Special Abilities
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
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Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)
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Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
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Disruptive (Suppresses enemy commander effects within 6 squares)
Force Powers
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Force 3
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Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
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Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
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Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)
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Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
Commander Effect
At the end of this character's turn, you may activate 1 ally within 6 squares who has not yet activated this round. This does not count towards the number of activations this phase.
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3/20/2013 12:58:13 AM