Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Flurry Attack (Whenever this character scores a critical hit, he can make 1 immediate extra attack)
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Lightsaber (+10 Damage against adjacent enemies)
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Affinity (May be in a Rebel squad)
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Ataru Style Mastery (+4 Attack and Twin Attack if exactly 1 enemy is within 6 squares)
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Heal 20 (Replaces attacks: touch; remove 20 damage from a living character)
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Cloaked (If this character has cover, he cannot be targeted by nonadjacent enemies)
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Light Tutor (At the start of the skirmish, choose an allied Rebel character. If that ally does not have a Force rating, it gains Force 1 and can spend this Force point normally; it is considered to have a Force rating for the rest of the skirmish. If that ally already has a Force rating, it gets 1 Force point.)
Force Powers
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Force 4
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 3 (May spend Force points up to 3 times in a single turn)
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Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
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Force Absorb (Force 2: Cancel a Force power used by an adjacent character)
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Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
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Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
Commander Effect
An ally who counts as Luke Skywalker gains Flurry Attack and Cloaked.
"Seagulls, stop it now!"
5/22/2025 9:12:28 PM