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Custom Special Abilities

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Showing 1 - 50 of 19,224 Custom Force Powers12345...385Next
Name Creator Text Updated
Trinity ConnorKenobi If characters who count as Batman and Wonder Woman are in the same squad as this character, he gains Bravado +10 8/18/2017 2:51:10 AM
Frost Breath ConnorKenobi Replaces attacks, range 6: Target and enemies adjacent to target are considered activated, save 11. On a failure, they will still be considered act... 8/18/2017 2:46:52 AM
Super Healing 10 ConnorKenobi Each time this character activates, remove 10 damage from it. 8/18/2017 2:40:59 AM
Damage Reduction 20 ConnorKenobi Whenever this character takes damage, reduce the damage dealt by 20. Attacks with lightsabers ignore this special ability. 8/18/2017 2:29:44 AM
Trinity ConnorKenobi If allies who count as Superman and Wonder Woman are in the same squad as this character, he gains Traps 8/18/2017 2:25:33 AM
Batarang ConnorKenobi Replaces attacks; range 12: Choose a square within line of sight and one setting: Sonic (Enemy characters within 3 squares are considered activated... 8/18/2017 2:14:05 AM
Camaraderie ConnorKenobi Justice League allies gain Coordinated Movement 8/18/2017 1:32:38 AM
Camaraderie ConnorKenobi An ally whose name contains Superman gain Impulsive Reprisal 8/18/2017 1:07:41 AM
Justice League ConnorKenobi 8/18/2017 12:53:56 AM
Rival (NC Moff) saber1 This character cannot be in a squad that contains a character whose name contains Moff 8/17/2017 2:36:22 PM
Peace Broker Lord_Ball Once per round, before initiative is determined, You may choose 1 other character in your squad. The chosen character and one enemy of equal or le... 8/17/2017 12:15:51 PM
In Service of the Mission saber1 Can use 2 abilities that replace attacks instead of 1 on its turn. Whenever this character replaces attacks the second time during its turn it imme... 8/17/2017 5:36:01 AM
Affinity (Darth Krayt, Imperial Mission) saber1 May be in a Sith squad that includes a character whose name contains Krayt 8/17/2017 4:38:10 AM
The Mission jen'ari During setup, choose a fringe character. This character's point cost X is 1/2 the printed cost of the chosen character. It starts the skirmish with... 8/16/2017 9:34:03 PM
The Mission jen'ari During setup, choose a fringe character. This character's point cost X is 1/2 the printed cost of the chosen character. It starts the skirmish with... 8/16/2017 9:19:31 PM
The Mission jen'ari During setup, choose a fringe character. This character's point cost X is 1/2 the printed cost of the chosen character. It starts the skirmish with... 8/16/2017 9:18:43 PM
The Mission jen'ari During setup, choose a fringe character. This character's point cost X is 1/2 the printed cost of the chosen character. It starts the skirmish with... 8/16/2017 9:16:55 PM
Influence jen'ari If this character heals an enemy, that enemy cannot make attacks until it is damaged or until the end of the round, save 6. 8/16/2017 9:00:25 PM
Equal Treatment jen'ari This character can use heal on allies and enemies. 8/16/2017 8:59:01 PM
Misisonary jen'ari This character counts as an Imperial Missionary 8/16/2017 8:56:34 PM
Imperial Missionary Lord_Ball Counts as a Character named Imperial Missionary. 8/16/2017 8:54:58 PM
Daunting Figure jen'ari Enemy and allied characters that cost less and have line of sight to this character get -2 to save rolls. 8/16/2017 4:44:18 PM
Instill Fear 2 jen'ari Enemy and allied characters within 6 squares that cost less than this character get -2 to save rolls. 8/16/2017 4:42:11 PM
Victory Without War saber1 Whenever a non-unique enemy within 6 squares would be defeated by a non-Imperial character, the enemy instead joins your squad and remove up to 20 ... 8/15/2017 10:24:13 PM
A Prophesy That Misread Could Have Been saber1 May be in an Imperial squad with a character who counts as Palpatine, regardless of faction. While a character who counts as Palpatine is on the b... 8/15/2017 10:17:31 PM
Imperial Missionary General_Grievous 8/15/2017 7:32:11 PM
Affinity jen'ari May be in a squad with a character whose name contains Tarkin regardless of faction. 8/15/2017 1:36:45 AM
Affinity spryguy1981 A character named Sith Holocron may be in a squad with this character. 8/14/2017 11:46:37 PM
Affinity jen'ari This character can be in a squad with a character whose name contains Tarkin regardless of faction 8/14/2017 11:44:43 PM
Melee Attack, Double Attack, Greater Mobile Attack ConnorKenobi 8/13/2017 12:36:55 AM
Escrima/Staff ConnorKenobi At the start of this character's turn, choose one of the two: Twin Attack or Melee Reach 2. This character gains the chosen ability until the start... 8/13/2017 12:30:01 AM
Tasers ConnorKenobi +10 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11. 8/13/2017 12:09:51 AM
Bat Family ConnorKenobi 8/12/2017 11:59:30 PM
Sith Tactician jen'ari Once per round, before initiative is determined, you may choose 1 Sith character in your squad. Remove that character from play; that character is ... 8/12/2017 8:56:42 PM
Bend to My Will jen'ari The ally chosen for Dark Master counts as a non-unique for this character's force powers. 8/12/2017 8:55:06 PM
Dark Aura jen'ari Enemy characters within 6 squares get -4 to all saves 8/12/2017 8:35:20 PM
Battle Coordinator jen'ari Once per round, after initiative is determined, 2 allies within 3 squares of this character may swap positions. 8/11/2017 6:54:15 PM
Target jen'ari Adjacent enemies who declare an attack must target this character. 8/11/2017 6:33:37 PM
Camaraderie jen'ari Unique Old Republic allies with a force rating and lightsaber gain acrobatic. 8/11/2017 6:30:58 PM
Camaraderie jen'ari Unique Old Republic Allies with a force rating and a lightsaber gain acrobatic 8/11/2017 5:32:40 PM
Camaraderie jen'ari An ally named Ulic Qel-Droma, Jedi Knight gains acrobatic 8/11/2017 5:29:49 PM
Preferred Target jen'ari Adjacent enemies that declare an attack must target this character. 8/11/2017 5:24:17 PM
Preferred Target jen'ari Adjacent enemies must target this character. 8/11/2017 4:47:27 PM
Cyborg Project SithBot A character whose name contains Grievous gains Stable Footing and Damage Reduction 10. 8/11/2017 3:53:23 AM
Mind Slaves ThePurplrPhlurp After setup before initiative add two characters with a cost of 20 or less to your squad they gain MSlave. 8/10/2017 7:33:37 AM
MSlave ThePurplrPhlurp At the end of this characters turn if it is not with in squares of a character with the Mind Slaves ability your opponent gains control of it for ... 8/9/2017 1:35:28 AM
Tentically Brain Suckers ThePurplrPhlurp When this character or a character with MSlave defeats an enemy remove 30 damage from this character. 8/9/2017 1:34:11 AM
Telepathic Mental Domination ThePurplrPhlurp All non unique enemy characters within 6 squares have -2 on attack and defense. 8/9/2017 1:15:09 AM
Camaraderie spryguy1981 Unique Old Republic allies with a Force Rating and a Lightsaber gain Army of Light for the rest of the skirmish. 8/8/2017 10:53:23 PM
Rapport spryguy1981 An allied character named Lord Hoth cost 6 less when in a squad with this character. 8/8/2017 9:48:40 PM
Showing 1 - 50 of 19,224 Custom Force Powers12345...385Next


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