Special Abilities
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
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Sniper (Other characters do not provide cover against this character's attack)
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Vibroaxe (+20) (When this character damages an adjacent enemy it deals +20 Damage on a successful SAVE 11)
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Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
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Flamethrower 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target)
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Cortosis Armor 20 (When this character is hit by a Lightsaber attack, it can reduce the damage dealt by 10 points with a save of 11; on a save of 20 the enemy gets -20 Damage for the rest of the skirmish. You must decide whether to use this special ability immediately after the attack hits)
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Synergy (+2 attack and +2 defense while a Sith ally is within 6 squares.)
"The Sun Guards? Drop-dead scariest fighters I ever saw. Fools should have remembered one thing, though - never trust a Sith."
―A holorecording of Solomahal