Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Soresu Style Mastery (When hit by an attack, this character takes no damage with a save of 11)
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Unleashed (This character may use Force powers that replace attacks one additional time per turn)
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Dark Armor 2 (Whenever this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
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Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Sith Grip 3 (Force 3, replaces attacks: sight; 30 damage to target and 1 adjacent character)
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Overwhelming Force (Force 1: This character's attacks cannot be prevented or redirected this turn)
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Master Defense (Force 2, When hit by an attack, this character takes no damage)
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Force Burst 4 (Force 4, replaces turn: 30 damage to all characters within 6 squares; save 11 to reduce damage to 20)
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Lightsaber Throw 3 (Force 3, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make an attack against the chosen enemy and against each character adjacent to that enemy.)
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Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
"You were the chosen one!"