Special Abilities
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Unique
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
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Disruptive (Suppresses enemy commander effects within 6 squares)
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Affinity (May be in a New Republic squad)
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Never Tell Me the Odds (Suppresses enemy special abilities that modify initiative)
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Long Shot 10 (+4 Attack and +10 Damage when this character is at half Hit Points or less)
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Pilot
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Synergy (This character gets +2 Defense if a friendly character whose name contains Chewbacca is within 6 squares.)
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Bravado +10 (+4 Attack and +10 Damage against an adjacent enemy with a higher point cost)
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Gambler's Luck (Once per turn, this character can reroll an attack, adding +4 to the result. If the attack misses, this character takes 10 damage.)
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Final Shot (On this character's turn, if he doesn't move, he gets +30 Damage against enemies with 50 or fewer Hit Points remaining)
"You know, sometimes I amaze even myself."