This is an above average common fringe piece for the time. 8 ATK, 30 DMG and Sniper for 12 points is usable. As Amadeus mentioned, he's great at targeting 30 HP commanders and all he needs to do is kill one to cover his points cost.
Still a very decent RS piece. Non-unique and follower are relatively small restrictions for the ability to grant extra attacks compared to many other CEs at Uncommon (not being more specific like requiring the name 'Stormtrooper' helps a lot). While most RS pieces struggle to be relevant with their higher point costs, 14 is relatively good just for the CE.
It still triggers the save 16 for damage (kinda like Mines, every time the character moves into a square adjacent to the character) but it wouldn't end the turn or movement (whether a Force Pull, or if your opponent has a CE etc which moves them outside of their turn).
I like that he gives some lateral updates to Nightbrothers. I think the Nightbrothers might need some more love yet to make them any good, but, giving them Double and GMA is a great start and will be a keystone when that day comes.
It’s the person whi switched positions. So old revan lets someone move pre round then that person can use a replaced attack. Or with new revan swaps someone in then the person who swapped in could use a replaced attack ability. It could be malak if he is the one that changed position. Or it could be another with.
(Once per round, if this character or a Sith ally with Melee Attack changes position via the abilities or commander effects of an ally whose name contains Revan, it may immediately use a Force power which replaces attacks) // is the "it" in this ability Darth Malak, the sith ally, or both?
This was the last piece I made for the game. Glad to see he was included exactly as I envisioned, a Jedi who rushed the Geonosian battlefield and got cut down almost immediately. I played him a few times with Master Yoda and it was a lot of fun.
To clarify: Tulak has to take the damage to trigger Sith Reflexes. If Tulak himself were somehow able to get Bodyguard, the reasoning above would be correct. But in this case, it's just like Beskar or Counterpush, or any other ability that triggers on taking damage.
because per WOTC, the only thing you can do during mobile or GMA is attack (or use a replaces attack ability) during your move, not any other ability or action
Blah Blah Words 5/18/2026 12:56:33 PM (Updated: 5/18/2026 1:02:10 PM)
Meetra Surik reads: Once per turn, at the start or end of this character's turn... Clear to understand. Bail reads: Once per turn, on his turn... Less clear. So for example, Sith Battle Manipulation reads: usable on this character’s turn... So you're saying with abilities that say on their turn, that cannot be triggered in the middle of an action (ie move, attack), but only at the beginning or end of a move? How would him being able to proc his CE mid-movement be any different than GMA?
Any time on his turn, but it can't interrupt another thing. So you'd have to either do it before or after your move and not during (whether 6 or 12), and even with Mobile Attack, can't use it "in between" moving. You can use it before or after attacking, and between a move and an attack, again as long as it's not interrupting. Also not usable strictly speaking at the "end" of his turn (so it has to take place before any door checks etc).
Alright, here is another Bail question: "Once per turn, on his turn," do I read this to mean A) Either at the beginning or end of his turn, or B) at any point (for example, Bail moves 4, procs his CE, moves 2, shoots end his turn/Bail moves 2, procs his CE, moves 10 more, ends his turn)?
This is a testament to how far the OR has come that a piece like Bastila who was much needed to bring a minor faction into competitive play could receive an errata 15 years later.
For Dark Allure, do you HAVE to make the save or, if someone wanted to fail the save they don't have to? I ask because of the wording at the end, it just says "save 11 negates," and I was not sure if that means it's optional.
Does this guy's +10 damage stack with Supreme Leader's Snoke's "While your squad contains only First Order characters: Allies within 6 squares get +4 Attack and +10 Damage." my instinct is that they would not.
Question regarding this commander effect: If I play him with a Mouse Droid, can I use Relay Orders to proc his swap ability at the end of his turn, so that 2 characters within 6 of the mouse droid can swap?
Gandalf and I (the main rules people) came up with that wording when we realized the ability to extend the CE would be problematic. I think the rationale for doing it this way was that the clause is question was to be considered a condition for being able to use the CE, and therefore not extendable. I do get the confusion, since its' the character within 6 squares is being affected, but also, the intent was definitely not to create an essentially boardwide movement breaker.
I'm not even really sure how to be clearer without getting more wordy.
That may be the case. It reads as though Bail interacts with Relay Orders. Maybe the wording could be updated then? -- Either way, I love this piece. It's very neat.
I do know that it has the same wording template as the twilek jedi general and that piece was specifically designed/worded to not be extendable by mas/mouse/etc.
Well yes. But the only real difference between Bail and GOWK from that perspective is that it's conditioned on being close to Bail as opposed to another ally. It's still a condition. I think.
Which I guess that could be what I am trying to say: Bail's precondition is that an ally has to be within 6 (the precondition,) but then Relay Orders says for the purposes of Command Effects I can count to the mouse droid. So to me it seems if luke is 12 squares away from bail but 3 squares from the mouse droid, the CE would still work and he could be placed adjacent to Bail.
5/24/2026 4:07:47 AM
Yeah it's fine. Better with some fringers than most imps tbh
5/24/2026 4:06:52 AM
If he can get a hit off with that dismal attack. If he can stay alive long enough to take the shot.
5/23/2026 3:33:40 PM
This is an above average common fringe piece for the time. 8 ATK, 30 DMG and Sniper for 12 points is usable. As Amadeus mentioned, he's great at targeting 30 HP commanders and all he needs to do is kill one to cover his points cost.
6/14/2024 3:04:01 PM (Updated: 5/23/2026 3:07:55 PM)
Still a very decent RS piece. Non-unique and follower are relatively small restrictions for the ability to grant extra attacks compared to many other CEs at Uncommon (not being more specific like requiring the name 'Stormtrooper' helps a lot). While most RS pieces struggle to be relevant with their higher point costs, 14 is relatively good just for the CE.
5/23/2026 4:14:20 AM
It still triggers the save 16 for damage (kinda like Mines, every time the character moves into a square adjacent to the character) but it wouldn't end the turn or movement (whether a Force Pull, or if your opponent has a CE etc which moves them outside of their turn).
5/23/2026 12:18:47 AM
I like that he gives some lateral updates to Nightbrothers. I think the Nightbrothers might need some more love yet to make them any good, but, giving them Double and GMA is a great start and will be a keystone when that day comes.
5/21/2026 7:58:45 PM (Updated: 5/22/2026 1:17:32 AM)
Does Advanced Malacia work if you move your opponents pieces with abilities like Force Choke 2, Force Pull 2, etc?
5/20/2026 10:28:37 PM
It’s the person whi switched positions. So old revan lets someone move pre round then that person can use a replaced attack. Or with new revan swaps someone in then the person who swapped in could use a replaced attack ability. It could be malak if he is the one that changed position. Or it could be another with.
5/20/2026 7:48:12 PM
(Once per round, if this character or a Sith ally with Melee Attack changes position via the abilities or commander effects of an ally whose name contains Revan, it may immediately use a Force power which replaces attacks) // is the "it" in this ability Darth Malak, the sith ally, or both?
5/20/2026 2:43:56 AM
But she also cancels out his commander effect reroll
5/19/2026 8:51:12 PM
You mean the extra damage? Yes.
5/19/2026 7:36:33 PM
Does "Han Shot First" stack with Mon Mothma? I assume so since it's a named ability.
5/19/2026 4:26:17 AM
Too much going on for one piece.
5/19/2026 4:23:40 AM
How did this escape errata when Panaka and Poggle didn't?
5/19/2026 4:04:13 AM
This was the last piece I made for the game. Glad to see he was included exactly as I envisioned, a Jedi who rushed the Geonosian battlefield and got cut down almost immediately. I played him a few times with Master Yoda and it was a lot of fun.
5/19/2026 3:49:15 AM
I don't understand why these pieces are being errata'ed for accomplishing exactly what they were designed to do.
5/18/2026 11:41:44 PM
Ah, makes sense. A guy can dream.
5/18/2026 11:40:51 PM
No because he didn't actually take it
5/18/2026 11:39:28 PM (Updated: 5/18/2026 11:40:06 PM)
Sorry, was not clear. Asking if Tulak takes damage, but I have a Juggernaut bodyguard, can he still Sith Reflex?
5/18/2026 11:39:09 PM
To clarify: Tulak has to take the damage to trigger Sith Reflexes. If Tulak himself were somehow able to get Bodyguard, the reasoning above would be correct. But in this case, it's just like Beskar or Counterpush, or any other ability that triggers on taking damage.
5/18/2026 11:31:48 PM
I think the answer is no since Sith Reflexes says “damage from an attack,” and you’re taking that damage via bodyguard, not an attack directly
5/18/2026 11:27:50 PM
Does Sith Reflexes proc if you bodyguard the damage?
5/18/2026 2:46:06 PM
Ah, that makes sense.
5/18/2026 1:45:59 PM
because per WOTC, the only thing you can do during mobile or GMA is attack (or use a replaces attack ability) during your move, not any other ability or action
5/18/2026 12:56:33 PM (Updated: 5/18/2026 1:02:10 PM)
Meetra Surik reads: Once per turn, at the start or end of this character's turn... Clear to understand. Bail reads: Once per turn, on his turn... Less clear. So for example, Sith Battle Manipulation reads: usable on this character’s turn... So you're saying with abilities that say on their turn, that cannot be triggered in the middle of an action (ie move, attack), but only at the beginning or end of a move? How would him being able to proc his CE mid-movement be any different than GMA?
5/18/2026 5:00:21 AM
Any time on his turn, but it can't interrupt another thing. So you'd have to either do it before or after your move and not during (whether 6 or 12), and even with Mobile Attack, can't use it "in between" moving. You can use it before or after attacking, and between a move and an attack, again as long as it's not interrupting. Also not usable strictly speaking at the "end" of his turn (so it has to take place before any door checks etc).
5/18/2026 12:19:52 AM
Alright, here is another Bail question: "Once per turn, on his turn," do I read this to mean A) Either at the beginning or end of his turn, or B) at any point (for example, Bail moves 4, procs his CE, moves 2, shoots end his turn/Bail moves 2, procs his CE, moves 10 more, ends his turn)?
5/17/2026 3:31:16 PM
This is a testament to how far the OR has come that a piece like Bastila who was much needed to bring a minor faction into competitive play could receive an errata 15 years later.
5/9/2026 4:33:15 AM
Nope, they'd just get -2.
5/9/2026 2:29:35 AM
If I have more than one Gizka next to an adjacent enemy, does Nusiance stack?
5/7/2026 3:45:14 PM
No. Jedi Hatred applies to attacks.
5/7/2026 12:35:48 AM
Yeah you wish
5/7/2026 12:04:10 AM
Does Jedi Hatred stack with Flamethrower?
5/6/2026 7:04:26 PM
I think the answer is no, but, is there a way to tag him with Black Sun? I couldn't find one.
5/5/2026 5:06:10 PM
Thank you!
5/5/2026 4:53:33 PM
Nope, not optional.
5/5/2026 4:27:21 PM
For Dark Allure, do you HAVE to make the save or, if someone wanted to fail the save they don't have to? I ask because of the wording at the end, it just says "save 11 negates," and I was not sure if that means it's optional.
5/5/2026 9:08:37 AM
Your instinct would be correct.
5/4/2026 5:10:28 PM
Does this guy's +10 damage stack with Supreme Leader's Snoke's "While your squad contains only First Order characters: Allies within 6 squares get +4 Attack and +10 Damage." my instinct is that they would not.
5/3/2026 2:16:11 PM
This piece is an absolute monster even if Relay Orders doesn't ping with it.
5/3/2026 9:48:56 AM
Just a random thought from an old man: Can we get her errata'd to ALSO block the Yammosk WAR coordinator?
5/2/2026 8:41:42 AM
It's the same CE as all Imperial Thrawns, which is traditionally paired with Mas or Mouse droids for a more powerful swap
5/1/2026 11:20:49 PM
Yeah, you can swap characters at the end of thrawns turn who are within 6 squares of him or allies with relay orders
5/1/2026 10:17:37 PM
Question regarding this commander effect: If I play him with a Mouse Droid, can I use Relay Orders to proc his swap ability at the end of his turn, so that 2 characters within 6 of the mouse droid can swap?
5/1/2026 9:33:29 PM
Okay. I appreciate your response, and I am not trying to step on toes. I'll DM you.
5/1/2026 1:58:01 PM
Gandalf and I (the main rules people) came up with that wording when we realized the ability to extend the CE would be problematic. I think the rationale for doing it this way was that the clause is question was to be considered a condition for being able to use the CE, and therefore not extendable. I do get the confusion, since its' the character within 6 squares is being affected, but also, the intent was definitely not to create an essentially boardwide movement breaker. I'm not even really sure how to be clearer without getting more wordy.
5/1/2026 12:16:50 PM (Updated: 5/1/2026 12:20:48 PM)
That may be the case. It reads as though Bail interacts with Relay Orders. Maybe the wording could be updated then? -- Either way, I love this piece. It's very neat.
5/1/2026 12:51:32 AM
I do know that it has the same wording template as the twilek jedi general and that piece was specifically designed/worded to not be extendable by mas/mouse/etc.
4/30/2026 7:40:09 PM
Well yes. But the only real difference between Bail and GOWK from that perspective is that it's conditioned on being close to Bail as opposed to another ally. It's still a condition. I think.
4/30/2026 6:39:08 PM
Which I guess that could be what I am trying to say: Bail's precondition is that an ally has to be within 6 (the precondition,) but then Relay Orders says for the purposes of Command Effects I can count to the mouse droid. So to me it seems if luke is 12 squares away from bail but 3 squares from the mouse droid, the CE would still work and he could be placed adjacent to Bail.