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Custom Commander Effects

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Showing 1 - 50 of 7,400 Custom Commander Effects12345...148Next
Text Creator Tempo Updated
Show Droids are subject to these effects: Allies that have Heal 10 gain Heal 20 and Medical Scan. Allies that have Medic in their name and have a printed Attack of 0 gain +4 Defense. blemelisk 12/15/2017 9:16:53 PM
Show Droids are subject to this effect: Once per round, after initiative is determined, this character or a non-Unique ally with an ability whose name contains Heal, Repair or Medical Supplies can immediately move up to 6 squares, then use that ability, if able. (this does not count as an activation) swinefeld 12/15/2017 1:56:48 AM
Show Each round, after all characters in your squad are activated, living Republic allies within 6 squares remove 10 damage. Caedus X 12/14/2017 9:00:05 PM
Show Non-unique allies gain augment healing. CorranHornsux123 X 12/14/2017 8:13:04 PM
Show Enemy abilities that force or prevent movement are suppressed. Lord_Ball 12/13/2017 12:51:34 PM
Show Each round, after all characters in your squad are activated, living Rebublic allies remove 10 damage and gain Damage Reduction 10 until the end of the round. Caedus X 12/13/2017 4:09:04 AM
Show All allies heal 10 damage when they activate. Ally characters also gain Medical Supplies while within 6 squares of this character. NewGuy117 X 12/13/2017 3:03:35 AM
Show Allies with the Heal ability gain Combined Heal. jen'ari X 12/13/2017 2:31:32 AM
Show All allies heal 10 damage when they activate. Enemy characters who start their turn within 6 squares of this character gain speed 4 until the end of turn. NewGuy117 X 12/13/2017 2:19:49 AM
Show All allies heal 10 damage when they activate. NewGuy117 X 12/13/2017 2:16:10 AM
Show Non-unique allies who are healed within line of sight of this character get healed double the amount. CorranHornsux123 X 12/13/2017 1:58:03 AM
Show Allied characters with a Force rating can make an immediate attack at +4 attack and +10 damage at the end of their turn. AlexTheGreat X 12/12/2017 4:53:56 PM
Show At the end of this character's turn, choose 1 adjacent non-unique follower. Until the end of this characters next turn or this character is defeated, that follower can use 2 abilities that replace attacks instead of 1 on its turn. Lord_Ball 12/6/2017 1:19:50 PM
Show Your squad may only include characters from the Sith faction. If all characters in your squad are activated, enemy characters may only use their printed damage ratings. spryguy1981 X 12/6/2017 1:14:16 AM
Show At the end of its turn, if an ally with a Force rating within 6 squares made only one attack this turn, it may make one additional attack against the same enemy if it can. jen'ari X 12/5/2017 9:27:57 PM
Show At the end of its turn, if an ally with a Force rating made only one attack this turn, it may make one additional attack against the same enemy if it can. jen'ari X 12/5/2017 9:10:25 PM
Show Characters in your squad with a Force rating get +4 attack and +4 defense as long they have an ally with a Force rating within 6 squares AlexTheGreat X 12/5/2017 8:59:37 PM
Show Characters in your squad with a Force rating get +2 attack and +2 defense as long as they have an ally with a Force rating within 6 squares. AlexTheGreat X 12/5/2017 8:07:45 PM
Show Characters in your squad with a Force rating get +2 attack and +2 defense and as long as they have an ally within 6 squares. AlexTheGreat X 12/5/2017 8:05:51 PM
Show Characters in your squad with a Force rating get +4 attack and +4 defense as long as they have an ally within 6 squares. AlexTheGreat X 12/5/2017 8:05:21 PM
Show Characters in your squad with a Force rating get +4 attack and +4 defense and Jedi Bodyguard as long as they have an ally within 6 squares. AlexTheGreat X 12/5/2017 8:04:14 PM
Show Allies with Emperor's Bodyguard or Palpatine's Bodyguard gain Draw Fire and Protective +10 (N/C Palpatine). saber1 12/3/2017 7:17:29 AM
Show Characters in your squad can spend Force points from this character. (A character still can't spend Force points more than once per turn and can't combine this character's Force points with their own.). Each ally gets +4 Attack and +4 Defense as long as it has an ally within 6 squares. jen'ari X 11/29/2017 5:34:15 PM
Show All Non Unique followers gain Hutt Cartel and Black Sun blemelisk 11/26/2017 12:02:02 AM
Show All commander effects, and enjoyment of the game, are suppressed. saber1 11/22/2017 3:57:38 AM
Show Unique Allies gain +2 Defense, and the range of their Commander Effects is extended by 6 squares. blemelisk 11/18/2017 1:13:29 AM
Show Old Republic Troopers within 6 squares gain Thorium Charge. Non-Unique Old Republics allies with a Force Rating gain Force Renewal 1. spryguy1981 X 11/17/2017 11:05:24 PM
Show New Republic allies with Sniper gain Careful Shot +4 swinefeld 11/10/2017 8:03:25 PM
Show Non-Unique followers with Sniper gain Elite Sniper, and Accurate Shot. jak X 11/9/2017 12:49:24 PM
Show Mandalorian allies with Sniper can ignore cover when targeting enemies within 6 squares of this character. swinefeld 11/9/2017 6:00:43 AM
Show Followers with Sniper, gain Elite Sniper, and Accurate Shot. jak X 11/8/2017 1:46:26 PM
Show Followers with Sniper, gain Elite Sniper. jak X 11/8/2017 1:40:13 PM
Show At the start of the skirmish choose a unique Fringe character with Sniper, that character gains Cover Fire and Intuition for the rest of the skirmish General_Grievous X 11/8/2017 5:48:47 AM
Show Fringe characters with Sniper gain Cover Fire General_Grievous X 11/8/2017 5:45:44 AM
Show Unique General_Grievous X 11/8/2017 5:40:45 AM
Show Whenever a Unique character or a character with a Commander Effect is defeated, this character and all followers gain +1 attack and +1 defense. Allies and enemies are subject to the following: Whenever a non-unique character rolls a 1 during an attack or a save, that character is automatically defeated, all other non-unique characters gain +1 attack (this bonus stacks). blemelisk 11/5/2017 11:25:37 PM
Show Ghost Crew Allies gain It's a Trap! spryguy1981 X 11/3/2017 12:38:22 PM
Show +4 attack to all followers Spartacus86x X 11/3/2017 2:17:16 AM
Show Droids are subject to this effect: Allies within 6 squares may immediately move 2 squares whenever they defeat an enemy. Lord_Ball 11/2/2017 4:21:01 PM
Show Ghost Crew allies gain Extra Attack. After this character activates, one Ghost Crew ally may move up to their speed and make all their attacks, this does not count as an activation. kiki X 10/27/2017 7:43:47 AM
Show Characters whose name contains Nightsister may be in your squad regardless of faction. Nightsister allies gain Charging Assault and start the skirmish with +1 force. jen'ari X 10/27/2017 4:38:04 AM
Show Nightsister allies gain Charging Assault. Allies with a force rating start the skirmish with +1 force. jen'ari X 10/27/2017 4:31:24 AM
Show Your squad must contain at least 3 characters above 100 health. If your squad only contains fringe characters, +12 to initiative. If your squad contains 2 or more characters that also have Musician, allies gain Forward Positioning. Vankovich X 10/27/2017 1:58:09 AM
Show Singing Mountain Clan followers gain Force Weapon, New Republic Unique Allies gain Extra Attack blemelisk 10/26/2017 10:25:06 PM
Show Sith allies gain Regeneration 10. Riddlemaker X 10/26/2017 3:33:17 PM
Show Nightsister allies with a force rating gain 1 additional force point at setup. Nightsister followers within 6 squares gain Double Attack HovaUseless X 10/25/2017 4:40:17 PM
Show Nightsister characters in your squad with Stealth (including this character) and who have cover cannot be targeted by nonadjacent enemies. Nightsister followers gain Deadly Attack. Lord_Ball 10/25/2017 4:07:50 PM
Show Nightsister and Nightbrother allies with a force rating gain 1 additional force point at setup. Nightsister and nightbrother followers within 6 squares gain Double Attack HovaUseless X 10/25/2017 7:40:36 AM
Show When an assigned character is removed, all surviving assigned characters gain the removed character's Special Abilities and Force Powers in addition to their own. All Special Abilities and Force Powers acquired through this Commander Effect can be used by the surviving assigned characters even if they normally could not. This effect stacks for every assigned character that is removed. Lord Starkiller X 10/18/2017 5:55:47 AM
Show When an assigned character is removed, all surviving assigned characters gain the removed character's Special Abilities and Force Powers in addition to their own. All Special Abilities and Force Powers acquired by the surviving assigned characters through this Commander Effect can be used by them even if they normally couldn't. This effect stacks for every assigned character that is removed. Lord Starkiller X 10/18/2017 5:50:56 AM
Showing 1 - 50 of 7,400 Custom Commander Effects12345...148Next


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