Rude!! Haha. I dropped the XT droids and door control for Mae. It seems like I needed to cut down on activations to get Plagueis's CE to better suit me. We'll see.
Ooh, I've always wanted to make Kyle and Jan work! I usually end up with Lando Calrissian, Infiltrator for GMA Double/Twin. I wonder if there's a way to utilize Bail more...
Blah Blah Words 5/13/2026 10:36:37 AM (Updated: 5/13/2026 10:37:40 AM)
Dang! Thanks for the correction on the order you two. I thought about Chagrian, but the question was whether random pops of 20 extra damage was better than having swap.
Thanks, might be better to use Clone Strike Ventress and another Trianii, but the thought of doing an 80 damage critical hit with an extra attack plus twin is pretty fun.
"If your squad contains only Separatist characters, at the end of this character's turn, a Separatist ally with Melee Attack within 6 squares may move up to 12 squares without provoking attacks of opportunity." Great... Soup.
W squad - I'm very fond of this Tsavong. If you want to add the Consul, I think you should add him in the main squad, not the re-enforcement - the Rapport -5 for Jakan and Nen only applies if he's in the main squad, and then he effectively costs 8pts for door control and Wall Climber ;)
Special format with the restriction to include an iconic duo from Star Wars. In this case I have chosen Mission and Zaalbar. The squad is centered around them and making the most of them.
This was a very strong list in initial demo games. More playtesting is required. VAU having free movement from Juno proved to be very strong with Thrawn swapping.
yeah :( that was part of why the landspeeder was so much better, squish them between a Huge and a wall and Batter them two squares till you can't reach them anymore (actually, I wonder if reach 2 would be good for this?...)
you will have to be careful as you will lose most of the twin attacks because with battering charge you push the character back and then when it is time to twin they are no longer adjacent thus no longer a legal target
Onimi can puppet master that Shimrra guy for an additional turn on his end, or run back to puppet master a soldier for another reliable 80 damage if need be
Yeah, looking at Hux, he basically gives them the +10 damage, while Snoke gives +4 +10, but I think Snoke is just not good enough other than his commander effect. At least with Hux he effectively gives +4 +4 and +10 damage to the Knights of Ren
I have a very similar list, I dropped one Knight for Hux. I want to like all these guys but it seems to be there's one specific list to play them all in, and this is it.
by gandalfthegreatestwizard
5/19/2026 11:49:43 AM
Love the idea behind this team. I hadn’t thought to try out that Sith Emperor Palps.
by HobbieKlivian
5/18/2026 2:45:52 PM
Nice! If only there was a way to fit Captain Rex...
by Blah Blah Words
5/18/2026 1:20:18 AM
List seems strong in the initial playtest.
by Blah Blah Words
5/16/2026 11:58:46 PM
Yeah, the list seems solid overall, but I think it'll struggle against a lot of different lists since it lacks auto-damage.
by ticoman
5/16/2026 10:29:41 PM
Yeah man
by Blah Blah Words
5/16/2026 6:25:55 PM
I only like this list because of the name1
by Darth_Reignir
5/16/2026 5:33:02 PM
Rude!! Haha. I dropped the XT droids and door control for Mae. It seems like I needed to cut down on activations to get Plagueis's CE to better suit me. We'll see.
by Darth_Reignir
5/16/2026 5:04:21 AM
Very nice squad... seems a bit /flammable/ though ;)
by Darth_Reignir
5/15/2026 12:55:28 PM
Kyle Katarn's Armament is a very cool ability. It worked out well for us. TBH the rest of the team aside from Chewie was forgettable
by Darth_Reignir
5/14/2026 1:44:11 PM
Cade, go ahead and hit him with a….SPLASH ATTACK.
by Darth_Reignir
5/14/2026 7:24:03 AM
Ooh, I've always wanted to make Kyle and Jan work! I usually end up with Lando Calrissian, Infiltrator for GMA Double/Twin. I wonder if there's a way to utilize Bail more...
by darkwhitecloud
5/14/2026 6:54:34 AM
Not at the moment
by Darth_Reignir
5/13/2026 8:25:25 PM
If you want to roll twice for Initiative, you have to lose Kneesa. Having Bail move Kyle, who can Splash 20 is pretty savage.
by Blah Blah Words
5/13/2026 5:00:29 PM
wow
by Blah Blah Words
5/13/2026 10:36:37 AM (Updated: 5/13/2026 10:37:40 AM)
Dang! Thanks for the correction on the order you two. I thought about Chagrian, but the question was whether random pops of 20 extra damage was better than having swap.
by Blah Blah Words
5/13/2026 4:32:44 AM
Artoo can certainly tow Foul though, so just switch the order there
by Blah Blah Words
5/13/2026 3:45:35 AM
Foul can only lift living guys :(. I'm surprised there's no Chagrian Mercenary Commander with that much Vaapad.
by Blah Blah Words
5/12/2026 11:09:49 PM
-Slaps Sev in the Chest- "You awake?"
by dengardude2
5/12/2026 7:36:04 PM
Oooh I’m taking a crack at this
by darkwhitecloud
5/12/2026 6:07:48 PM
I have updated my Team any recommendations?
by dengardude2
5/12/2026 2:42:12 PM (Updated: 5/12/2026 2:50:03 PM)
Thanks, might be better to use Clone Strike Ventress and another Trianii, but the thought of doing an 80 damage critical hit with an extra attack plus twin is pretty fun.
by dengardude2
5/12/2026 2:48:58 PM
Good idea, subbed out a Shadow Guard for one.
by Blah Blah Words
5/12/2026 1:42:51 PM
Boss traps Sev, "SUPA KEECKA heyheyhey!"
by dengardude2
5/12/2026 1:45:32 AM
Love this. Terrific use of Asajj Strike Leader!
by dengardude2
5/12/2026 12:16:33 AM
Ahhhhh New Dengardude squads! A good start to the week! The Gotal Assassin would be a good fit here!
by Blah Blah Words
5/4/2026 9:06:58 PM (Updated: 5/4/2026 9:07:10 PM)
It may be better to swap Dodonna and the Uggies out for BB8, since BB has Distraction and that really lets this list jack with CEs.
by Blah Blah Words
5/4/2026 1:24:49 PM
"If your squad contains only Separatist characters, at the end of this character's turn, a Separatist ally with Melee Attack within 6 squares may move up to 12 squares without provoking attacks of opportunity." Great... Soup.
by mace6256
5/3/2026 5:54:15 AM
W squad - I'm very fond of this Tsavong. If you want to add the Consul, I think you should add him in the main squad, not the re-enforcement - the Rapport -5 for Jakan and Nen only applies if he's in the main squad, and then he effectively costs 8pts for door control and Wall Climber ;)
by Snaphanen
5/1/2026 8:14:17 PM
Special format with the restriction to include an iconic duo from Star Wars. In this case I have chosen Mission and Zaalbar. The squad is centered around them and making the most of them.
by Blah Blah Words
4/29/2026 11:40:07 AM
This was a very strong list in initial demo games. More playtesting is required. VAU having free movement from Juno proved to be very strong with Thrawn swapping.
by UrbanShmi
4/27/2026 12:36:05 PM
Ok... Going to try this. Can't believe I never thought about General Skywalker
by Lightsaber
4/24/2026 3:15:36 AM
yeah :( that was part of why the landspeeder was so much better, squish them between a Huge and a wall and Batter them two squares till you can't reach them anymore (actually, I wonder if reach 2 would be good for this?...)
by Lightsaber
4/24/2026 3:11:08 AM
you will have to be careful as you will lose most of the twin attacks because with battering charge you push the character back and then when it is time to twin they are no longer adjacent thus no longer a legal target
by Lightsaber
4/23/2026 12:15:14 PM
"You are piloting a land speeder, but the Design Team does not grant you the rank of 'pilot'."
by Lightsaber
4/23/2026 4:02:40 AM
D'awwwww... that was about to be such a cool squad, too...
by Lightsaber
4/23/2026 1:45:07 AM
But actually I don't think Biggs will give him Pilot since this piece's name doesn't contain "Luke Skywalker" Am I wrong?
by Lightsaber
4/23/2026 1:42:45 AM
Mad props for juicing OG Luke's landspeeder. I think I am going to try this list out actually
by Darth_Reignir
4/22/2026 11:49:25 PM
Maybe add Dodonna for activation control before unleashing hell?
by Blah Blah Words
4/22/2026 9:29:18 PM
I would love to do a game!
by Blah Blah Words
4/22/2026 9:22:37 AM
Good to see you added the Hunt Master ;). Stay WELL away from any Jedi and you should be good.
by Blah Blah Words
4/22/2026 4:28:06 AM
Would you like a game on Vassal? I'll make a squad and see if I can show you how.
by Blah Blah Words
4/22/2026 1:41:35 AM
How can this team even be beat?
by Blah Blah Words
4/20/2026 9:08:08 PM
Nice try, you play your 20pt Ewoks.
by Blah Blah Words
4/20/2026 8:28:55 PM
Nice team I think I'll play it
by Darth_Reignir
4/20/2026 12:56:06 PM
Thank you for the advice, Vong is like a whole new world tbh.
by Darth_Reignir
4/20/2026 7:19:45 AM
Vong tip: if Nen Yim isn't in the squad, you have failed.
by Darth_Reignir
4/20/2026 2:31:16 AM
Onimi can puppet master that Shimrra guy for an additional turn on his end, or run back to puppet master a soldier for another reliable 80 damage if need be
by Blah Blah Words
4/19/2026 11:00:18 PM
Yeah, looking at Hux, he basically gives them the +10 damage, while Snoke gives +4 +10, but I think Snoke is just not good enough other than his commander effect. At least with Hux he effectively gives +4 +4 and +10 damage to the Knights of Ren
by Blah Blah Words
4/19/2026 9:02:07 PM
I have a very similar list, I dropped one Knight for Hux. I want to like all these guys but it seems to be there's one specific list to play them all in, and this is it.
by JebiTheGreat
4/13/2026 6:28:16 PM
trash