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Tournament of Champions Options
FlyingArrow
Posted: Wednesday, February 21, 2018 9:33:59 AM
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Twelve hours without a comment after lots of discussion early, but that's actually fine. I didn't initially post a deadline because I wanted to get a feel for how things would play out in this first match, and it seems like 24-hours per game should work. However, if people make plans to play a game but can't get it in immediately, those games may be played after the deadline as long as they are announced before the deadline and are played within 48 hours of the deadline. That should allow us to keep things moving without putting undue time pressure on people who want to get a game in.

These rules have been added to the RULES post at the top of this thread.


Game #1 started at 2:26pm EST yesterday. So a little less than 2 hours remaining to vote and/or announce intentions to get a game in.
urbanjedi
Posted: Wednesday, February 21, 2018 10:39:34 AM
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Joined: 4/30/2008
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I would say the Imps should win. BB8 can't rolling evade forever. NR could do some damage if they can get rid of the sled, and then control gambit. BB8 and Nein Numb does let them work around superstealth, and Nein helps protect from the deep strike sled with mines, but I don't think it can hold out.

Vote: Imps
FlyingArrow
Posted: Wednesday, February 21, 2018 10:49:18 AM
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Don't forget that Leia has Force Sense, and there are 3 Accurate Shooters to let them take out Pellaeon. Not enough to swing my vote away from Daala, but it is a significant factor that hasn't been mentioned yet.
FlyingArrow
Posted: Wednesday, February 21, 2018 11:27:03 AM
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Joined: 5/26/2009
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FINAL RESULTS FOR Game #1

1007pts: Imperial "Roger Stone of SWM V2"
Votes: Echo24, gholli69, FlyingArrow, Darth_Frenchy, gandalfthegreatestwizard, shmi15, urbanjedi

0pts: Resistance "General Nien Wexley with Poecaster"

Result reflected in the bracket here: http://challonge.com/xu51nfsp

Etienne and Bryan have a game planned for the evening of 22 Feb. These results will be updated with final numbers after that game's result is known.

EDIT: Game finished. Etienne wins.
FlyingArrow
Posted: Wednesday, February 21, 2018 11:27:42 AM
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Posts: 8,408
GAME #2: "Triple Hex Return of Xander Blizz" versus "Naarkonesque"

Please vote for which squad you think would win, assuming equally skilled players (1 point per vote).
Try to persuade others to agree with you.
If you play a game with these squads against yourself (solo playtest), it's worth 5 points to the winning squad.
Two-player games count even more (10 points to the winning squad).
The squad with the most points wins.

If urbanjedi and Caedus themselves play any games, they are worth 1000 points each, so they pretty much dictate the final result, regardless of other voting or other results.

--Triple Hex Return of Xander Blizz (frosty 2017 regional winner)--
105 Hex Droid x3
33 Bastila Shan, Jedi Master
21 Bao-Dur, Tech Specialist
20 Blizz
15 Veteran Ugnaught
6 Ugnaught Demolitionist x2

(200pts. 9 activations)
http://www.bloomilk.com/Squad/174472/triple-hex-return-of-xander-blizz--frosty-2017-regional-winner-

--Naarkonesque--
49 Darth Vader of Scarif
48 Darth Zannah
35 Ommin, Sith Sorceror
20 Queen Amanoa
14 Exar Kun, Dark Force Spirit
13 Czerka Shield Technician
12 Krath Death Witch
10 Squib Trader

(201pts. 8 activations)
http://www.bloomilk.com/Squad/185929/naarkonesque


Deadline: 24 hours (2:27pm EST 22 Feb 2018). Votes must be posted by the deadline. If you plan to play a game, games can be played up to 48 hours after the deadline but must be announced by the deadline.
gandalfthegreatestwizard
Posted: Wednesday, February 21, 2018 11:43:23 AM
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Seems like Naarkonesque will have this one, as they have almost every advantage. Hex Droids will have trouble getting through DR on Vader and Ommin, as well as Zannah's SSM. Their Advanced Shields will be suppressed by the Technician, or at least reduced in effectiveness by Exar, so Vader will probably cut through them fairly easily with his Dominant abilities IMO. Healing each other will help the droids, but in the end it probably won't be enough. I vote Naarkonesque.
FlyingArrow
Posted: Wednesday, February 21, 2018 11:51:53 AM
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How would this play out? Just guessing but here goes...

Why in the world does Naarkonesque have the Czerka Shield Tech in the base build? That's usually a Lobot piece. Probably to defend against Twin Attack, but as it turns out it is the silver bullet against the Hexes. The Shield Tech itself is pretty squishy, so it probably dies quickly. But it lives long enough that one of the Hexes dies pretty much immediately - faster than the healers can repair. And then it's the whole Sith squad versus two hexes and Blizz. No bodyguard for Bao-Dur, and Vader is fast enough to catch him. But Vader dies in the process.

Two Hexes with their Shields on but without Bao-Dur's Droid Master/Fire Control... versus Zannah who is dealing out 20dmg at a time and Ommin, whose PotDS does nothing against their shields. I don't know if anyone else dies at that point! Both sides are so tanky! Zannah probably manages to take out Blizz and the Vet Uggie. Hexes take out the Krath Death Witch. Zannah whittles down on the Hexes a bit but not enough. Defender+SSM keeps the Hexes from doing damage the other way. Ommin gets gambit all game, so Sith is up a couple rounds on gambit. But the game doesn't end within the hour. Bastila comes out eventually, but neither dies nor helps to kill anyone. What does that add up to?

Sith: 6 rounds gambit + 35 (Hex) + 21 (Bao-Dur) + 20 (Blizz) + 15 (Vet Ugnaught) + 6 (Uggies) = 157pts
OR: 4 rounds gambit + 49 (Vader) + 14 (Exar, attached to Vader) + 13 (Tech) + 12 (Krath) + 10 (Squib) = 138pts

I vote Sith in a surprisingly close one. With the Shield Tech I was expecting a cakewalk for the Sith, but I expect the shield tech will probably die pretty quickly.
FlyingArrow
Posted: Wednesday, February 21, 2018 12:29:38 PM
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Joined: 5/26/2009
Posts: 8,408
Irrelevant rules update: I changed the rule from "auto-win" based on the two representatives playing each other to "1000 points per game". The end effect is basically the same, except:

* They can play 2 out of 3 or something like that if they want to
* There is a final score to report that I can enter into the challonge bracket
* Everyone's votes will still be reflected in the final score

Effectively no real difference, but I thought it should be announced.
gandalfthegreatestwizard
Posted: Wednesday, February 21, 2018 9:32:30 PM
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Location: Lower Hutt, New Zealand
FlyingArrow wrote:
Exar, attached to Vader


Would Exar be haunting Vader, though? If I was playing (not sure if I would actually have the foresight) I would probably go with Zannah instead. Zannah is tankier than Vader, so it means that Exar will stick around longer- and against those Advanced Shields 2 it is really important that he sticks around longer. I don't think it really harms the build that much if Zannah has Sith Rage instead of Vader. With that in mind, getting damage on the Hexes should be a lot easier (though still difficult). That is, at least until Bastila shows up and puts an end to Exar.
urbanjedi
Posted: Wednesday, February 21, 2018 9:52:07 PM
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Joined: 4/30/2008
Posts: 2,038
Shawn and I played this match twice

G1.
I win map and its anchorhead. Shawn takes left and sets up ommin in the gambit room. I set up on the right. I blow some doors with uggies, then shatter the door to gambit so I can start shooting Ommin. Turned on Bastilla and shot up Ommin. He won init in Rd 2, and bolt of hatred, hitting Bastilla who was adjacent to the one of the hexes, to turn off ABM. Spent the rest of the round taking down Ommin (no ABM) and slowly getting the hexes into position 2 squares at a time. Next round turned on ABM again and started working on Vader. Also took out the shield tech on a failed missiles save. At the start of the next round finally took out Vader, and started working on Zannah. ABM finally went off, but Zannah was hurting and Blizz was already in flamethrower range. Another round of shooting on Zannah and finishing her off, and Shawn conceded the match.


G2
This time we played on Outlaw City. Shawn again on the left, me on the right. Shawn was nestled in the bottom part of gambit with no good lines to ommin. So I slowly started working up the board, and we played the positioning game. I picked off his shield tech, and was trying to stay just out of range with coordinated movement so I wouldn't be within 6. Shawn had no use for that, and made a great move, moving one of the hexes close enough for Ommin to light it up. The Hex death gave one of the others his extra attack, and I went to work trying to shoot through vader. It took forever, but I finally got Vader dead, and managed to kill the witch and the squib as well. Big Play came when I made just enough shield saves (needing 10s with dark aura) to stay alive at 10 HP and then had the repair guys come in and work their magic. It was around this time that time was up and I had the lead. We talked about what would happen with more time and both agreed that the Sith were in trouble. A half dead Zannah vs 2 nearly full Hexes (one with an extra attack) with blizz running around to flamethrower. Final score here was 106-81. If we had played an additional round, Hexes would most likely have killed Zannah (and the ghost).

urbanjedi
Posted: Wednesday, February 21, 2018 9:52:53 PM
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gandalfthegreatestwizard wrote:
FlyingArrow wrote:
Exar, attached to Vader


Would Exar be haunting Vader, though? If I was playing (not sure if I would actually have the foresight) I would probably go with Zannah instead. Zannah is tankier than Vader, so it means that Exar will stick around longer- and against those Advanced Shields 2 it is really important that he sticks around longer. I don't think it really harms the build that much if Zannah has Sith Rage instead of Vader. With that in mind, getting damage on the Hexes should be a lot easier (though still difficult). That is, at least until Bastila shows up and puts an end to Exar.


Shawn put the ghost on Zannah both games we played and I agree that is the correct play.
Darth_Frenchy
Posted: Thursday, February 22, 2018 3:52:05 AM
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I believe Bryan and I may try to play our game this evening! :)
FlyingArrow
Posted: Thursday, February 22, 2018 10:20:54 AM
Rank: Moderator
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Joined: 5/26/2009
Posts: 8,408
FINAL RESULTS FOR Game #2

2000pts: "Triple Hex Return of Xander Blizz"
Votes:
Wins: urbanjedi vs Caedus x2 (1000pts each)

2pts: Naarkonesque
Votes: FlyingArrow, gandalfthegreatestwizard

Not a lot of votes this time around, but since Jason and Shawn played it didn't make much difference. In light of those games, I'm shutting this down an hour or so early to move on to the next match-up.

Note that everyone is permitted to both vote and play games. Caedus and urbanjedi didn't vote in this match-up. It didn't matter here, but it might matter in some match-ups.

Result reflected in the bracket here: http://challonge.com/xu51nfsp
FlyingArrow
Posted: Thursday, February 22, 2018 10:21:32 AM
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Posts: 8,408
GAME #3: "Skybuck" (variant) vs. "So Uncivilized."

Please vote for which squad you think would win, assuming equally skilled players (1 point per vote).
Try to persuade others to agree with you.
If you play a game with these squads against yourself (solo playtest), it's worth 5 points to the winning squad.
Two-player games count even more (10 points to the winning squad).
The squad with the most points wins.

If urbanjedi and gandalfthegreatestwizard themselves (or their designated proxies) play any games, they are worth 1000 points each, so they pretty much dictate the final result, regardless of other voting or other results.

--Skybuck Variant (2016 GenCon 2nd place by urbanjedi)--
51 Yoda on Kybuck
47 General Skywalker
28 Dash Rendar, Renegade Smuggler
23 Captain Panaka
9 R2-D2, Astromech Droid
8 Mas Amedda
10 Spaarti Clone Trooper Demolitionist x2
21 Rodian Brute x7
3 Ugnaught Demolitionist

(200pts. 16 activations)
http://www.bloomilk.com/Squad/186036/skybuck-variant--2016-gencon-2nd-place-by-urbanjedi-

--So Uncivilized.--
45 General Grievous, Separatist Hero
15 Battle Droid Sergeant
30 BX Commando Droid Spotter x2
14 BX Commando Droid Sniper
12 Gha Nachkt
8 Battle Droid Officer
35 B2 Super Battle Droid x5
7 R7 Astromech Droid
14 Security Battle Droid x2
5 Rocket Battle Droid
9 Battle Droid x3
6 Ugnaught Demolitionist x2

(200pts. 21 activations)
http://www.bloomilk.com/Squad/181990/so-uncivilized-

Deadline: 24 hours (1:21pm EST 23 Feb 2018). Votes must be posted by the deadline. If you plan to play a game, games can be played up to 48 hours after the deadline but intent to play must be announced by the deadline.
FlyingArrow
Posted: Thursday, February 22, 2018 10:37:37 AM
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Joined: 5/26/2009
Posts: 8,408
Darth_Frenchy wrote:
I believe Bryan and I may try to play our game this evening! :)


Since that was the first game of the tournament and rules about deadlines weren't decided until halfway through Game #1, we'll pretend that you made this announcement before Game #1's deadline. I'm changing the results of Game #1 from "Final" to "Tentative" so you have a chance to play the game. Games do need to be played within 48 hours of the posted deadline, so your game with Bryan needs to be played tonight for it to count.

For future matches, anyone who plans to play a game after the posted deadline needs to post a message indicating that the game will in fact be played. That way, "Final Results" are in fact final. Results will be tentative if there are any unplayed outstanding games.
DarkDracul
Posted: Thursday, February 22, 2018 10:58:52 AM
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Joined: 4/18/2008
Posts: 1,058
Location: Kokomo
Darth_Frenchy wrote:
I believe Bryan and I may try to play our game this evening! :)

People, if you're gonna challenge me or volunteer me to do battle . . . how about actually messaging me?! RollEyes

Sure, I got time and at least you're a worthy challenge with Daala. I'd probably beat anyone else.
FlyingArrow
Posted: Thursday, February 22, 2018 11:06:32 AM
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Posts: 8,408
Skybuck vs So Uncivilized

So unfair. The Grievous squad doesn't look *bad*, but I can hardly imagine a worse matchup. Virtually the entire squad is 20hp or less. Gallop and swap. Gallop and swap. Gallop and swap. If the Seps are spread out enough, maybe Yobuck needs 3 turns to take out the squad. If they are clumped together, maybe he does the bulk of the damage in one big gallop. In any case, the Seps overwhelming firepower doesn't matter much if they can't catch up to the target, and this matchup is about as bad as possible in that regard.

I vote Skybuck. Pretty overwhelming favorite. I'd expect Skybuck to win 90% of the time or more.
gandalfthegreatestwizard
Posted: Thursday, February 22, 2018 11:49:39 AM
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Location: Lower Hutt, New Zealand
Yup, my squad is stuffed. Maybe we should have checked the Set 15 Sep squad's first matchup before voting in the squad building tournament. Also, the Resistance actually has a chance at winning now? Great.
FlyingArrow
Posted: Thursday, February 22, 2018 12:04:34 PM
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Posts: 8,408
gandalfthegreatestwizard wrote:
Maybe we should have checked the Set 15 Sep squad's first matchup before voting in the squad building tournament.


Nah. The Seps squadbuilding contest was the last one. I think it was the only one that still had voting open after the match-ups were set. Better to evaluate the squads without assuming any particular opponent.
Darth_Frenchy
Posted: Thursday, February 22, 2018 4:28:31 PM
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Joined: 8/29/2017
Posts: 278
Bryan and I are starting our game!! :)
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