Special Abilities
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Droid (Immune to critical hits; not subject to commander effects)
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Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
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Targeting (Until the end of the round, target enemy has -4 Defense)
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It's a Trap! (Enemies with Stealth within 6 squares lose Stealth)
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Distraction (Suppresses adjacent enemy commander effects)
flying flashlights with 3 manipulative tentacles, each with 3 claw "hands"