Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Lightsaber Wielder
(Counts as having a lightsaber)
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Parry
(When hit by a melee attack, this character takes no damage with a save of 11)
Force Powers
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Force 2
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Force Renewal 2
(This character gets 2 Force points each time he activates)
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Force Farsight
(Force 3, replaces attacks: Move up to 2 allies with a Force rating and Melee Attack within 6 squares up to 6 squares)
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Mechu Macture 5
(Force 5, replaces attacks: All Droid characters within 6 squares take 30 damage and are considered activated this round; save 16)
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Sever Force
(Force 3: replaces turn; Target adjacent character cannot spend Force points for the rest of the skirmish)
Commander Effect
Allies with a Force rating without Force Renewal start the skirmish with +1 Force.