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Trained in the Jedi arts by Count Dooku.

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jen'ari
9/19/2017 10:47:56 AM

the dark allure trick so it does not die is amazing. I am diggin the holocron
swinefeld
9/19/2017 5:20:45 AM

"If this character has no Force points or no Unique allies adjacent at the end of its turn, it is defeated." Send someone over, or it can Dark Allure a Unique ally. If said ally has a lightsaber, it can choose it.
TheHutts
9/18/2017 9:28:19 PM

See-Threepio can help with that.
CorellianComedian
9/18/2017 9:07:17 PM

I think I'm missing something. Does Cassian's CE specify that it affects droids?
Deaths_Baine
9/18/2017 7:48:31 PM

Why this guy has such an epic commander effect from one speech is beyond me lol. Dude is an awful commander and leader in the movie
TimmerB123
9/18/2017 3:50:45 PM (Updated: 9/18/2017 7:33:11 PM)

It felt very Vong. Stepping in front of any ally for the glory of taking an attack, then retaliating immediately. Exterminate was an absolute must to prevent possible eternal Bodyguard scenario (thanks to the Yu'Neshell priest)
TimmerB123
9/18/2017 7:17:08 PM

He'll frequently have 30 damage
TimmerB123
9/18/2017 7:15:01 PM

Assassin + Valiant Reprisal with sniper makes him a (frequently) 40 damage shooter that you don't have to outactivates with. Quick Draw gives the Rogue One crew some small bit of strafe protection
TimmerB123
9/18/2017 7:10:18 PM

The missiles represents the missle he shot. Furious Assault represents the rapid fire gun he used.
gholli69
9/18/2017 6:34:01 PM

I used one recently in a modified version of DarthMoores GenCon squad Three Kings to get pieces out in the open or from behind walls to make Jangalores furious assaults more effective. It worked pretty well.
FlyingArrow
9/18/2017 6:28:26 PM

Five Outriders = moving enemies around all over the place but never causing any damage.
CorellianComedian
9/18/2017 4:01:49 PM

I was thinking Infantry Turret was kinda weak at first, but you'll obviously be playing with Leia, so getting a free sniper shot at +14 for 20 is pretty cool.
CorellianComedian
9/18/2017 4:00:46 PM

I'm gonna take a swing and say "Devious" will be +4 Attack against activated enemies.
CorellianComedian
9/18/2017 3:58:58 PM

That moment when Star Wars finally got sheepdogs...
TimmerB123
9/18/2017 3:52:31 PM

He's more appropriate to be in the Vong than say, Viqi Sesh. (It's my gripe that she is Vong) ;)
TimmerB123
9/18/2017 3:46:33 PM

Looking forward to see them in action. Lots of interestiing unique Vong combos.
TimmerB123
9/18/2017 3:45:13 PM

Try pairing with Pre Vizsla or Jaina Solo SotJ (with a Mando Captain) for the CE. Send them in with Venku to get that protective bonus. Smoke screen can help your cloaked Mandos when there's no cover. Awareness (paired with coordinated command from any one of several Mando choices) helps keep those CEs within range.
TimmerB123
9/18/2017 3:38:30 PM (Updated: 9/18/2017 3:39:25 PM)

It was playtested at +4, and it was deemed too strong for the cost. It doesn't stack with itsself, but it does stack with other CEs such as the Strike Force Leader and the Quartermaster. Handy scissors piece though. Especially as a reinforcement for Jaster or Bo-Katan.
TimmerB123
9/18/2017 3:32:19 PM (Updated: 9/18/2017 3:32:42 PM)

Jen'ari - no. (That would be crazy nuts!) I'm playing 2 of them in my Fall Vassal Regional tournament squad (accompanied by a lot of big bombs, and an overloaded flamethrower/missiler.) TONS of fun pushing the enemy together into clumps then lighting them up!!!
TimmerB123
9/18/2017 3:27:18 PM

Cassus Fett ---> http://www.bloomilk.com/Forums/default.aspx?g=posts&t=21906
FlyingArrow
8/24/2017 4:31:17 PM (Updated: 9/18/2017 3:27:04 PM)

This makes life a *lot* harder on ghosts. Once in range of the shaman, ghosts no longer get renewal (so no more ghost chaining), and if anyone tries to dispell a ghost they cannot spend a Force point to reroll the save. Welcome to the Lobot box, and good-bye to long ghost chains.
TimmerB123
9/18/2017 3:25:35 PM

Master Tactician and Tactics Broker are major NPEs for many players. Unkar brings a soft counter by allowing you to win init about a 5th of the time (as opposed to about 1/40 of the time)
TimmerB123
9/18/2017 3:22:52 PM

Undisruptable Black Sun is nasty
TimmerB123
9/18/2017 3:21:20 PM

Yeah, we realized melee wasn't needed at all. Her big hit can only be done adjacent (and it gets quite nasty with a czerka!)
TimmerB123
9/18/2017 3:18:14 PM

Getting in range ain't that easy. It's certainly not an auto-nerf
TimmerB123
9/18/2017 3:16:59 PM

Look forward to seeing what "Devious" will end up being.
TimmerB123
9/18/2017 3:16:06 PM

Thrawn is also hurt by the (3rd) CE.
TimmerB123
9/18/2017 3:14:25 PM

Cheap unique resistance - give Chewie another barrage. Mines might make someone think twice about rushing to kill Han/Chewie first. Infantry Turret is a fun new ability
TimmerB123
9/18/2017 3:09:51 PM

He is a bit of a Swiss Army knife of tech. Override is always handy, False Tranmission can help sneak allies past enemies, hand signals are great vs ABM/Disruptive/Distraction (and now interference and scramble signal too). Giving Pilot is very useful in NR (Lando NRL for example), and then helping them get squad abilities is the icing.
TimmerB123
9/18/2017 3:01:07 PM (Updated: 9/18/2017 3:02:12 PM)

Affinity is mostly flavor. If someone can find a good combo with Vong Warriors, let us know.
FlyingArrow
9/18/2017 2:59:03 PM

It was largely a matter of simplicity and fitting on the card. "If no enemy is adjacent" is much shorter and simpler than "If an enemy is adjacent then choose a square adjacent to an adjacent enemy. Otherwise choose square within 6 squares..."
TimmerB123
9/18/2017 2:58:16 PM

Specifically made with community member General Grievous in mind
TimmerB123
9/18/2017 2:53:28 PM

TJ you're right, the defenders aren't too strong as they are, they are indeed a 9/10. They are triple stacked with non-Melee defense abilities, so if we added anything offensive they do become too strong.
TimmerB123
9/18/2017 2:50:52 PM (Updated: 9/18/2017 2:51:08 PM)

Credit to Lily_Wan. The final stats were very close to her submitted stats on her designer application. Her vision was always pathfinder + recon, and how it was tech specifically needed for the Old Republic. We're glad that she got to see the piece come to fruition on the first set she designed on.
TimmerB123
9/18/2017 2:47:18 PM

Glad you like him. As to the Thermal Imploder, if he were allowed to use it while adjacent to an enemy, it would send use down a rabbit hole of weird rules interactions. Since you pick a square as opposed to targeting an opponent, then you could get around picking the adjacent enemy, and if just gets stickier from there.
TimmerB123
9/18/2017 2:42:08 PM

That's the idea. Use one or two as the tank to soak up some damage and help get your Melee allies to the fight. Classic Melee interference for your non-melee allies. Has the offensive punch with the AJG, but synergizes better with more pieces in non-AJG squads. Many options.
TimmerB123
9/18/2017 2:37:59 PM

Main role - make all Antarian Rangers count as Troopers (and the same name as each other). Support role - anti-NU CEs (Sramble Signal) and Door Control (Shatter Beam) Bonus - rapport 5 for 2 underutilized commanders
General_Grievous
9/18/2017 1:02:53 PM

It's really hard to play a battle droid swarm in this day and age due to this guy, Poe, Blaster Barrage, disruption and Bastilla. Poor B1s can't catch a break and it's all the super Daala stormtrooper's fault haha
Darth_Frenchy
9/18/2017 5:17:33 AM

So nasty in Yobuck Tarpals squads!! You can really decimate a low HP squad with bad placement...
gandalfthegreatestwizard
9/18/2017 4:40:05 AM

This + Tarpals =20 HP squad destroyer.
jen'ari
9/18/2017 12:56:01 AM

that's awesome.
jen'ari
9/18/2017 12:34:01 AM

does barrel through cause AOOs?
CorellianComedian
9/18/2017 12:27:39 AM

@Jen'ari: I think it does, as I believe you could maybe send someone over to pick it up.
jen'ari
9/18/2017 12:17:55 AM

lets say this piece is attached to someone and hat someone does. When does the death of the holo happen? does it just sit there until the end of its next turn the next round?
jen'ari
9/16/2017 12:52:37 PM

why wouldnt missiles represent the missile he shot?
gandalfthegreatestwizard
9/16/2017 8:44:21 AM

I'm guessing the Missiles 30 is supposed to represent that cannon, while his regular attack is with a small blaster.
gandalfthegreatestwizard
9/16/2017 5:45:05 AM

You'd imagine this piece would have decent damage, what with him whacking enemies around in the film...
swinefeld
9/15/2017 7:18:17 PM

To be clear - zero time abilities cannot be used during end of turn actions. You can use them after a move/attack/other ability, but they must be used before door checks, Override, end of turn movement (Agile/CE) etc.
gandalfthegreatestwizard
9/14/2017 5:41:21 AM (Updated: 9/15/2017 10:58:47 AM)

Good piece for the old Thrawn swap squad, it would seem. Send up some useless piece and swap for double +7 for 50, and with Damage Reduction he's fairly tanky. Plus he makes Gamorreans almost usable, if not for their attack. Edit: oh, just remembered he doesn't have double. Just give him it, I guess.
FlyingArrow
9/14/2017 5:08:24 PM (Updated: 9/14/2017 5:08:55 PM)

True, but he's still pretty good in a swap squad. And he could get Double (Extra) from Tarkin. He's especially good against characters with multiple layers of armor. Malgus with Dark Armor and Crab Armor or Warb Null with DR10 and Crab Armor. Elite Republic Commandso, Hex Droids, or Droidekas with Shields 2. Anyone with Bubble to absorb 20dmg. He only hits once, but not many characters can hit for 60, and 40 of it will bypass all of those armors completely.
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