January 31, 2016 2:22:24 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/16/2009
Posts: 1,459
RULES FOR IMPERIAL VS REPUBLIC

Structure of the War

The war is between two factions. Each faction is made up of an equal number of players, and each faction has one player serving as the Supreme Commander. There will be 6 rounds in the war. Each round will last 2 weeks, during which time each player is expected to play one skirmish against an opponent from the other faction.

Each round, the Supreme Commander assigns a set of characters to each player in their faction. Players make squads using only their assigned characters. (Players do not have to use all of the assigned characters – in many cases that would be impossible anyway.) The Supreme Commanders also determine which maps the players will play on as follows:

Side 1 (dark side) is Imperial.
Side 2 (light side) is Republic

Round 1: Side 1 Supreme Commander selects maps and assigns one to each player in his faction.
Round 2: Side 2 Supreme Commander selects maps and assigns one to each player in his faction.
Round 3: Side 1 Supreme Commander selects maps and assigns one to each player in his faction.
Round 4: Side 2 Supreme Commander selects maps and assigns one to each player in his faction.
Round 5: Side 1 Supreme Commander selects maps and assigns one to each player in his faction.
Round 6: Side 2 Supreme Commander selects maps and assigns one to each player in his faction.

Supreme Commanders must ensure that each player has access to the map that they are assigned. Once a map has been assigned to a player, that player and his opponent will play on that map. Both players know the map before they build their squad. Once a map has been selected, it may not be selected again in future rounds. (Unless there are so many players that maps must be re-used or there are players who do not have access to any unused maps. In that case, maps may be re-used once all maps have been used once.)

Players sign up in pairs with an opponent from the other side. Players will play against their assigned opponent each round unless two (or more) pairs of opponents all agree to swap opponents for a round. If players agree to swap opponents, the SWM characters stay with the maps that the Supreme Commanders assigned. In other words, if two pairs swap opponents, two players also have to swap pieces.

Scoring

Each skirmish is worth a number of points equal to the round number. For example, in Round 3, each skirmish is worth 3 points to the faction that wins the skirmish. Points are added up for the whole war, and the faction with the most points at the end of the war wins. Tiebreaker goes to the Light Side (since they usually win in canon).

Penalties

If a Supreme Commander fails to allocate characters to his players for a round by the deadline, the faction is left in disarray and the players must fight the battles with no additional allocation - only the characters that are available to everyone.

If a Supreme Commander fails to select maps by the deadline when it’s his turn for the selection, maps will be selected at random from the maps that have not yet been used in the war, and for each player the random selection will be limited to those maps the player has available to them.

If two players fail to play their skirmish by the deadline, neither player may receive any allocation for the next round.

If a Supreme Commander makes an illegal allocation (e.g. assigning the same Unique to two different players), all players receiving an illegal allocation automatically lose their skirmishes for that round, and some characters are also lost for the war. If a Restricted piece is allocated to more players than is permitted, the Restricted piece may not be used by anyone for the rest of the war. If a Unique is allocated to more than one player, the Unique may not be used by anyone for the rest of the war. Note that this means all versions of the Unique character are lost, not just one version of the person (as is the case when a character is defeated during a skirmish).



Restricted, Unrestricted, and Unique Lists

In separate posts in this thread, you will find the Restricted, Unrestricted, and Unique lists.

Characters on the Unrestricted list may be used by any player in any combination.

Characters on the Restricted list may be used by either only a limited number of players in a faction per round, or used in a limited quantity per squad, or both. The limitations are specified in the Restricted list.

Characters on the Unique list may be used by only one player per Round. Many characters have multiple Star Wars Miniatures versions. If you are assigned a character that has multiple versions, you may choose which version to use. If a Unique character is defeated in a skirmish, that VERSION of the Unique character may no longer be used for the rest of the war. So if the character has only one version, the character is dead. If the character has multiple versions, the character was injured but then spent some time in a bacta tank to heal.

Each round, the Supreme Commanders decide which players get which characters. Supreme Commanders can discuss these decisions freely with the rest of their factions.


Fringe Bonuses

Initially, each side has access primarily to only its own faction, with just a few exceptions. Some of the maps have Fringe Bonuses tied to them, so that the winner on that map will be able to use certain Fringe characters for the rest of the war. All Fringe Bonuses are Unique or Restricted, so the Supreme Commander will have to decide who gets the newly acquired pieces during allocation each round. Additionally, all Fringe Bonuses come together as a package - the whole package must be given to the same player. For example, if the Imperials win Rodia, the Supreme Commander must give all the Fringe Rodians to the same player. He may not give the Rodian Brutes to one player while giving the Rodian Raiders to another player.

(Note that there is some slight overlap between non-unique races and the Black Sun vigos. So it is possible to give two players a Rodian Black Sun Vigo if your side has won both the Rodia battle and the Coruscant battle.)

The complete list of bonuses is below.


BlooMilk Threads

The campaign will be coordinated through a number of threads in the VASSAL and Online Play forum:

* Rules, Character Lists, and Map List. These rules are posted in this thread. The Restricted, Unrestricted, and Unique lists, and the list of used/unused maps are posted in this thread. When Unique characters are defeated, this thread will be updated to reflect that. You can also use this thread to ask questions about the campaign.

* Standings, Schedule, and Results. This thread will contain the current standings and the schedule of maps as chosen by a Supreme Commander, and it is where players will post their results.

How to Post Results: Results should state: both players, the winner, both players allocated pieces (the Uniques and Restricted pieces your Supreme Commander gave you for the round), the map used, and any Unique characters that were defeated.

* Chit chat. Use this thread for discussion about the campaign.

Supreme commanders might also create their own threads specifically for their own faction.


Deadlines

Rounds will be two weeks long, running from Tuesday to Tuesday. The Supreme Commander who is selecting maps for the round must announce the map selections (in the Standings thread on BlooMilk) by 8pm EST on the day the Round starts, preferably much earlier than that.

Both Supreme Commanders must then tell their factions their character allocations (i.e. which player gets what characters) by Friday at noon EST – again, preferably earlier. That gives the players two full weekends plus a couple of days to get their games in.

Players must post their results (in the Standings thread on BlooMilk) by 8pm EST on the last day of the round.


Individual Games

Players will play standard 200-point games with gambit and with a time limit. In-person games will have a 60-minute time limit. Vassal games will have a 90-minute time limit. Because the map is predetermined, players simply roll for setup. Winner either chooses side or defers. Epic characters are illegal in this format.

Retreat: A player may move a character off the battle grid. By doing so, the player forfeits the skirmish, and all other characters that the player left on the battle grid are defeated. The character that left the battle grid, however, is not defeated. This is a way to keep a Unique from being defeated, even in a loss.


Reinforcements, Reserves, Affinity, etc.
There are a number of ways to bend squad-building rules: Reinforcements, Reserves, Affinity, and commander effects that allow characters from other factions to be part of the squad. For all of these abilities, you may assume that a character can bring in any character from their own faction. However, for other factions or Fringe characters, you are limited to the pieces that are allocated to you.

Examples: Characters with Order 66 cannot be brought into Imperial squads. Lobot's Reinforcements and Reserves are severely limited. Garm Bel Iblis Reinforcements can bring in any Rebels - not only those allocated to the player - but cannot bring in any New Republic pieces. Admiral Ozzel can bring in any Imperial pieces with Reserves, even those not allocated to the player. Grand Admiral Rulf Yage can include any non-unique Imperial troopers and pilots, even those not allocated to the player, but may not include any Sith pieces.


Replaced Characters
There are abilities that allow a player to replace a character with a new character.

If the original character is Unique and is defeated when it is replaced (e.g. Dismount, Force Essence), then that version of the original character cannot be re-used in future skirmishes in the war. If the original character is not defeated when it is replaced (e.g. Versatility), then the original character may be re-used in future skirmishes in the war.

If a newly placed character is Unique and is defeated, then that version cannot be re-used in future skirmishes in the war. The short version of the rule: when a character is defeated, the version of the character on the board when it is defeated may not be re-used in future skirmishes in the war.

Force Spirits may always be re-used in future skirmishes, even if defeated. Han Solo in Carbonite may only be used once during a war.

I am posting the old rules here for now, but if there are changes that get made, I can edit this thread to reflect new changes/ideas.
spryguy1981
Posted: Sunday, January 31, 2016 2:27:19 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/16/2009
Posts: 1,459
Allocations

Imperial Heroes (78)

Mas Amedda
Jagged Fel (2 Versions)
Admiral Motti
Admiral Ozzel
Captain Needa
Tarkin (2 Versions)
Morlish Veed
Veers (4 Versions)
Jerjerrod
Flim
Pellaeon
Rulf Yage
Arden Lyn
Baron Fel
Davin Felth
Nyna Calixte
Rukh
Piett
Mara Jade (4 Versions including 1 Fringe)
Colonel Dyer
Marasiah Fel
Disra
Grodin Tierce
Luuke Skywalker
Ysanne Isard
Admiral Daala
Taxtro Grave
Daric Larone
Weir
Wrenga “Jix” Jixton
Jerec
Kallus
Thrawn (2 Versions)
Antares Draco
Palpatine (5 Versions)
Kir Kanos
Anakin Skywalker/Darth Vader (16 Versions)
Desann
Rohm Mohc
Carnor Jax
Roan Fel (2 Versions)
Denetrius Vidian
Joruus C’baoth
Blizzard Scout 1
The Inquisitor
Lord Hethrir
Galen Marek (2 Versions)

Additional Resources (51)
Darth Sidious (5 Versions, including 2 Sith)
Count Dooku/Darth Tyranus (5 Versions, Excluding 100pt Dooku as Imps already have 2 100pters)
Grievous (6 Versions)
Savage Oppress
Darth Maul (5 Versions, including 1 Sith, not Death Watch)
Jango Fett (3 Versions, 2 Fringe)
Durge (2 Versions)
Aurra Sing (2 versions; includes 1 fringe version)
IG-88 (4 versions)
IG-88A
Bossk (3 versions)
Dengar (3 versions)
Zuckuss (2 Versions)
4-L0M (3 Versions)
Xizor (3 Versions)
Guri (2 Versions)
Nym
Morrigan Korrde

Defeated Heroes of the Empire
General Weir
Moff Nyna Calixte
Guri, Black Sun Enforcer
General Grievous, Droid Army Commander
General Rohm Mohc
Darth Maul, Champion of the Sith
General Grievous, Supreme Commander
Count Denetrius Vidian
Savage Oppress
Darth Vader of Lothal
Emperor Palpatine on Throne
Desann
Blizzard 1
Dengar on Swoop
V-Set Young Boba


Republic Heroes (146)

Mas Amedda
R2-D2
Coleman Trebor
Queen Amidala (5 Versions)
Qui-Gon (5 Versions)
Jax Pavan (Possibly add Laranth, and I5)
Barriss Offee (3 Versions including 1 fringe)
Nahdar Vebb
Odd Ball
Captain Typho
Gree (2 Versions)
Jar-Jar (2 Versions)
Ahsoka (2 Versions)
Captain Antillies
Panaka (2 Versions)
Tarpals
Cody (3 Versions)
Admiral Yularen
Dark Woman
Obi-Wan (10 Versions, 1 Shared)
Dev
Jind
Stass Allie
Bacara
Foul
Mon Mothma
Ki-Adi (2 Versions)
Roron Corobb
Shaak Ti (2 Versions)
Anakin (9 Versions, 2 Shared)
Chewbacca
Fixer
Scorch
Sev
Atin
Darman
Fi
Wolffe
Boss
Quinlan Vos (3 Versions)
Niner
Saesee Tiin (2 Versions)
Tarfuul (2 Versions)
Aayla Secura (3 Versions)
ARC Captain Fordo
Etain Tur-Mukain
Ferus Olin (Possibly add Roan Lands)
Plo Koon (2 Versions)
Agen Koler (2 Versions)
Bail Organa
Captain Argyus
Depa Billiaba
Even Piell
Luminara Unduli (2 Versions)
Serra Keto
Valorum
Fox
A’Sharad Hett
Dass Jennir
Eeth Koth
Kit Fisto (3 Versions)
Captain Rex (2 Versions)
K’Kruhk (2 Versions)
Jocasta Nu
ARC Captain Ordo
Voolvif Monn
Adi Gallia
Boss Nass
Bardin Jusik
Master Tholme
Supreme Chancellor Palpatine
Merumeru
Jedi Master Jorus C’baoth
Yoda (5 Versions)
Yaddle
Yarael Poof
Cin Drallig
Sifo-Dyas
Mace Windu (6 Versions)
Kazdan Paratus
Master Kota
Oppo Rancisis
Pong Krell
Coleman K'Caj
Commander Bly
Laranth Tarak
I-5YQ
Roan Lands


Defeated Heroes of the Republic
Kit Fisto, Jedi Master
Republic Commando Fi
Elite Republic Commando Scorch
Elite Republic Commando Fixer
Serra Keto
Jar Jar Binks
Commander Cody, CC-2224
Aayla Secura, Jedi Knight
R2-D2, Astromech Droid
Cin Drallig
Qui-Gon Jinn, Follower of the Living Force
Teebo, Ewok Sentry
Quinlan Vos, Double Agent
Pre Viszla
Agen Koler
Obi-Kin
Mace-Legacy of the Lightside
Captain Typho
Grand Master Yoda

spryguy1981
Posted: Sunday, January 31, 2016 2:28:10 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/16/2009
Posts: 1,459
Republic Restricted List (Only one player may have the listed allocations.)

Naboo Soldier, Trooper, Pilot (Must be allocated together)
501st Legion Clone Trooper
Gungan Infantry, Soldier, Shieldbearer, Elite Infanty (Must be allocated with Boss Nass)
Kota’s Militia, Elite Militia, Militia Officer (Must be allocated with Master Kota)
Kaminoan Clone Technician
Utupau Trooper
ARF Trooper
Clone Trooper with Flamethrower
Elite Clone Trooper
Wookiee Scoundrel
Antarian Ranger, Captain
501st Clone Trooper
Clone Trooper with Night Vision
Elite Clone Trooper Grenadier
Galactic Marine
Senate Guard, Commando, Elite Senate Guard ( must be allocated together and with Argyus)
Wolfpack Trooper (Must be allocated with Wolffe)
ARC Trooper Scout
501st Legion Clone Commander
Star Corps Trooper
ARC Trooper Sniper
Coruscant Guard Clone Trooper (Must be allocated with Commander Fox)
Republic Commando’s Boss, Scorch, Sev, Fixer (must be allocated with their Unique versions)
Royal Handmaiden (Must be allocated with Amidala)
ARC Trooper
Elite Wookiee Commando
Jedi Temple Guard
Ugnaught Jedi
Padawan Commander
Covert Ops Clone Trooper
Jedi Instructor
Clone Trooper with Repeating Blaster
Clone Trooper on Gelagrub
Jedi Weapon Master
Clone Trooper on Speeder
Jedi Battlemaster
Clone Trooper on BARC Speeder
Gray Jedi
Republic Commando Training Sergeant
Infantry Support Platform
AT-RT
Wookiee Jedi
ISP Speeder

Fringe Bonuses Earned
Wicket, Chief Chirpa, Teebo, Logray, Ewok Non-Uniques
Momaw Nadon, Ithorian Scout
Talon Karrde, Aves, Ghent, Togorian Soldier
Hondo Ohnaka + Fringe Pirates
Pre Viszla, Tor Viszla, Death Watch Non-Uniques
Lobot + Bespin Guards
Sugi
Czerka Scientist
IG-86 Assassin Droid
Kaminoan Medic
Zam Wessel
Amanaman
Celeste Morne and Rakghouls
Cad Bane
HK-47, T3-M4, HK-50's
Sullstian Pilot
Chadra Fan Pilot
Klatoonian Non-Uniques
Jolee Bindo
Zayne Carrick


Restricted
Imperials (45)

501st Legion Stormtrooper
Alpha Squadron Pilot
AT-ST
Blizzard Force AT-ST
Dark Side Adept
Dark Side Marauder
Dark Trooper Phase I, Dark Trooper Phase II, Dark Trooper Phase III (must be allocated together and with General Rom Mohc if General Rom Mohc is alive)
Disciple of Ragnos
Elite Scout Trooper
Elite Snowtrooper with E-Web Blaster
Emperor’s Hand
Emperor’s Shadow Guard
Felucian Stormtrooper Officer
Imperial Governor
Imperial Inquisitor
Imperial Knight, Master, Strike Team Leader (must be allocated together and with Roan Fel if Roan Fel is alive)
Imperial Sentinel
Imperial Sovereign Protector (must be allocated with Palpatine if Palpatine is alive)
IT-O Interrogater Droid
Jedi-Sith Clones
Nightsister Mother, Shaman, Sith Witch (must be allocated together and with Savage Opress if Savage Opress is alive)
Noghri Commando, Noghri Warrior (must be allocated with Thrawn if Thrawn is alive)
Probe Droid
Purge Trooper
Reborn, Reborn Shadow Trooper, Elite Reborn (must be allocated together and with Desann or Hethrir if either is alive)
Royal Guard (must be allocated with Palpatine if Palpatine is alive)
Sandtrooper on Dewback
Scout Trooper
Scout Trooper Officer
Security Officer
Shadow Stormtrooper
Stormtrooper Sniper
Security Sandtrooper on Dewback
Shock Trooper
Snowtrooper
Snowtrooper Commander
Snowtrooper Officer
Spacertrooper
Storm Commando
Stormtrooper Advance Scout
Stormtrooper on Repulsor Sled
Veteran Snowtrooper
Viper Probe Droid
Wookiee Hunter AT-ST

Fringe Bonuses Earned
Embo
Raynar Thul + Non-Unique Killiks
Blizz + Jawa Non-Uniques
Boba Fett
Chiss Non-Uniques
Dannik Jerriko
Jodo Kast
Tyber Zann, Silri, Zann Consortioum Non-Uniques
Wookiee Commando, Wookiee Thug
Gundarks
spryguy1981
Posted: Sunday, January 31, 2016 2:28:41 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/16/2009
Posts: 1,459
Unrestricted, May be used by all, additionally each person may use the following.

2 Mouse Droids
1 R7
1 R4
1 Treadwell Droid
1 Human Engineer

Republic:
Rodian Diplomat
Spaarti Clone Trooper Demolitionist
Youngling
Alderaan Trooper
Clone Trooper Gunner
AT-TE Driver
Clone Trooper
Clone Trooper Grenadier
Clone Trooper Pilot
Kashyyyk Trooper
Polis Masa Medic
Clone Trooper Sergeant
Wookiee Scout
Jedi Guardian
Saleucami Trooper
Wookiee Berserker
Clone Trooper Commander
Heavy Clone Trooper
Jedi Knight
Jedi Padawan
Mon Calamari Knight
Elite Clone Trooper Commander
Gungan Calvary On Kaadu
Aerial Clone Trooper Captain
Flash Speeder

Imperial:
Unrestricted (33)

181st Imperial Pilot
AT-AT Driver
Bothan Saboteur
Coruscant Guard
Dark Trooper
Death Star Gunner
Death Star Trooper
Elite AT-AT Driver
Elite Snowtrooper
Elite Stormtrooper
Evo Trooper
Gotal Imperial Assassin
Heavy Stormtrooper
Imperial Dignitary
Imperial Engineer
Imperial Missionary
Imperial Navy Trooper
Imperial Officer
Imperial Pilot
Imperial Security Officer
Noghri
RA-7 Death Star Protocol Droid
Raxus Prime Trooper
Sandtrooper
Sandtrooper Officer
Snowtrooper with E-Web Blaster
Star Destroyer Officer
Stormtrooper
Stormtrooper Commander
Stormtrooper Officer
TIE Crawler




General_Grievous
Posted: Monday, February 1, 2016 1:13:34 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/8/2010
Posts: 3,623
Able to update for the latest Vset?
General_Grievous
Posted: Monday, February 1, 2016 2:09:10 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/8/2010
Posts: 3,623
Possibly add to Imperials:
Sideous (5 versions; includes 2 Sith versions)
Dooku/Tyranus (5 versions, Separatist Leader defeated)
Grievous (6 versions, Separatist versions only)
Savage Opress
Darth Maul (5 versions; includes 1 Sith version but not Death Watch version)
Jango Fett (3 versions; includes 2 fringe versions)
Durge (2 versions; On speeder version defeated)

For sure add:
Aurra Sing (2 versions; includes 1 fringe version)
IG-88 (4 versions)
Zam Wesell (2 versions)
Cad Bane (2 Versions)
Embo
Bossk (3 versions)
Dengar (3 versions)
Boba Fett (all fringe versions)

To try and balance out that 145 heroes haha
spryguy1981
Posted: Monday, February 1, 2016 9:10:47 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/16/2009
Posts: 1,459
Updated with the following additions to both sides
Imperials recieve
Darth Sidious (5 Versions, including 2 Sith)
Count Dooku/Darth Tyranus (5 Versions, Excluding 100pt Dooku as Imps already have 2 100pters)
Grievous (6 Versions)
Savage Oppress
Darth Maul (5 Versions, including 1 Sith, not Death Watch)
Jango Fett (3 Versions, 2 Fringe)
Durge (2 Versions)
Aurra Sing (2 versions; includes 1 fringe version)
IG-88 (4 versions)
IG-88A
Bossk (3 versions)
Dengar (3 versions)
Zuckuss (2 Versions)
4-L0M (3 Versions)
Xizor (3 Versions)
Guri (2 Versions)
Alexi Garyn
Mighella
Nym
Morrigan Korrde


Republic Recieves
Laranth Tarak, I-5YQ, Roan Lands, Kanan Jarrus

Noticeably absent are the following
Boba Fett
Embo
Cad Bane
Zam Wessel

Noticeably added are the following
Nym
Morrigan (isn't she Nyna Calixte?)
Xizor
Guri
Black Sun Non-Uniques (when the list is posted)
Historically in the old Canon, Black Sun typically worked with the Empire and thus it makes sense.

I personally feel like those 4 missing should be fringe bonuses worth fighting for. Adding 54 New characters including the 3 V-Set pieces makes this much more even in terms of numbers
spryguy1981
Posted: Monday, February 1, 2016 9:32:17 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/16/2009
Posts: 1,459
Map List (updated for new releases this year)

*Alien Warzone (Oroboro) – Fringe Bonus: Raynar Thul + non-unique killiks (Round 1)
*Anchorhead (Klatooine) - Fringe Bonus: Klatooinian non-uniques (round 4)
Asteroid Base (Ryloth) - Fringe Bonus: Twi'lek non-uniques
Badlands (Ambria)
Black Pit Slums

*Blue Squadron Base - Fringe Bonus: Sullustian Pilot, Chadra Fan Pilot (Round 4)
Boarding Action
Bothan Spynet (Clak'Dor VII) - Fringe Bonus: Figrin D'an

Buisness District
Cantina Map (Rodia) - Fringe Bonus: Rodian non-uniques
Christophsis (Broken)
Christophsis (Intact)
Cliffside Citadel (Onderon) – Fringe Bonus: Beast Rider of Onderon
*Cloud City - Fringe Bonus: Lobot and Bespin Guards (Round 2)
Command Deck (Lost Ship) – Fringe Bonus: Dray
*Commander's Office - Fringe Bonus: Embo (Round 1)
Commercial Spaceport (Skor II) - Fringe Bonus: Squib Trader
*Coruscant Streets - Fringe Bonus: Amanaman (Round 3)

*Crime Lord’s PaZa lace (Saleucami) - Fringe Bonus: Tyber Zann, Silri, Urai Fen & Zann Consortium non-uniques Round 3)
Crystal Caves of Ilum
Dark Academy (Dathomir)
Deep Caverns (Arkania)
Desert Sanctum (Emberlene) – Fringe Bonus: Shada D’ukal + Mistryl Shadow Guard
*Dxun Camp - Fringe Bonus: Pre Viszla, Tor Viszla, Death Watch Non-Uniques (Round 2)
Echo Base
Echo Base Outpost
*Endor Bunker (Endor) – Fringe Bonus: Wicket, Logray, Chirpa, Teebo and non-unique Ewok Characters (Round 1)
Exodus Class Cruiser
Felucia

Financial District
*Freight Transit Station - Fringe Bonus: Cad Bane (Round 4)
Gangster’s Vault (Ord-Mantell)
Geonosis Arena Pit - Fringe Bonus: Nexu, Reek, Acklay
Grand Atrium
Grand Plaza (Munnilinst)
Great Library (Jedi Temple Coruscant)
Hall of Judgement - Fringe Bonus: Jensaarai Defender
Hangar Deck

*Ice Fortress North (Hoth) Fringe Bonus: One-arm and Wampa non-uniques (Round 4)
Ice Fortress South
Imperial Garrison
Imperial Plaza
Jabba's Palace (Tatooine) - Fringe Bonus: Jabba + Gamorrean & Weequay non-uniques
Jedi Enclave
*Kashyyyk Treetop City – Fringe Bonus: Wookie Commando + Wookie Thug (Round 3)

Khoonda (Dantooine)
Knight’s Enclave (Dantooine Temple) - Fringe Bonus: Jarael (representing an unattached force user)
*Korriban by JediCartographer - Fringe Bonus: Czerka Scientist (Round 3)
Korriban by WotC

*Mercenary Base (Dxun) – Fringe Bonus: Jodo Kast (Round 2)
Mining Colony Sublevel
Mining Colony Ground Level
Mining Colony Upper Level – Fringe Bonus: Dianoga
Mining Colony Rooftop
Modular Base
Mos Eisley (Updated Version) – Fringe Bonus: Wuher (Bane of the Confederacy)
Mos Eisley Docking Bay Tatooine, listed under Docking Bay 94) –

*Mos Eisley Marketplace (Tatooine) - Fringe Bonus: Blizz and Jawa non-uniques (Round 1)
Mos Eisley Residence (Tatooine) – Fringe bonus UroRRuR’R’R and Tusken Raider non-uniques
Mos Eisley Town Hall (Tatooine) – Fringe Bonus: Owen and Beru Lars
Mushroom Planet (Felucia) - Fringe Bonus: Felucians and Felucians on Rancors
Mustafar – Fringe Bonus: Mustafarian non-uniques
Mustafar Plateau
Muunilinst Commerce Plaza
Nelvaan Snow Fields - Fringe Bonus: Nelvaanian Warrior
*Nightclub (Coruscant) - Fringe Bonus: Zam Wessel, Clawdite Infiltrator (Round 3)

*Oceanic Facility (Kamino) – Fringe Bonus (Kaminoan Medic) (Round 3)
Off World Cargo Docks (Eshan) - Fringe Bonus: Echani Handmaiden non-uniques
Off World Shipping Center (Alsakan) - Fringe Bonus: Evazan
Off World Transport Facility
Offworld Docking Port
*Old Casino - Fringe Bonus: IG-86 Assassin Droid (Round 3)

Orbital Docking Station (The Wheel) Commerical Quadrant
Orbital Docking Station (The Wheel) Science Quadrant
*Orbital Docking Station (The Wheel) Hanger Quadrant – Fringe Bonus: Boba Fett (only 5 adult fringe versions) (Round 2)
Orbital Docking Station (The Wheel) Administration Quadrant
Ossus Landing Platform
Outpost Oasis
Outer Rim Fueling Station
*Outlaw City (Myrkr) - Fringe Bonus: Talon Karrde, Aves, Ghent, Togorian Soldier (Round 1)
*Peaceful City (Ithor) - Fringe Bonus: Momaw Nadon and Ithorian Scout
(Round 1)
*Pirates Base (Florrum) – Fringe Bonus: Hondo Ohnaka + fringe pirates (Round 1)
Pirates’ Moon NE (Nar Shaddaa)
Pirates’ Moon NW (Nar Shaddaa)
Pirates’ Moon SE (Nar Shaddaa)
*Pirates’ Moon SW (Nar Shaddaa) Fringe Bonus – Dannik Jerriko (Round 2)
Power Regulation Chamber
Rancor Pen - Fringe Bonus: Rancor
Rattatak Arena
*Remote Listening Post - Fringe Bonus: Chiss Non-Uniques
(Round 2)
Residential District
*Rhen Var Citadel (Rhen Var) - Fringe Bonus: Jolee Bindo & Zayne Carrick (representing unattached force users) (round 4)
Royal Palace
Security Deck
Simulation Deck
Sinkhole (Utapau) – Fringe Bonus: Tion Medon + Utuapan non-uniques
*Smuggler's Base – Fringe Bonus: Sugi
(Round 2)
Spicemines of Kessel
Star Forge
Star Port District (Coruscant)
Strike Force Carrier (Trandosha Hunting Ship) – Fringe Bonus: Non-unique Trandoshans
Swamp Caves (Ando) - Fringe Bonus: Ponda Baba

*Taris Lower City - Fringe Bonus: HK-47, HK-50's, T3-M4 (Round 4)
* Taris Undercity (Taris) – Fringe Bonus: Celeste Morne + Rakghoul non-uniques (Round 4)
Teth Courtyard
Teth Monastery - Fringe Bonus: GenoHaradan Assassin
Theed Palace

Tomb of the Acolytes –Fringe Bonus Baran Do Sage
Throne Room
Tractor Beam Reactor Coupling
Ugnaught Mines (Gentes) - Fringe Bonus: Ugnaught non-uniques

Wilderness Bunker (Myrkr Forests) – Fringe Bonus: Vornskyr non-uniques
Yavin Ruins
Yavin Sanctuary
spryguy1981
Posted: Monday, February 1, 2016 9:35:32 PM
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Map List is up, Bolded ones are Vassal maps, I also created some additional goodies that can be earned as Fringe Bonus ;).

Off the top of my head I added HK-47, HK-50's, T3-M4, Death Watch Subfaction, The 3 Geonosis Huges (cuz hey its cool), Nelvannian Warriors, GenoHaradan's.

General Grievous would you be willing to split the task of dividing the Non-Uniques into Restricted and Unrestricted with me, you take Imp, I'll take Republic?
General_Grievous
Posted: Tuesday, February 2, 2016 9:15:17 AM
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Roger that I'll take the Imperials. We'll compare numbers and audit each other's haha.
spryguy1981
Posted: Tuesday, February 2, 2016 11:21:08 AM
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Posted my lists, if you want to look over them and tell me what you think when you can GG.
jak
Posted: Tuesday, February 2, 2016 2:55:59 PM
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General_Grievous wrote:
Possibly add to Imperials:
Sideous (5 versions; includes 2 Sith versions)
Dooku/Tyranus (5 versions, Separatist Leader defeated)
Grievous (6 versions, Separatist versions only)
Savage Opress
Darth Maul (5 versions; includes 1 Sith version but not Death Watch version)
Jango Fett (3 versions; includes 2 fringe versions)
Durge (2 versions; On speeder version defeated)
how can these additions make any sense? they were absence during the Empires reign
Aurra Sing (2 versions; includes 1 fringe version)
IG-88 (4 versions)
Zam Wesell (2 versions)
Cad Bane (2 Versions)
Embo
Bossk (3 versions)
Dengar (3 versions)
Boba Fett (all fringe versions)
I think ALL bounty hunters should be a Fringe bonus.( they winner paid the most for them)

To try and balance out that 145 heroes haha


also- no debate about the uggies being available to all?
I thought we would discuss this.

spryguy1981
Posted: Tuesday, February 2, 2016 3:30:42 PM
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If we did it, I would suggest that it be limited to 2 or less. I increased the limit of mice this time around to 2.
General_Grievous
Posted: Tuesday, February 2, 2016 5:02:05 PM
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The problem with the empire is the need to balance out the number of heroes the republic has. Which is twice that of the empire. The bounty hunters are traditionally Empire based (see ESB movie and battlefront) as the empire had the money. And this campaign takes place as an alternate reality where it was the empire that started the civil war and not the separatists. Hence some of the separatist pieces being available. The only characters added are bounty hunters as well as Grievous (NK-1 Necrosis) and then the two apprentices Dooku and Maul that would theoretically have worked for Palpatine as well as Maul's brother. It's a balancing act but definitely up for discussion if you have other ideas. Trying to avoid the one-sides slaughter of last campaign though haha
jak
Posted: Wednesday, February 3, 2016 6:40:21 AM
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okay
how about 2 uggys, and 2 mice max per squad?
General_Grievous
Posted: Wednesday, February 3, 2016 7:22:39 AM
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jak wrote:
okay
how about 2 uggys, and 2 mice max per squad?


I would have said one of each. Thoughts spry?
spryguy1981
Posted: Wednesday, February 3, 2016 9:13:09 AM
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1 Uggie maybe, but I do feel 2 Mice are needed.
jak
Posted: Wednesday, February 3, 2016 10:41:56 AM
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also, if the Republic has Spartis on their free list, then the Empire needs Bothan Saboteurs to even it out.
spryguy1981
Posted: Wednesday, February 3, 2016 11:48:37 AM
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jak wrote:
also, if the Republic has Spartis on their free list, then the Empire needs Bothan Saboteurs to even it out.


+1

You know if we open both of those up for ppl to play, then there is no need for Uggie allocations and they can be used as a Fringe Bonus.
General_Grievous
Posted: Wednesday, February 3, 2016 11:55:41 AM
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spryguy1981 wrote:
jak wrote:
also, if the Republic has Spartis on their free list, then the Empire needs Bothan Saboteurs to even it out.


+1

You know if we open both of those up for ppl to play, then there is no need for Uggie allocations and they can be used as a Fringe Bonus.


+1 they will be and agreed. Keep them on the fringe list
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