Special Abilities
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Careful Shot +6
(On this character's turn, if it doesn't move, it gets +6 Attack)
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Double Attack
(On its turn, this character can make 1 extra attack instead of moving)
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Stealth
(If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Commander Effect
Each follower with Grenades 10 within 6 squares may use that special ability 2 times instead of 1 on its turn. Followers with Deadeye or Mighty Swing gain Careful Shot +6.