Special Abilities
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
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Djem So Style Mastery (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker with +10 Damage.)
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Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
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Melee Attack (Can attack only adjacent enemies)
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Unique
Force Powers
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Absorb Energy (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage.)
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Force 2
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Force Grip 2 (Force 2, replaces attacks: sight; 20 damage)
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Force Renewal 2 (This character gets 2 Force points each time he activates)
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Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
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Overwhelming Force (Force 1: This character's attacks cannot be prevented or redirected this turn)
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Sith Rage (Force 1: +10 Damage on all attacks this turn)
Commander Effect
Once per turn, each follower within 6 squares may reroll 1 attack at +4 Attack and +10 Damage. If the result of the rerolled attack is a miss, the attacking character is defeated.
"All too easy."