Special Abilities
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Affinity (May be in a Republic squad)
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Droid (Immune to critical hits; not subject to commander effects)
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Distraction (Suppresses adjacent enemy commander effects)
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Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
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Internal Strife (On an attack roll of natural 1, this character joins the opponent's squad until the end of the skirmish)
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It's a Trap! (Enemies with Stealth within 6 squares lose Stealth)
"Welcome, sirs! I can't tell you how good it is to find guests in the palace! I am TeeCee-Sixteen and I am at your service." ―TC-16