Special Abilities
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Unique
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Pilot
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Heal 20 (Replaces attacks: touch; remove 20 damage from a living character)
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Dual-Phase Lightsaber (Melee Weapon; Adjacent enemies get -2 Attack and -2 Defense against this character.)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Lightsaber Precision (Force 1: This character gets +10 Damage on his next attack)
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Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
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Force Concealment (Force 2, usable only on this character's turn: until the beginning of this character's next turn, this character cannot be targeted by non-adjacent enemies and this character is treated as if it does not have a Force Rating. If this character attacks, then these effects are lost.)
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Tutaminis (Force 6, for the rest of the round, when hit by an attack, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage.)
During the Yuuzhan Vong War, Corran Horn dueled Shedao Shai over the fate of the jungle planet Ithor. Though he won, the Vong devastated the planet regardless and many in the galaxy laid blame on the Jedi Knight.