Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Affinity (Your squad may include characters whose names contain Dark Jedi from any faction)
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Bloodthirsty (+10 Damage on melee attacks against enemies at half Hit Points or less)
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Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Force Blast 4 (Force 4, replaces turn: sight; 50 damage to target and to each character adjacent to that target, and push each character 2 squares; save 11 reduces the damage to 30. Target is also considered activated this round, save 16)
Commander Effect
Allies whose names contain Dark Jedi may spend their own Force points once per turn, and Force points from this character once per turn
"I killed your father! I killed Rahn! I have murdered thousands, and do you know that my only regret is that I could not see their blood?" ―Jerec to Kyle Katarn