Special Abilities
-
Melee Attack. Double Attack.
-
Affinity (May be in a New Republic or Old Republic squad)
-
Ambush (This character can move and then make all his attacks against 1 enemy who has not activated this round)
-
Rend +10 (If both of his attacks hit the same adjacent enemy, this character's second attack gets +10 Damage)
-
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
-
Tracker (At the start of the skirmish, chose an enemy character. For the rest of the skirmish, this character gains +4 attack against the chosen enemy and each time the chosen enemy ends its move this character may immediately move up to its speed.)
Force Powers
-
Force 3
-
Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
-
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)