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shmi15
Posted: Thursday, August 10, 2017 3:01:32 PM
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jen'ari wrote:
Deaths_Baine wrote:
Booming voice no longer needs to exist.

gambit should be the player with the higher costing piece in gambit gets the gambit.


that is in awesome idea bro, highest piece in gambti gets the gambit. YES! so no more little pawsn in Gambit and that is all. Yes, that is Perfect. awards to melee mostly.




That is actually a really neat idea. And may actually increase Melee drive squads. I would be interested in seeing how this worked out
shmi15
Posted: Thursday, August 10, 2017 3:02:04 PM
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jen'ari wrote:
Deaths_Baine wrote:
Booming voice no longer needs to exist.

gambit should be the player with the higher costing piece in gambit gets the gambit.


that is in awesome idea bro, highest piece in gambti gets the gambit. YES! so no more little pawsn in Gambit and that is all. Yes, that is Perfect. awards to melee mostly.




That is actually a really neat idea. And may actually increase Melee drive squads. I would be interested in seeing how this worked out
Deaths_Baine
Posted: Thursday, August 10, 2017 3:04:56 PM
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Ok deathsbaine's official three part list

1: blast bugs never should have existed in its current form even playtesting said so. Sure as hell shouldnt have gotten better.

2: Tims thing on c3po

3: only person with highest costing piece in gambit scores gambit
juice man
Posted: Thursday, August 10, 2017 3:58:33 PM
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Deaths_Baine wrote:
Ok deathsbaine's official three part list

1: blast bugs never should have existed in its current form even playtesting said so. Sure as hell shouldnt have gotten better.

2: Tims thing on c3po

3: only person with highest costing piece in gambit scores gambit
Blast Bug: save 16.
Or...



Damage increase to 30Woot

Love #3ThumbsUp
jak
Posted: Friday, August 11, 2017 3:33:48 AM
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atmsalad wrote:
Please create a new thread to talk about booming voice


with Booming Voice, you should be able to hear us from here.LOL
TimmerB123
Posted: Friday, August 11, 2017 4:54:35 AM
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Deaths_Baine wrote:
3: only person with highest costing piece in gambit scores gambit


Fun idea at first until you really think it through. It could easily be abused, and make certain games no fun at all.

On a map with Gambit separated (i.e. Destroyed Base) -swap 100pt Sidious into gambit round 1. Nobody else can get gambit, and you don't have to move. Normally the other squad can get someone in gambit too, and since nobody has the advantage you both have to come out and fight. But now, Sidious' team is winning more with each round, and can stay in there (even lock the door) and do nothing until someone comes around to dig him out - being in an overextended position to do so - again advantage Sidious.

Not saying its an unbeatable strategy - but the rule could make certain games into legal stalling scenarios that are no fun at all.

Best to avoid that
Deaths_Baine
Posted: Friday, August 11, 2017 6:01:34 AM
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TimmerB123 wrote:
Deaths_Baine wrote:
3: only person with highest costing piece in gambit scores gambit


Fun idea at first until you really think it through. It could easily be abused, and make certain games no fun at all.

On a map with Gambit separated (i.e. Destroyed Base) -swap 100pt Sidious into gambit round 1. Nobody else can get gambit, and you don't have to move. Normally the other squad can get someone in gambit too, and since nobody has the advantage you both have to come out and fight. But now, Sidious' team is winning more with each round, and can stay in there (even lock the door) and do nothing until someone comes around to dig him out - being in an overextended position to do so - again advantage Sidious.

Not saying its an unbeatable strategy - but the rule could make certain games into legal stalling scenarios that are no fun at all.

Best to avoid that



as opposed to abusing act control or anything else? at least this makes it to where you have to fight. you are running a 100 point piece to do that as well, is it that much of an advantage best squad I have seen with him is 8 acts? if you cant dig out an 8 act squad I feel sorry for you as a player.
TimmerB123
Posted: Friday, August 11, 2017 6:09:27 AM
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It creates an imbalance that makes an unfair advantage that can be abused. You could literally win a game without ever engaging.
jen'ari
Posted: Friday, August 11, 2017 6:34:26 AM
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Swap and sidious?
132 points....
Good luck with that as in a r7 to lock the door 140. Ya you are not winning that game.

Advantage sidious. Absolutely!!!
The big pieces need all the advantages they can get.
Deaths_Baine
Posted: Friday, August 11, 2017 6:40:14 AM
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TimmerB123 wrote:
It creates an imbalance that makes an unfair advantage that can be abused. You could literally win a game without ever engaging.



you can literally do that right now. even if no one engages the person with the highest costing piece in gambit would still win....
TimmerB123
Posted: Friday, August 11, 2017 7:12:53 AM
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Deaths_Baine wrote:
TimmerB123 wrote:
It creates an imbalance that makes an unfair advantage that can be abused. You could literally win a game without ever engaging.



you can literally do that right now. even if no one engages the person with the highest costing piece in gambit would still win....


But the difference is that you can currently match the gambit, and then all you need to do is kill a scrub and you win. With one team going up 10 every round and there's nothing you can do to prevent it, it imbalances it very quickly.
jen'ari
Posted: Friday, August 11, 2017 7:27:05 AM
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TimmerB123 wrote:
Deaths_Baine wrote:
TimmerB123 wrote:
It creates an imbalance that makes an unfair advantage that can be abused. You could literally win a game without ever engaging.



you can literally do that right now. even if no one engages the person with the highest costing piece in gambit would still win....


But the difference is that you can currently match the gambit, and then all you need to do is kill a scrub and you win. With one team going up 10 every round and there's nothing you can do to prevent it, it imbalances it very quickly.

Typically and historically if you are using a high cost piece it is harder for you to win.
Corran Horn has been played, had he ever win anything?
Mace Windun is not really played anymore.

Look if you are actually wanting a push for melee than this is a great option since the best shooters cost 56 or less (jangalore, cad bane, boba).

What is this nothing you can do about it?
You can try to kill the piece...
Or make it flee..
Or lol more than ten points of Gambit every round.
You know actually go to battle
Deaths_Baine
Posted: Friday, August 11, 2017 7:28:54 AM
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TimmerB123 wrote:
Deaths_Baine wrote:
TimmerB123 wrote:
It creates an imbalance that makes an unfair advantage that can be abused. You could literally win a game without ever engaging.



you can literally do that right now. even if no one engages the person with the highest costing piece in gambit would still win....


But the difference is that you can currently match the gambit, and then all you need to do is kill a scrub and you win. With one team going up 10 every round and there's nothing you can do to prevent it, it imbalances it very quickly.



so currently you can play lockout match gambit, out act your opponent, swap and shoot one 3 point piece and win the game... how is this any better lol.
TimmerB123
Posted: Friday, August 11, 2017 7:29:13 AM
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jen'ari wrote:
What is this nothing you can do about it?


Nothing you can do about the gambit disadvantage.
jen'ari
Posted: Friday, August 11, 2017 7:33:45 AM
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TimmerB123 wrote:
jen'ari wrote:
What is this nothing you can do about it?


Nothing you can do about the gambit disadvantage.


Ya and I said you can do lots about that.
Kill the piece
Kill other pieces that you give more Gambit
Bring in a different squad


The point is that pretty much any type of Gambit Staten island going to be abused in one form or other.
If the game is trying to shift to more melee (if it is not than you know forget it) than changing Gambit rules to something like this will help melee by forcing shooters a tad closer to the fray.

But playing slow, keeping a junk piece in Gambit and that out activating and killing a scrub for 14 is super lame.
In degrees of silliness it is 100% more annoying to match Gambit and lose off a sniper shot and than have a door closed

Addition: we could say count up the cost of the pieces in Gambit at the end of the round. Whoever has more invested in hellboy gets the Gambit points
Deaths_Baine
Posted: Friday, August 11, 2017 7:37:47 AM
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TimmerB123 wrote:
jen'ari wrote:
What is this nothing you can do about it?


Nothing you can do about the gambit disadvantage.



you are swapping a disadvantage for a disadvantage with this change, it just happens that my way gives the advantage to melee beats costing 57+ and we all know melee needs more help.
atmsalad
Posted: Friday, August 11, 2017 7:43:00 AM
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Please respect my request and make a new thread to talk about the higher costing piece gaining Gambit.
jen'ari
Posted: Friday, August 11, 2017 7:44:21 AM
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atmsalad wrote:
Please respect my request and make a new thread to talk about the higher costing piece gaining Gambit.

Don't you know the rain forest is dying!?!
General_Grievous
Posted: Friday, August 11, 2017 1:26:55 PM
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Unkar Platt solutions to save reserves as a play-style from most preferred to least:
-ban Platt (I can wish can't I?)
-change wording of Wager, a random D-List alien trader shouldn't be able to cripple Thrawn, Revan, Sideous, Dooku, dejariks and all of the tactician pieces: Wager [Usable once per round, before rolling initiative: Choose 1 Unique ally and a single digit number; that ally is considered activated. Unless you roll a 1, if your opponent's initiative roll ends with the chosen number, subtract 9 from their roll; otherwise subtract 9 from your initiative roll.]
- change it to a straight -4 for opponents on an odd or -4 from self on an even initiative roll
- replace Wager with: Unfair Trade: while this character is in within 4 squares of the center of the map (or alternatively has line of sight to an enemy character) surpress enemy special abilities that modify initiative.
-Increase Unkar Platt's cost to 22-31 so he is not an auto include
TimmerB123
Posted: Friday, August 11, 2017 8:58:23 PM
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General_Grievous wrote:
Unkar Platt solutions to save reserves as a play-style from most preferred to least:
-ban Platt (I can wish can't I?)
-change wording of Wager, a random D-List alien trader shouldn't be able to cripple Thrawn, Revan, Sideous, Dooku, dejariks and all of the tactician pieces: Wager [Usable once per round, before rolling initiative: Choose 1 Unique ally and a single digit number; that ally is considered activated. Unless you roll a 1, if your opponent's initiative roll ends with the chosen number, subtract 9 from their roll; otherwise subtract 9 from your initiative roll.]
- change it to a straight -4 for opponents on an odd or -4 from self on an even initiative roll
- replace Wager with: Unfair Trade: while this character is in within 4 squares of the center of the map (or alternatively has line of sight to an enemy character) surpress enemy special abilities that modify initiative.
-Increase Unkar Platt's cost to 22-31 so he is not an auto include


This isn't really what the balance committee is for. It's not for changing design you don't like.

Unkar hasn't even come out yet. If he starts to dominate the scene, then maybe the conversation can get started.
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