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Custom Special Abilities

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Showing 1 - 50 of 19,638 Custom Force Powers12345...393Next
Name Creator Text Updated
Protective Haste swinefeld +2 Speed while a wounded ally is within 6 squares 12/17/2017 2:31:27 AM
Rapport 3 (Bacta Tanks) swinefeld Characters named Bacta Tank cost 3 less when in the same squad as this character 12/17/2017 2:20:11 AM
Force Bond (Luke > LS Defense) Lord_Ball An ally with a lightsaber whose name contains Luke Skywalker gains Lightsaber Defense 12/16/2017 2:49:17 PM
Non Combatant blemelisk This character cant score Gambit Points. When this character is defeated, Enemy Commander Effects are Cancelled till the end of the next round. 12/15/2017 9:16:09 PM
Humanitarian blemelisk Once per turn, when an enemy character within 6 squares takes damage, make a save of 9. On a failure the enemy character removes 10 damage. 12/15/2017 9:15:32 PM
Augmented Healing Caedus If this Character is adjacent to an ally when she uses a healing Force Power, double the amount of damage removed 12/14/2017 8:59:13 PM
Chief Healer Caedus This Character may use a Force Power whose name contains Healing one extra time on her turn 12/14/2017 8:58:53 PM
Uninvited Guests CorranHornsux123 Characters named Darth Bane or Darth Zannah heal an additional 20 HP from this characters healing abilities/force powers only. 12/14/2017 8:35:45 PM
Uninvited Guests CorranHornsux123 Characters named Darth Bane or Darth Zannah heal an additional 20 HP from this characters healing abilities only. 12/14/2017 8:23:09 PM
Uninvited Guests CorranHornsux123 Characters named Darth Bane or Darth Zannah heal an additional 20 HP from this characters healing abilities. 12/14/2017 8:18:31 PM
Medical Implant Supplies General_Grievous (At the start if the skirmish, choose one ally, that character gains Regeneration 10 for the rest of the skirmish.) 12/14/2017 7:09:42 PM
Survival Expert +2 swinefeld +2 to this character's save rolls 12/14/2017 2:31:46 AM
Repair Kit jak Replaces turn: choose 1 adjacent ally to gain Repair 10 for the rest of the skirmish 12/13/2017 10:28:28 PM
Advanced Medical Pack blemelisk Replaces attacks: range 6; remove 20 damage from target living ally and 10 damage from each living ally within 2 squares of the target 12/13/2017 9:58:23 PM
Limited 2 blemelisk You can have no more than 2 characters with the name Veteran ResCorp Medic in the same squad. 12/13/2017 9:49:48 PM
Heal My Master CorranHornsux123 If this character is in a squad with a character Darth Bane or Darth Zannah he gets -4 defense but his healing Force Powers and Special Ability's r... 12/13/2017 7:59:00 PM
Synergy +4 >Jase< Soldier allies get +4 Defense while within 6 squares of this character 12/13/2017 5:49:41 PM
Specialization >Jase< Unique Soldier allies gain Double Attack. Ignore this ability if any ally counts as having the same name as another ally. 12/13/2017 5:49:20 PM
Camaraderie (Luke > LS) Lord_Ball An ally named Luke Skywalker, Rebel gains Lightsaber (+10 Damage against adjacent enemies) 12/13/2017 12:44:33 PM
Medical Trainer jen'ari At the start of the skirmish, after setup, choose a non-unique ally. For the rest of the Skirmish that ally gains Heal 10 and Combined Heal. 12/13/2017 2:38:51 AM
Medical Trainer jen'ari At the start of the skirmish choose 1 non-unique ally. That ally gains Heal 10 for the rest of the skirmish. 12/13/2017 2:32:59 AM
Combined Heal jen'ari This character removes an extra 10 damage when healing for each ally with the Heal ability adjacent to the target. 12/13/2017 2:30:56 AM
Medical Field Training NewGuy117 Choose 1 ally at the start of the skirmish that character gains Heal 20. 12/13/2017 2:16:38 AM
Force Diagnosis gandalfthegreatestwizard Force 2, replaces attacks, touch: target ally is no longer affected by any ability which has poison in its name for the rest of the skirmish. 12/13/2017 12:50:44 AM
Mercy General_Grievous Once per turn, a living enemy or ally that activates or ends its move adjacent to this character removes 10 damage. 12/12/2017 11:47:06 PM
Advanced Emergency Life Support General_Grievous Adjacent living enemies and allies gain Avoid Defeat 12/12/2017 11:44:16 PM
Mercy General_Grievous Once per turn, an enemy or ally that activates or ends its move adjacent to this character removes 10 damage. 12/12/2017 11:40:24 PM
Sith Ceremony jen'ari Replaces turn: An adjacent Unique Sith ally with a force rating gets +1 Force. 12/12/2017 3:54:48 PM
Sith Ceremony jen'ari Replaces turn: An ally within 3 squares and within line of sight gets +1 Force. 12/12/2017 3:54:12 PM
Initiate swinefeld While adjacent to a Unique Old Republic ally with a Force rating, this character gets +1 Force point when it activates and does not count as a lega... 12/8/2017 5:05:32 AM
Combat Veteran blemelisk When this character makes an attack, the subject of the attack does not gain any bonus for having cover. This preempts Stealth and Cloak. 12/8/2017 12:50:29 AM
Advanced Lore spryguy1981 Unique Sith Allies may use Force Powers from other Sith allies that contain the word lightning. 12/6/2017 10:27:29 PM
Defensive Training General_Grievous Once per round, an adjacent ally with a Force Rating may replace their turn to gain Lightsaber Deflect (Force 1: When hit by a nonmelee attack, thi... 12/6/2017 9:35:19 PM
Defensive Training General_Grievous Once per round, an adjacent ally with a Force Rating may replace their turn to gain Lightsaber Deflect (Force 1: When hit by a nonmelee attack, thi... 12/6/2017 9:35:18 PM
Training Regime General_Grievous Once per round, and adjacent ally with a Force Rating may replace their turn to gain Lightsaber Deflect (Force 1: When hit by a nonmelee attack, th... 12/6/2017 8:47:13 PM
Training Regime General_Grievous Once per round, and adjacent ally with a Force Rating may replace their turn to gain Lightsaber Deflect (Force 1: When hit by a nonmelee attack, th... 12/6/2017 8:47:13 PM
Sith Ceremony jen'ari Replaces turn: an ally within line of sight gets +1 Force.) 12/6/2017 2:02:48 AM
Sith Ceremony jen'ari Replaces turn: an ally within 6 squares gets +1 Force. 12/6/2017 2:00:37 AM
Squad Recruit swinefeld Counts as having the same name as any ally for purposes of special abilities whose name contains Squad 12/6/2017 1:30:22 AM
Sith Ceremony jen'ari Replaces turn: allies with a force rating within 6 squares gain +1 Force. 12/5/2017 9:26:35 PM
Ritual jen'ari Replaces turn: allies with a force rating within 6 squares gain +1 Force. 12/5/2017 9:09:48 PM
Revan's Spirit AlexTheGreat (Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjace... 12/5/2017 8:57:57 PM
Berserk AlexTheGreat If a unique ally is defeated or if this character goes less than it's half hit points it immediately can move 6 squares and attack every adjacent e... 12/4/2017 10:43:31 PM
Sense of Fear AlexTheGreat If this character defeats an enemy commander than all enemies get -4 attack against this character. 12/4/2017 10:27:29 PM
Rival NewGuy117 This character cannot be in a squad with characters whose name contain Kaan, or Brotherhood. 12/3/2017 4:20:01 PM
Rapport saber1 Imperial characters whose names contain Guard or who have a Bodyguard special ability cost 3 less when in the same squad as this character 12/3/2017 7:06:53 AM
Counts at Darth Bane NewGuy117 12/2/2017 10:33:21 PM
Denounce the Brotherhood NewGuy117 This character cannot be in a squad with characters whose name contain Kaan, or Brotherhood. 12/2/2017 10:27:26 PM
I Thought They Smelled Bad on the Outside spryguy1981 Once per game, At the end of this characters turn, you may remove this character from play and add a character named Han Solo of Hoth to your squad... 12/2/2017 2:46:27 PM
Protective +10 (N/C Palpatine) saber1 +10 Damage while a wounded ally with Palpatine in its name is within 6 squares 12/2/2017 5:27:43 AM
Showing 1 - 50 of 19,638 Custom Force Powers12345...393Next


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