Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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First WatchCircle (This character gets +1 Attack and +1 Defense for each ally with First WatchCircle in play.)
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Rapport (Covenant -3) (Covenant characters cost 3 less when in the same squad as this character)
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Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Force Cloak (Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked)
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Precognition (Force 2, When hit by an attack, this character takes no damage and may immediately move up to half of its speed without provoking attacks of opportunity, SAVE 11.)
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Foresight (Force 3, use this power when determining initiative, you choose who wins initiative on any roll but a 1)
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Dominate Mind (Force 4, replace attacks: sight; Target living character takes an immediate turn under your control, which does not count as an activation for the round.)
Commander Effect
Covenant allies gain Cloaked and Jedi Hunter.