Special Abilities
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Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
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Cyborg (Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects)
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Demolish (Ignores Damage Reduction of adjacent targets)
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Flurry Attack (Whenever this character scores a critical hit, he can make 1 immediate extra attack)
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Heavy Lift (Replaces attacks: touch; move 1 adjacent Small, Medium, or Large ally to any space adjacent to this character. This move does not provoke attacks of opportunity.)
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Spice Junkie (When this character activates, make save 11. On successful save this character gains Twin Attack. On unsuccessful save this character gains Spice Withdrawal 20 and gains savage.)
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Hero's Guild
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Unique
A beefy Ewok with an affinity for doin the Spice.