Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Rivalry (This character may not be in a squad with a character who counts as vitiate or characters with special abilities or names who contain "Emperor".)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16)
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Force Choke (Force 5: Replaces Turn; target medium or smaller living enemy within 6 squares takes 20 damage and is considered activated this round. At the end of the round, the target enemy takes 20 damage. The next time the target enemy activates, it takes 20 damage. Characters that take damage from this character's ability can make a save of 11 to reduce the damage to 10.)
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Overwhelming Strike (Force 2: replaces attacks; make an attack against an adjacent enemy for 30 damage. If the attack hits, target is pushed back up to 4 squares.)
Commander Effect
Non-Human allies (including mandalorians) gain +4 attack, +10 damage, and may not join an enemy's squad. Followers gain Extra attack.