Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Melee Reach 4 (When attacking, this character treats enemies up to 4 squares away as adjacent)
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Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.)
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Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Quadruple Attack (On its turn, this character can make 3 extra attacks instead of moving)
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War Coordinator (Allies' commander effects have unlimited range)
"This creature...really does have thoughts of its own--and all of them are evil." --Danni Quee