Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Quadruple Attack (On his turn, this character can make 3 extra attacks instead of moving)
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Blaster Supplies (Replaces turn: choose 1 adjacent ally to gain Twin Blaster 10 for the rest of the skirmish)
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Heal 10 (Replaces attacks: touch; remove 10 damage from a living character)
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Informant (At the start of the skirmish, chose 1 Unique ally and 1 Unique enemy. For the rest of the skirmish the chosen ally gains Recon and against the chosen enemy he also gains +4 Attack and +4 to saves.)
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Munitions Supplies (Replaces turn: choose 1 adjacent ally to gain Grenades 10 for the rest of the skirmish)
Average Rating: 10.00 (1)