Let's not get carried away here. Rieekan, Mas is a 10/10. Aurra is a good but fairly pricey Sniper with weak Force. I like her but she's an 8 for that cost. Might've been a 9 back in the day though.
10/10. Solid piece. She's got excellent HP & Defense for 37pts which lets her stick around long enough to make up for her lack of extra attacks. Being Fringe means more access to CE boosts. A nice looking sculpt to boot.
The ONLY reason I gave this a 2/10 is the sculpt, as he makes for a decent looking goon-for-hire. Usually I try to find the good in an unpopular piece, but the Enforcer is just bad even when considering its from CS. Compare with the almost identical 7pt Fringer Arcona Smuggler which has -10 HP, +1 Attack and a better SA with Cunning Attack. The Smuggler can damage an enemy that hasn't activated on its own, whereas the Enforcer is less likely to even after combining fire with another piece.
@ harryg. My guess is that "Undercover" makes it mandatory for this mini to start in the enemy's starting zone, because the special ability states "place", with nothing saying that the character "may place".
Undercover (After setup, immediately before the first activation of the skirmish, place this character in an opponent's starting zone)
Yes if it's a bonus to damage received directly from a ally's CE or via an ability gained via a CE. You can still get the attack boost from the ability or CE, though.
If the commander effect has a range, even if it is unlimited range (via Booming Voice) you've got to be able to count to the commander. But you can also count to any character with Relay Orders e.g. a Mouse Droid instead. That's probably what you remember. There are also a lot of commander effects that have no range (e.g. Rieekan) and those can go through walls.
A number of years ago I went to a tournament in Jainsville WI, must have been 2013 or thereabouts. Most people were locking their commanders behind doors amd counting through calls for CE range. Does counting squares through calls count for CE or were they just doing it wrong? We always take walls into consideration but all this talk has me rethinking that experience.
As per the glossary: Whenever this character attacks an adjacent enemy, it deals an extra 10 Damage. This counts as a melee attack. This extra damage is not considered a "bonus" for the purpose of critical hits, but rather a temporary increase to the printed damage rating, so it can be multiplied by other effects.
Using my own comprehensive and perfect knowledge of all the rules, no to both questions. The Maneuver is treated similarly to Thrawn's swap, in fact - but she does have to count squares to her new spot, so no walking through walls.
SpudZ 9/17/2024 1:47:38 AM (Updated: 10/27/2025 9:05:14 PM)
by far the best mace. Paired with chagrian merc commander and mas amedda and you get a mace that can decimate unknowing opponents. not broken but a great piece, 10 from me
How does Dark Nexus work in relation to Master of the Force? For instance, if someone was crazy enough to put Tulak and a DFN in the same squad, could Tulak spend his own Force Points twice per turn (MotF) and once from the Nexus (Dark Nexus) or does Dark Nexus override Master of the Force, meaning Tulak HAS to spend this thing's FPs if he wants to spend Force twice a turn? In that case, is the Dark Nexus ability optional?
Betrayal could do it if a Leia joins your squad that way. The real reason was so that we didn't have to make multiple slightly different versions of this Camaraderie on bloomilk
I am pretty much always in the camp of "just raise the cost". That way, no one has to remember any changes in how he works. And, usually, I'm in the camp of "do nothing." Power creep in general, and direct counters as well, usually take of things on their own. However, 5 out of 6 squads that made the brackets were using Tulak... that's enough to warrant something.
I'm in the increase cost camp. Also have heard a suggestion to limit the CE to non-unique allies, which makes sense and would help some. I also think there could be a balance committee ruling preventing one piece from hopping all the way from the starting area to gambit just by using his friends' Identical Forces multiple times. There are options.
VassalCon 2025 agrees. 6 Sith squads in the field of 13. All 6 used Tulak, and after Swiss they finished 2nd through 7th, taking 5 of the 6 slots in the brackets. Both squads in the finals use Tulak.
Negative, she's letting him in via CE like The Palpatine from ROTS. Vader's Apprentice doesn't have Affinity himself so his faction does not change. Now if Juno is placed in a Rebel Squad, she becomes Rebel.
Question 1: If an ally has Damage Reduction 10 and Palps is hit for 20 damage and the absolutely devoted ally with the DR takes the damage do they take 20 or 10?
Question 2: Can you absolute devotion the damage caused by unstable clone?
12/14/2025 11:10:26 AM
Why did they not just make this guy count as a trooper with an ability! Finally there'd be a use for all those Rebel Commanders
12/14/2025 11:09:05 AM
Honestly a way better character with the addition of mouse droids
12/14/2025 11:06:51 AM
Incomprehensibly terrible commander effect.
12/14/2025 11:04:35 AM
Yay rebel troopers only suck a little bit less now
12/14/2025 11:02:09 AM
My favorite thing about BlooMilk is people answering questions from a different decade
12/14/2025 10:40:19 AM
I think there's a solid case to make that this is the worst piece in the game.
12/14/2025 10:39:32 AM
Let's not get carried away here. Rieekan, Mas is a 10/10. Aurra is a good but fairly pricey Sniper with weak Force. I like her but she's an 8 for that cost. Might've been a 9 back in the day though.
12/13/2025 9:47:55 PM
10/10. Solid piece. She's got excellent HP & Defense for 37pts which lets her stick around long enough to make up for her lack of extra attacks. Being Fringe means more access to CE boosts. A nice looking sculpt to boot.
12/13/2025 9:31:01 PM
The ONLY reason I gave this a 2/10 is the sculpt, as he makes for a decent looking goon-for-hire. Usually I try to find the good in an unpopular piece, but the Enforcer is just bad even when considering its from CS. Compare with the almost identical 7pt Fringer Arcona Smuggler which has -10 HP, +1 Attack and a better SA with Cunning Attack. The Smuggler can damage an enemy that hasn't activated on its own, whereas the Enforcer is less likely to even after combining fire with another piece.
12/13/2025 5:11:23 AM
His card says counts as Darth Vader.
11/25/2025 5:59:31 PM
@ harryg. My guess is that "Undercover" makes it mandatory for this mini to start in the enemy's starting zone, because the special ability states "place", with nothing saying that the character "may place". Undercover (After setup, immediately before the first activation of the skirmish, place this character in an opponent's starting zone)
11/5/2025 1:04:03 AM
Yes if it's a bonus to damage received directly from a ally's CE or via an ability gained via a CE. You can still get the attack boost from the ability or CE, though.
11/4/2025 6:22:36 PM
Does Jedi Battle Armor negate CE effects for purposes of ranged buffs?
11/1/2025 1:56:01 PM
Yes. That was peak Mouse Droid season and a popular strategy to protect tech.
11/1/2025 2:01:45 AM
Try yelling "YOU SHOULD ATTACK TWICE" to a Rebel trooper through a wall and see how well it goes...
10/31/2025 7:47:00 PM
If the commander effect has a range, even if it is unlimited range (via Booming Voice) you've got to be able to count to the commander. But you can also count to any character with Relay Orders e.g. a Mouse Droid instead. That's probably what you remember. There are also a lot of commander effects that have no range (e.g. Rieekan) and those can go through walls.
10/31/2025 2:30:06 PM
A number of years ago I went to a tournament in Jainsville WI, must have been 2013 or thereabouts. Most people were locking their commanders behind doors amd counting through calls for CE range. Does counting squares through calls count for CE or were they just doing it wrong? We always take walls into consideration but all this talk has me rethinking that experience.
10/31/2025 12:04:17 PM
Correct. Placing a piece is not movement. But you can't count through walls.
10/30/2025 1:16:55 PM
Thank you!
10/30/2025 2:17:17 AM
As per the glossary: Whenever this character attacks an adjacent enemy, it deals an extra 10 Damage. This counts as a melee attack. This extra damage is not considered a "bonus" for the purpose of critical hits, but rather a temporary increase to the printed damage rating, so it can be multiplied by other effects.
10/29/2025 7:10:30 PM
Is gauntlet knife +10 damage to a normal attack, or an auto 10 damage to a target?
10/29/2025 10:35:20 AM
Using my own comprehensive and perfect knowledge of all the rules, no to both questions. The Maneuver is treated similarly to Thrawn's swap, in fact - but she does have to count squares to her new spot, so no walking through walls.
10/28/2025 10:34:24 PM
Does escape maneuver provoke an attack of opportunity?
10/28/2025 2:41:04 PM
Just to be clear, does Escape Maneuver mean she can essentially walk through walls, given there is low terrain on the other side?
9/17/2024 1:47:38 AM (Updated: 10/27/2025 9:05:14 PM)
by far the best mace. Paired with chagrian merc commander and mas amedda and you get a mace that can decimate unknowing opponents. not broken but a great piece, 10 from me
10/18/2025 1:00:10 PM
Dark Nexus isn't mandatory, but if they choose to spend Nexus Force points on a turn, they can only spend their own Force points once on that turn.
10/18/2025 9:36:02 AM
How does Dark Nexus work in relation to Master of the Force? For instance, if someone was crazy enough to put Tulak and a DFN in the same squad, could Tulak spend his own Force Points twice per turn (MotF) and once from the Nexus (Dark Nexus) or does Dark Nexus override Master of the Force, meaning Tulak HAS to spend this thing's FPs if he wants to spend Force twice a turn? In that case, is the Dark Nexus ability optional?
9/21/2025 9:40:04 PM
Haha, well, that's legit
9/21/2025 8:06:58 PM
Betrayal could do it if a Leia joins your squad that way. The real reason was so that we didn't have to make multiple slightly different versions of this Camaraderie on bloomilk
9/21/2025 2:25:39 PM
Is there a situation that would trigger her camaraderie on a character who counts as Leia?
9/14/2025 9:45:11 PM
Oh look... a definitive list of NoffyD's alts. How convenient...
9/14/2025 4:35:44 AM
as the only gandalf on this website i agree with noffy
9/14/2025 4:34:42 AM
as divine lord of this website, i also agree with noffy
9/14/2025 4:33:50 AM
as owner of the website, i agree with noffy
9/14/2025 4:18:29 AM
should remove darth and add "I used to date a Darth" (Counts as a Darth)
9/12/2025 11:24:09 PM (Updated: 9/13/2025 1:32:42 AM)
I am pretty much always in the camp of "just raise the cost". That way, no one has to remember any changes in how he works. And, usually, I'm in the camp of "do nothing." Power creep in general, and direct counters as well, usually take of things on their own. However, 5 out of 6 squads that made the brackets were using Tulak... that's enough to warrant something.
9/12/2025 2:41:53 PM
I'm in the increase cost camp. Also have heard a suggestion to limit the CE to non-unique allies, which makes sense and would help some. I also think there could be a balance committee ruling preventing one piece from hopping all the way from the starting area to gambit just by using his friends' Identical Forces multiple times. There are options.
9/12/2025 4:26:32 AM
Could remove Darth. No Nexus summon, no Rule of Two, probably knocks off a couple other things from Sith.
9/12/2025 3:34:56 AM
62 points. I bet people would still play him.
9/11/2025 6:19:03 PM
Make him not be able to use force powers / points from allies and he is fine.
9/10/2025 5:36:15 PM
VassalCon 2025 agrees. 6 Sith squads in the field of 13. All 6 used Tulak, and after Swiss they finished 2nd through 7th, taking 5 of the 6 slots in the brackets. Both squads in the finals use Tulak.
9/6/2025 7:21:38 PM
Phew. Thank goodness that was fixed in a timely manner!
9/5/2025 11:32:59 PM
Errata 12 August 2011: This character has Force Immunity
9/5/2025 6:47:37 PM
yes
9/3/2025 7:13:03 PM
If I have someone using a force power to help with initiative that still works with reasonable negotiations right?
8/22/2025 7:11:46 PM
Negative, she's letting him in via CE like The Palpatine from ROTS. Vader's Apprentice doesn't have Affinity himself so his faction does not change. Now if Juno is placed in a Rebel Squad, she becomes Rebel.
8/22/2025 5:52:41 PM
Does bringing in Imperial Vader's Apprentice make him Rebel?
8/22/2025 1:40:46 PM
Such a fun design. saw some squads with it in it and had to start thinking about this piece again. Really do enjoy the piece.
8/18/2025 9:31:46 PM
Yes to both.
8/18/2025 7:14:05 PM (Updated: 8/18/2025 7:14:48 PM)
Question 1: If an ally has Damage Reduction 10 and Palps is hit for 20 damage and the absolutely devoted ally with the DR takes the damage do they take 20 or 10? Question 2: Can you absolute devotion the damage caused by unstable clone?