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Provides a +4 bonus to Attack rolls.

Hit Points: 300
Defense: 16
Attack: 0
Damage: 0
Rarity: Very Rare
Base: Colossal
Gender: It
Creator: darthwhovian
Created: 12/12/2014
Updated: 12/14/2014

Special Abilities

  • Unique
  • Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
  • Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
  • Machinery (Industrial Repair removes damage from this character)
  • Stomp (Whenever this character moves, any characters occupying squares on its base or squares it moves into are immediately defeated. Characters can avoid this effect with a save of 6.)
  • Damage Reduction 20 (Whenever this character takes damage from a nonadjacent enemy, reduce the damage dealt by 20. Attacks with lightsabers ignore this special ability.)
  • Penetration 20 (Enemies' Damage Reduction is reduced by 20 against this character's attacks)
  • Weak Spots 10 (This character's Damage Reduction is reduced to 10 against attacks from adjacent enemies)
  • Staggered Activation 6 (Activates 6 times per round; each activation counts as 1 of your 2 activations in a phase. Each round, this character must use 4 activations to move or use move actions, 1 activation to use Heavy Laser Cannons, and 1 activation to use Medium Blasters. Not subject to commander effects.)
  • Medium Blasters (1 activation: Make 2 attacks. Attack +10, Damage 20)
  • Heavy Laser Cannon (1 activation: Make 2 attacks. Attack +6. On a hit, 60 damage to target and 20 damage to each character adjacent to that target; save 11. On a miss, 20 damage to the target and to each character adjacent to that target; save 11.)
  • Limited Field of Fire (This character can target only enemies in its forward arc)
  • Walk 2 (1 activation: Move up to 2 squares)
  • Walk Back 2 (1 activation; move backward 2 squares.)
  • Counts as General Veers
  • Suppressive Fire (On this character's turn, enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn and enemies hit by this character's attacks cannot benefit from or grant commander effects for the rest of the round)
  • Vehicle (Replaces Turn; add character named General Veers and 2 characters named Elite Snowtooper adjacent to this character, then this character does no longer activate or is part of your squad.)

Commander Effect

Allied characters with AT-ST or AT-AT in there name are subject this characters Commander Effect; allied characters with AT-ST or AT-AT in there name gain Extra Attack.

Maximillian Veer's personal AT-AT, has abilities other Walkers do not possess.

Average Rating: 9.60 (5)
Creator's Rating: 10/10
darthwhovian
12/12/2014 10:14:05 PM

Actually has 350 HP and cost 250 points. Limits on the builder only go to 300 Hp and 200 cost, so had use whats available. Thoughts?
Amadeus
12/13/2014 12:40:45 AM

Looks cool, How would Extra Attack interact with another AT-AT? Unless you were intending for it to be AT-AT drivers. Maybe also Suppressive fire or Concentrate All Firepower or something like that?
darthwhovian
12/14/2014 3:12:24 AM

Thanks for your input Amadeus. It's just a start, gonna add vehicle for Geneal Veers, I like Suppresive Fire!
darthwhovian
12/14/2014 3:28:24 AM

Added and tweaked some things! Thoughts??
Random_Poop
12/14/2014 3:40:12 AM

Wow... Looks amazing!
CorellianComedian
12/14/2014 3:44:44 AM

I like the lack of 'Relentless.' That vehicle ability is pretty epic too! Although would that enable you to continuously bring Veers back into the game?
darthwhovian
12/14/2014 5:03:30 AM

Thanks all of you! I made this for i always thought Veers would have his own special AT-AT, for he was the designer. Relentless always bothered me personally! I think they should be able to at least go forward and back in a straght line! My version of Vehicle only allows you to "release Veers abd his Elite Snowtroopers once, for as stated the AT-AT can ot activated or is part of squad afterwards. That saying it stays on the battlefield and provides cover, should I re-word of maybe?
Darth Hiltz
12/14/2014 2:19:39 PM

I like it, good job. Why only release veers? Why could he not choose to reenter. If things were not going his way I would think he would want to return to the safety of his metal creation. I love the backward walk, that was a major flaw with the original.
CorellianComedian
12/14/2014 9:25:30 PM

Wow. It usually helps to read both halves of an ability's description :P Never mind my earlier comment, then.
darthwhovian
12/15/2014 5:28:45 AM

No problem CC! @ Darth Hiltz, cool idea but I think that allowing eers to go in and out might be a bit much!
HanSolo79
1/2/2018 9:11:13 AM (Updated: 1/2/2018 9:13:50 AM)

Good job! Just needs a little cleanup in some definition language in the Vehicle ability and the CE. I believe the CE here could use a little reworking; e.g., "Allies with AT-ST or AT-AT in their name gain Machinery and Suppressive Fire"... Just one idea :)
HanSolo79
1/2/2018 9:11:23 AM (Updated: 1/2/2018 9:15:05 AM)

...or split the CE: "Allies with AT-ST in their name gains Accurate Shot, Machinery and Suppressive Fire. Allies with AT-AT in their name gain Machinery, Walk Back 2 and Suppressive Fire."
HanSolo79
1/2/2018 9:23:24 AM

Last thought: I think if you look-over the definition of "Vehicle" on Bloomilk here you'll be able to write your version out a bit cleaner; thats what I've done as well :)
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