This piece is baller. Like that as a follower you can try to juice him with a variety of commanders, but his offense is on the lower end so I'm not sure you can make him busted.
Duelist is sweet, could probably be worded like ( When is character would be effected by an enemy force power, make a save of 11. On a success, this character is not affected by that force power.)
Doesn't change how the ability works but uses less space and makes things cleaner if it was ever printed on a card.
Thanks for the feedback. I agree that 2 makes sense. I was just spitballing outside-the-box ideas, so I appreciate you taking the time to look it over.
I like the idea behind this piece a lot. Based on your comments I take it you don't play V-Set? We play vanilla from time to time as well. He seems solid for a vanilla piece.
I was thinking that whoever wins Season 1 of our League can make their own custom piece (pending group approval.) If you win I recommend this to be your piece. It is iconic!
Thanks, I always forget that. Is there another way to grant allies access to SAs until the end of skirmish except camaraderie and CE? The ce feels clunky.
I cranked her points, her HP, and I gave her illusion. I gave her chant useable once per round. I don't want to remove the 'replaces attacks' idea because that was sort of the whole point of her, a way to bring the zombies in much like the Necromancer from D&D Minis.
Blah Blah Words 5/19/2026 11:42:48 AM (Updated: 5/19/2026 11:43:31 AM)
The replace attack ability might be too strong because you’re effectively bringing in an activation every turn, and with Tarpals you’re getting two. I think it should be a Replace Turn ability OR give her Rapport and bring those Zombies down in cost.
Someone make this a piece FRFR. Or something like it. I love the idea of tapping back into Episode 1 characters and giving them a face lift on the table.
Thematically, it’s to represent how he was always coordinating with the Temple Guards. Board game wise, it lets you set people up to attack without GMA.
Rune Haako serves to bring the old Clone Strike Darth Maul up to speed by making him cost less, giving him GMA, and allowing him to swap with battle droids.
Nute Gunray serves as a movement breaker for Droidekas and Destroyer Droids and as a useful CE breaker in conjunction with Diplomat. The trade-off is that you have to make the Stalling Tactics save so it's a for-sure thing.
Inspired by Sidious's of eras past with Puppet Master, and Mon Mothma with the Synergy and CE block. He grants Padme Amidala Diplomat and with the +4/+10 block and Diplomat she becomes a neat shooter. She in turn grants Bodyguard to allies, meaning you can roll him into danger if you wish.
Another take on Qui-Gon. This piece has a lot of synergy with Master Dooku and Padawan Kenobi, giving those pieces a bit of movement breaking as well as some options to branch out with other characters and Commander Effects.
A different take on Yoda on Kybuck. Same stat line but slightly more expensive. He's got Ataru-Style Mastery to get twin as well as rolling evade and Brutal Strike. There are pro's and con's to keeping him on the vehicle. He's mean on his own, but he won't be subject to CEs with the Hierarchical ability. So you can trade him out for another Yoda if you wish, depending on the rest of your list.
Thank you! I definitely costed him higher first to see what people might think. It seems like override is in play much more than satchel charge so you might be right that 12pts is too high.
I wanted to give Kota a way to gain Independent Outfit. Reading the comments on General Rahm Kota's entry, the intention seemed to be to keep him away from Talon Karrde and so he was not given I.O. It seems to me as V-Set has further developed and more pieces are gaining access to tremendous stat boosts that this safeguard is well past its prime. Given the fact that Mon Mothma is now a piece that grants a blanket +4/+10 to Rebels, thereby giving Galen Marek access to such a stat boost, I don't think that this would be such a game-breaking piece. Let me know your thoughts.
by adamb0nd
8/4/2026 12:53:42 AM
Thanks 😎
by adamb0nd
8/4/2026 12:04:47 AM
This is awesome!
by Darth_Reignir
7/31/2026 1:23:47 PM
Thanks. The inspiration was episode 3 Yoder. Really slow but blocking all the crap Palpatine threw at him
by Darth_Reignir
7/30/2026 8:01:23 PM
This piece is baller. Like that as a follower you can try to juice him with a variety of commanders, but his offense is on the lower end so I'm not sure you can make him busted.
by Darth_Reignir
7/30/2026 5:54:07 PM
Thanks, good suggestion
by Darth_Reignir
7/28/2026 3:53:42 PM
Duelist is sweet, could probably be worded like ( When is character would be effected by an enemy force power, make a save of 11. On a success, this character is not affected by that force power.) Doesn't change how the ability works but uses less space and makes things cleaner if it was ever printed on a card.
by Darth_Reignir
7/27/2026 8:09:16 PM
Thanks for the feedback. I agree that 2 makes sense. I was just spitballing outside-the-box ideas, so I appreciate you taking the time to look it over.
by Darth_Reignir
7/27/2026 12:51:51 PM
This is pretty awesome. I do think Force Duelist should cost 2 FP. We have Force Deflect that does less than this and it costs 2.
by AlexTheGreat
7/26/2026 7:46:03 PM
I like the idea behind this piece a lot. Based on your comments I take it you don't play V-Set? We play vanilla from time to time as well. He seems solid for a vanilla piece.
by Lukey Skywalker
7/26/2026 5:28:42 AM
thanks!
by Lukey Skywalker
7/25/2026 2:45:30 PM
Really great idea
by adamb0nd
7/10/2026 8:00:31 PM
I also like this idea! I want a reliable damage buff for my Lukes in absence of a certain Diplomat.
by mace6256
7/10/2026 7:56:59 PM
And Vong Chewbacca came out of the bathroom!
by mace6256
7/9/2026 1:58:39 PM
I was thinking that whoever wins Season 1 of our League can make their own custom piece (pending group approval.) If you win I recommend this to be your piece. It is iconic!
by adamb0nd
7/5/2026 11:52:49 PM (Updated: 7/5/2026 11:52:54 PM)
Now THIS is podracing
by adamb0nd
7/5/2026 2:02:26 PM
YES. This is what the world needs right now.
by adamb0nd
7/5/2026 11:58:01 AM
Could do specialisation of some sort (If yoda in squad, Luke get Parry, Double)
by adamb0nd
7/5/2026 3:49:25 AM
Thanks, I always forget that. Is there another way to grant allies access to SAs until the end of skirmish except camaraderie and CE? The ce feels clunky.
by adamb0nd
7/4/2026 10:40:35 PM
He needs to have Double Attack and Parry to give it out in a Camaraderie. I'd play it.
by Lukey Skywalker
6/20/2026 9:16:32 PM
Needs small size instead of medium
by Darth Harry
6/13/2026 1:29:42 AM
Not enough special abilities for his point value imo
by Darth Harry
6/12/2026 9:02:06 PM
at this point he needs master of the the force 903
by UrbanShmi
6/3/2026 10:45:54 PM
This would be a beast of a piece.
by Lukey Skywalker
6/1/2026 9:59:01 PM
Eat him a third time... NOW! Amazing piece, very funny against Mandalorians.
by Darth Harry
5/28/2026 9:41:30 PM
Nice
by Darth Harry
5/28/2026 3:15:44 PM
KILLER TOFU
by Darth Harry
5/28/2026 7:16:56 AM
OO WEE WOO
by Darth_Reignir
5/19/2026 1:03:07 PM
I cranked her points, her HP, and I gave her illusion. I gave her chant useable once per round. I don't want to remove the 'replaces attacks' idea because that was sort of the whole point of her, a way to bring the zombies in much like the Necromancer from D&D Minis.
by Darth_Reignir
5/19/2026 12:46:11 PM
Yeah, that was the idea. I could add rival so she can't be used with Tarpals or make it such that she can only use the ability once per round.
by Darth_Reignir
5/19/2026 11:42:48 AM (Updated: 5/19/2026 11:43:31 AM)
The replace attack ability might be too strong because you’re effectively bringing in an activation every turn, and with Tarpals you’re getting two. I think it should be a Replace Turn ability OR give her Rapport and bring those Zombies down in cost.
by Boris2026
5/15/2026 9:02:15 PM
This is something Rebles disctinctly lack, real melee presence.
by Boris2026
5/15/2026 7:54:08 PM
I love the idea, a non-unique random Jedi survivor. Nice job!
by Darth_Reignir
5/14/2026 5:44:45 PM
Someone make this a piece FRFR. Or something like it. I love the idea of tapping back into Episode 1 characters and giving them a face lift on the table.
by Blah Blah Words
5/14/2026 5:43:31 PM
Thematically, it’s to represent how he was always coordinating with the Temple Guards. Board game wise, it lets you set people up to attack without GMA.
by Blah Blah Words
5/14/2026 3:38:00 PM
Another great idea to give pud jedi a fighting chance. the Jedi Battle Manipulation is cute but I don't really get why he has it.
by Blah Blah Words
5/14/2026 10:35:16 AM
100% Agree.
by Blah Blah Words
5/14/2026 6:56:20 AM
Needs more special abilities
by NRR
5/10/2026 3:23:22 AM
Good suggestion! Thanks!
by NRR
5/9/2026 11:13:14 PM
Solid piece. Grat stats, great flexibility. Maybe one thing I would add is the Padawan tag? Anyway, props.
by Darth_Reignir
5/7/2026 6:47:20 PM
Rune Haako serves to bring the old Clone Strike Darth Maul up to speed by making him cost less, giving him GMA, and allowing him to swap with battle droids.
by Darth_Reignir
5/7/2026 6:44:27 PM
Nute Gunray serves as a movement breaker for Droidekas and Destroyer Droids and as a useful CE breaker in conjunction with Diplomat. The trade-off is that you have to make the Stalling Tactics save so it's a for-sure thing.
by Darth_Reignir
5/7/2026 5:46:31 PM
Inspired by Sidious's of eras past with Puppet Master, and Mon Mothma with the Synergy and CE block. He grants Padme Amidala Diplomat and with the +4/+10 block and Diplomat she becomes a neat shooter. She in turn grants Bodyguard to allies, meaning you can roll him into danger if you wish.
by Darth_Reignir
5/7/2026 5:11:18 PM
Another take on Qui-Gon. This piece has a lot of synergy with Master Dooku and Padawan Kenobi, giving those pieces a bit of movement breaking as well as some options to branch out with other characters and Commander Effects.
by Darth_Reignir
5/7/2026 4:57:39 PM
A different take on Yoda on Kybuck. Same stat line but slightly more expensive. He's got Ataru-Style Mastery to get twin as well as rolling evade and Brutal Strike. There are pro's and con's to keeping him on the vehicle. He's mean on his own, but he won't be subject to CEs with the Hierarchical ability. So you can trade him out for another Yoda if you wish, depending on the rest of your list.
by Darth_Reignir
5/6/2026 8:15:33 PM
20 points to give the Sith of your choice Overwhelming Force. Thought it was a neat idea. Let me know what you think!
by Darth_Reignir
4/27/2026 7:37:33 PM
Thank you! I definitely costed him higher first to see what people might think. It seems like override is in play much more than satchel charge so you might be right that 12pts is too high.
by Darth_Reignir
4/27/2026 7:07:22 PM
I wanted to give Kota a way to gain Independent Outfit. Reading the comments on General Rahm Kota's entry, the intention seemed to be to keep him away from Talon Karrde and so he was not given I.O. It seems to me as V-Set has further developed and more pieces are gaining access to tremendous stat boosts that this safeguard is well past its prime. Given the fact that Mon Mothma is now a piece that grants a blanket +4/+10 to Rebels, thereby giving Galen Marek access to such a stat boost, I don't think that this would be such a game-breaking piece. Let me know your thoughts.
by Darth_Reignir
4/27/2026 5:20:37 PM
I really like this. I think you could bring him down to 7 or so points to make him more competitively viable without breaking the game.
by Darth_Reignir
4/24/2026 7:03:29 PM
Thoughts?
by Darkness
4/14/2026 5:37:01 AM
Shadow Clone Jutsu, dattebayo