Special Abilities
-
Diplomat (If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent)
-
Head of Security (When determining initiative, if you win initiative, allies may target enemies normally for the rest of the round, regardless of any effects from special abilties and commander effects on those enemies.)
-
Fringe Reserves 20 (If you roll exactly 11 for initiative, you can add up to 20 points of Fringe characters to your squad immediately before your first activation of the round)
"You think Lobot's mute, but he's just too busy talking to the central computer to bother speaking to us 'organics'" - Lando Calrissian