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Helps build your immunity to Rakghoul Disease.

Hit Points: 70
Defense: 17
Attack: 8
Damage: 20
Rarity: Rare
Base: Medium
Gender: Male
Creator: AlexTheGreat
Created: 12/21/2017
Updated: 12/21/2017

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Synergy (+4 attack and +4 defense while an ally character named Darth Plagueis is within 6 squares.)
  • Balc (Sith characters with a Force rating and Balc Special Ability cannot attack or use force powers against this character.)

Force Powers

  • Force 2
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
  • Force Lightning 1 (Force 1, replaces attacks: range 6; 20 damage)
  • Dark Aura (Force 2, replaces attacks: range 6; 20 damage to target and each character adjacent to that target. Characters hit by this force power can move only two squares on their next turn.)
  • Lightsaber Disarming (Force 3, replaces turn: Target a lower cost enemy with a lightsaber within 6 squares. That enemy is disarmed and gets -20 Damage and loses all Force Powers that have lightsaber in their name and this character gains Twin Attack. At the start of it's turn, an enemy affected by this power can replace its turn and make a save of 11. On a success, it is no longer disarmed and this character loses Twin Attack.)
Average Rating: --
General_Grievous
12/21/2017 4:56:08 PM

Cool stuff here Alex but as is Lightsaber disarming is too complex and wordy. I would trim it down a fair bit
General_Grievous
12/21/2017 5:03:23 PM (Updated: 12/21/2017 5:04:39 PM)

Try this: Force 2, replaces turn: Target a lower cost enemy with a lightsaber within 6 squares. That enemy is disarmed and gets -20 Damage and loses all Force Powers that have lightsaber in their name. At the start of it's turn, an enemy affected by this power can replace its turn and make a save of 11. On a success, it is no longer disarmed.
General_Grievous
12/21/2017 5:04:33 PM

Thematically pretty similar but way simpler, and more in common with corruption, you could probably make it just replaces attacks or usable on this characters turn, since it's not to hard to get their weapon back.
AlexTheGreat
12/21/2017 6:27:43 PM

Thanks GG, I think you're probably right. I'll try and trim it down as much as I can but I can't let go Twin Attack cause that's the point of this Force Power.
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