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Is more powerful than any Jedi!

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1/18/2019 12:46:29 AM

If you are trying to make Boba benefit from C'baoth's meld to Use The Force and auto disintegrate, it won't work unfortunately. Look very closely at Master Mind Meld's wording and you will see it says "Unique Republic allies with a Force rating and a lightsaber". Boba is not republic and does not have a lightsaber.
1/16/2019 11:42:20 PM

get 2 stomies as well
1/16/2019 3:32:23 PM (Updated: 1/16/2019 3:34:28 PM)

That sounds about right. though you might want to switch Grand Admiral Thrawn with Thrawn (Mitth'raw'nuruodo).
1/10/2019 3:53:25 PM

Preferred reinforcements: Rodian brute 3x
1/2/2019 11:18:48 PM

Dominate Plageuis and you have 4 chances to miss the roll..motf 2, recruit and initial roll
1/2/2019 6:56:55 PM

either way could get nasty for sure
1/2/2019 12:14:07 AM

Nice, Sean my man
1/2/2019 12:07:02 AM

Me personally, I drop the Holocron and a recruit for Vongerella and another Uggy as a Vong squad kills this squad. If you dont play Vong, Vongerella can still throw the Ghost around for save debuffs
12/31/2018 10:07:22 PM

If you outactivate, the Kouhun are bad news. Get off a late almost guaranteed sting, then another to start the the round and most will want to leave them alone and worry about Plagueis but that's a mistake.
12/31/2018 10:05:14 PM

Pretty tough, accurate and stealth is sweet. Downside is 2 hits and they die. That said, they are pretty good.
12/31/2018 10:02:47 PM

Unassuming but killer! 8 to a 9
12/31/2018 9:59:48 PM

You disembark and it's a big shield in front of the crew. You win init, you free move and can drop 90 with Boba and mobile around. They come after him you have the entire crew ready to roll. You lose init and they run, you simply climb back on and chase them down and repeat.
12/31/2018 9:57:56 PM

Played again and it's pretty killer!
12/31/2018 9:56:41 PM

Right map a 10
12/31/2018 8:56:00 AM

Thanks for your comment! ;-) Star Wars Miniatures Forever! :-)
12/28/2018 4:02:21 PM

The Sith Trooper Captain gives Double Attack to the other 4 Sith. (Both Gloom Walkers count as troopers.) The Sniper can shoot anyone he can see if he uses Verpine Shatter Rifle. The Sniper and Infiltrator both have the potential to deal 60dmg in a turn, under the right conditions.
12/28/2018 4:02:14 PM

This squad has two distinct parts. One part is Darth Maul, who has Loner and simply wants to go off on his own to kill enemies. He has Force Cloak for protection against shooters and Teras Kasi for protection against melee enemies. His potential 160dmg on one turn is the most in the tournament.
12/28/2018 4:00:59 PM

The Defel Pirate will probably just die, but if you can get him adjacent to an enemy first, he can do 20dmg from Self-Destruct on his way out.
12/28/2018 4:00:52 PM

The Liaison gives Twin Attack to the Assassins, and can also help move them around to get adjacent and get their Loner bonus.
12/28/2018 4:00:44 PM

The GenoHaradan Assassins can shoot, but they are much more powerful when they can get adjacent. While shooting, they get only one shot, which will do either 10 or 20dmg, depending on whether Cunning Attack is relevant. When attacking an adjacent enemy, they get Twin Attack from the Liaison. They also get Poisoned Blade, which adds 10dmg and possibly 20dmg more if the enemy fails a save. The enemy saves for both attacks, so a GenoHaradan Assassin can do up to 100dmg on a turn, if they hit both attacks, have Cunning active, and the enemy fails both Poisoned Blade saves.
12/28/2018 4:00:34 PM

The Jedi Battlemasters can be up front to provide interference.
12/27/2018 10:32:09 PM

houjix wasn't truly awful, currently sporting an 8 rating lol.
12/26/2018 3:06:24 AM

I still remember this game. We played on Vassal on Nar Shaddaa. He used a bunch of Dejariks. After he lost, he tossed them all into the pit himself talking about how terrible the Dejarik pieces are. He's not wrong.
12/21/2018 9:07:18 AM

Oh definitely, those scouts have a truly terrible attack rating on their own. But they are only 13 points.
Gungan Batman Clone
12/20/2018 3:31:39 PM

Good point, Synergy is still helpful. Thanks!
12/20/2018 11:42:26 AM

If you didn't already know, Fordo will not grant double to the ARC scouts as his CE says a character named ARC trooper, not a characters whose name contains ARC trooper.
Gungan Batman Clone
12/19/2018 1:14:57 AM

Do the Synergies stack? If not, I'd probably swap Kallus for another Death Trooper
12/18/2018 3:27:00 PM

Thank you. I didn't know that. :)
12/14/2018 12:39:47 PM

You do know that the commander effects of Atris and Talon KarrDE do not stack. You get one or the other but not both.
12/13/2018 10:28:05 PM

I have loved that Barriss/Lumi combo ever since it came out.
12/12/2018 8:10:54 PM

@Oakel Yeah, you don't need Qui-Gon or Obi-Wan anymore.
12/12/2018 6:49:39 PM

If you put in Shmi Skywalker (only 12 points) and just let her die then Ani will get MotF 2 and Sith Rage.
12/12/2018 5:46:33 PM

Good catch, It's so hard to keep up with all the details! So, now if I understand correctly, Anakin can use the Holocron for LS Assault once, and Jorus/Holocron for LS Assault a second time. In this case Qui-gon and Obi-wan are no longer necessary?
12/12/2018 12:28:36 PM

No problem, if you aren't playing competitive tournament rules you could still allow the stacking of course.
12/12/2018 2:43:17 AM

You could use a Jedi Holocron and Caleb Dume to give Anakin LS Assault, and with MOTF2 from either Jorus or Qui-Gon, he could use it twice in a turn using the Holocron's Force points.
12/12/2018 2:40:27 AM

This a cool idea for a squad. It doesn't quite work, though. Master Mind Meld only allows characters to use other characters' Force powers once per turn, so Anakin can't use LS Assault twice or two different Force powers.
12/11/2018 7:49:16 PM

Sooo, this is an old squad I made that I was just editing and didn't realize it was public. Thank you for letting me know about that ruling!
12/10/2018 1:48:43 PM

Just to make sure, you are aware of the balance committee ruling that you cannot use more than 1 instance of a reserves ability per turn? So if you roll an 11 you would only get either loots reserves or Palpatine reserves, but not both.
12/4/2018 12:39:39 AM

Klats are definitely better. I just question them because even if yobuck gallops and hours 5 of them for 20. Now 5 klats have 10 hp and kybuck is dead (51 points). I just don't know about it Gambit wise. I am a huge fan of say boba Fett, afh then the rest are klats or something like that
12/3/2018 11:14:27 PM (Updated: 12/3/2018 11:16:14 PM)

Sure, Kel Dors might be better against Yobuck by himself, but in classic Skybuck, Dash will be able to kill the KDBHs easier since they only have Stealth, while he'll struggle against the Cloaked Klats.
12/3/2018 10:51:03 PM

I'd hope between SD20 and jedi hatred, these guys could have decent chance at taking down kybuck. But maybe Keldors would work better. They have worse damage output on attack, but greater SD, and i'd get more of them.
12/3/2018 10:35:18 PM

yes but 3 of them is the cost of Yobuck, interesting.
12/3/2018 9:10:05 PM

SD20 gives yobuck a bigger risk to consider as every piece it eliminates returns damage.
12/3/2018 8:57:34 PM

Absolutely cloaked and the 12 base attack are amazing. But what is stopping yobuck from slaughtering?
12/3/2018 4:12:58 PM

Are these guys generally better than kel dor hunters?
12/1/2018 1:56:01 PM

Ah, that's right
11/30/2018 9:49:15 PM

nothing surprising about it new republic bro they are beast.
11/30/2018 6:16:19 AM

Hah, good catch. This started as a First Order only squad, so no Mas. But its first order no mas.
11/30/2018 1:40:38 AM

No Mas Amedda?
11/28/2018 1:57:53 AM

Now if you keep a commander close they can retain it... But that's tough
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