Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Greater Mobile Attack
(Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Disciplined Leader
(This character's commander effect cannot be suppressed)
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Juyo Style Fighting
(This character gets +10 Damage when he scores a hit on an attack roll of natural 18, 19, or 20)
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Lightsaber Duelist
(+4 Defense when attacked by an adjacent enemy with a Force rating)
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Versatility
(At the start of the skirmish, after set-up, you may replace this character with another character of an equal or lesser cost who counts as Luke Skywalker. The chosen replacement gains one of this character's other special abilities. If the replacement's cost is at least 5 less than this character's cost, he also gains this character's commander effect.)
Force Powers
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Force 3
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Force Renewal 1
(This character gets 1 Force point each time he activates)
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Master of the Force 2
(May spend Force points up to 2 times in a single turn)
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Force Absorb
(Force 2: Cancel a Force power used by an adjacent character)
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Lightsaber Block
(Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
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Lightsaber Deflect
(Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
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Overwhelming Force
(Force 1: This character's attacks cannot be prevented or redirected this turn)
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Use the Force
(Force 3: This character's next attack roll counts as a natural 20)
Commander Effect
Allies with a Force rating and a lightsaber gain Lightsaber Deflect.
This character and allies within 6 squares may use Lightsaber Block or Lightsaber Deflect once per turn at no cost if they have that Force power and at least one Force point. This counts as having spent Force points this turn.
I am always prepared to fight when I must, and who I must.