Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
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Stable Footing (Not slowed by difficult terrain or low objects)
Commander Effect
Commandos in your squad gain Mobile Attack. Commandos in your squad with Stealth gain Twin Attack.