Special Abilities
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Unique
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Galactic Alliance Guard
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Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
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Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Commander Effect
At the end of this character's turn, 1 medium ally within 6 squares may switch positions with this character.