Special Abilities
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Unique
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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It's a Trap! (Enemies with Stealth within 6 squares lose Stealth)
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Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Assault (This character can make extra attacks even if it moves this turn, but it must end its move before attacking.)
Force Powers
"No one makes a victim of folks I'm sworn to protect." ―Corran Horn, to Iella Wessiri