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Pilot
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1
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AE
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Royal Naboo Security Forces
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2
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BoT
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Unique
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6
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RS
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Deceptive
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+10 Damage against an enemy who has activated this round
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1
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TFU
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Jedi Hunter
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+4 Attack and +10 Damage against enemies with Force ratings
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1
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CS
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Cunning Attack
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+4 Attack and +10 Damage against an enemy who has not activated this round
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1
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RS
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Bravado
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+4 Attack and +20 Damage against an adjacent enemy with a higher point cost
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1
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DT
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Synergy
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+4 Attack and +4 Defense while an allied character whose name contains Qui-Gon Jinn is within 6 squares
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1
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BoT
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Ataru Style
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+4 Attack if exactly 1 enemy is within 6 squares
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1
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KotOR
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Loner
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+4 Attack if no allies are within 6 squares
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1
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CS
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Squad Cover
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+4 Defense while 3 allies with the same name as this character are within 6 squares
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1
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IE
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Rapport
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Characters named Royal Handmaiden cost 1 less when in the same squad as this character
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1
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BoT
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Charging Fire
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Replaces turn: Can move up to double speed, then attack
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1
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CS
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Rapport
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A character whose name contains Nute Gunray costs 1 less when in the same squad as this character
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1
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BoT
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Tactician -4
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Add -4 to the initiative roll except on a roll of 1
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1
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BoT
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Melee Attack
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Can attack only adjacent enemies
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2
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RS
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Speed 4
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Can move only 4 squares and attack, or 8 squares without attacking
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1
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UH
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Ion Shielding
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Can ignore special abilities that affect only nonliving targets.
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1
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GaW
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Mobile Attack
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Can move both before and after attacking
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1
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RS
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Padmé's Bodyguard
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If a character whose name contains Padmé or Amidala is an adjacent ally and would take damage from an attack, this character can take the damage instead
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1
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BoT
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Impulsive Overwhelming Force
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If a Unique allied character is defeated, for the remainder of the skirmish this character has Overwhelming Force
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1
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BoT
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Diplomat
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If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent
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1
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TFU
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Separatist Reserves 20
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If you roll a 1 for initiative, you can add up to 20 points of Separatist characters to your squad immediately before your first activation of the round
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1
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RotS
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Droid
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Immune to critical hits; not subject to commander effects
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2
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RS
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Rapport
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Non-Unique Republic Naboo followers cost 1 less when in the same squad as this character
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1
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BoT
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Double Attack
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On its turn, this character can make 1 extra attack instead of moving
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3
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RS
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Distraction
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Suppresses adjacent enemy commander effects
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2
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DotF
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Ambush
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This character can move and then make all its attacks against 1 enemy who has not activated this round
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1
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UH
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Jedi Reflexes
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This character can make an attack of opportunity against an enemy character that moves into or out of an adjacent square. Characters with special abilities that ignore characters while moving are subject to this ability.
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1
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DotF
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Wall Climber
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This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall
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2
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UH
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Affinity
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This character may be in a Sith squad
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1
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RaR
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Wheel Form
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This character can move up to 18 squares if it does not attack
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1
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CS
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Advanced Shields 1
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When this character takes damage, it reduces the damage dealt by 10 with a save of 6
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1
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BoT
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Teräs Käsi Style
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Whenever this character takes damage from a melee attack, reduce the damage dealt by 10
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1
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MotF
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Damage Reduction 10
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Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.
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1
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UH
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Twin Attack
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Whenever this character attacks, it makes 1 extra attack against the same target
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5
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BH
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