Special Abilities
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Unique
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Affinity (May be in a Republic or New Republic squad.)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Pilot
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Wingman (Allied Pilots within 6 squares gain +4 Defense)
Force Powers
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Force 3
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Force Meld (Force 2, range 6: For rest of round, allies may use the Attack and Defense rating of an ally within 6 squares and take 20 Damage when an ally within 6 squares is defeated.)
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Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Jedi Ace's were reknown for their formidable piloting skills.