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Won't try to frighten you with its sorcerer's ways.

Custom Set / Faction Custom Set / Faction Character

Hit Points: 120
Defense: 20
Attack: 0
Damage: 0
Rarity: Very Rare
Base: Small
Gender: Male
Creator: R5Don4
Created: 12/18/2011
Updated: 4/4/2012
Sets: Band-Aids & Hand GrenadesCompendium

Special Abilities

  • Unique
  • Force Mentor (At the start of the skirmish, choose a Unique Rebel ally with a Force Rating. That character gains Surprise Move and in addition to spending it's own Force points may also spend this character's Force points once per turn.)

Force Powers

  • Force 3
  • Force Renewal 3 (This character gets 3 Force points each time he activates)
  • Master of the Force 3 (May spend Force points up to 3 times in a single turn)
  • Force Essence (When this character is defeated, you may immediately set up a character named Yoda, Jedi Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved.)
  • Force Light 2 (Force 2, usable only on this character's turn, enemy Force abilities within 6 squares are suppressed for the rest of the round.)
  • Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
  • Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
  • Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
  • Levitation 2 (Force 2: replaces attacks, Move 1 Large or smaller ally within 12 squares to any unoccupied square within 12 squares. This move does not provoke attacks of opportunity)

Commander Effect

Each ally with a Force rating starts with +1 Force.

Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. For my ally is the Force, and a powerful ally it is.

Average Rating: 7.83 (6)

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