Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
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Tactician +2 (Add +2 to the initiative roll except on a roll of 1)
Force Powers
Commander Effect
Trooper followers get +6 Defense.