Special Abilities
-
Unique
-
Melee Attack (Can attack only adjacent enemies)
-
Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
-
Vicious Attack (Triple damage instead of double on a critical hit)
-
Ambush (This character can move and then make all his attacks against 1 enemy who has not activated this round)
-
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
-
Virulent Poison +20 (+20 Damage to living enemy; save 16)
-
Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
Force Powers
-
Force 3, Force Renewal 2, Master of the Force 2
-
Surprise Move (Force 1; Once per round, after initiative is determined, this character can immediately move up to his Speed before any other character activates)
-
Sith Sorcery (Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11)
-
Deadly Force Illusion (Force 2, When hit by an attack, this character takes no damage unless the attacker makes a save 11. If the attacking character failed his save then that character or any opposing character within 6 takes the damage instead.)
-
Force Repulse 5 (Force 5, replaces turn: 50 damage to all characters within 5 squares; push back Huge or smaller characters to 6 squares from this character. Huge or smaller characters are considered activated this round; save 16.)
Commander Effect
Savage characters are subject to these effects: Sith followers get +4 attack, Charging Assault and Ambush
"My plan has worked perfectly…now, without question, the Sith Empire is mine. So, too, will be the Republic."