The inquisitor exar trick is a good one but I think that in a larger game with lots of force users where your depending on the inquisitors then I think the exar force ghost is more helpful due to the higher save roll, of cource that changes your entire plan.
Use Leia to get another attack from your commandos. You can grab another opportunist shot with a +4 atk and +10 damage and twin. 2-1b is just for healing, but I do agree I could use some door control.
What's your plan on getting to Bastilla, just rush? And also in the epic format there is a 3 ce limit, you have 4 with Sid, dooku, asajj, and the chagrian so you would have to lose one of them.
You do love those ladies...I just don't like their HPs or Defense at the 500 level. Evade will help there. With this squad I'll say "it's better to burn out than to fade away." Vader and Lord Shrivelly Face make a nice meat wall.
Ran this against a Nom Bomb squad that included Cad Bane and the Fire Breather in the Hawera Regional 1/2/2012, winning 112-29. The Jedi Diplomat played havoc with my opponent's Workers, and Salacious was worth his weight in spice.
Variation on my Carth O'Nasty squad designed to counter Nom Bombs. Damage output with ABM: Atton 2x40 + Jedi Diplomat 2x30 + Carth 2x40 (Cunning) + Carth 50+40 (Cunning, Senator) + Klatooinian 30 (Blast Cannon, not including Splash) = 340. If out-activated, or triple door control not necessary, change Reinforcements to Salacious, 4xBrutes, Uggie (would increase to 17 activations).
With Exar shadowing Atton, he can Rage every round. Assuming he also uses Drain Force that would allow DB to grip twice on his own plus however many FPs Exar jacks from enemies. Might only be 3 grips but could be more.
I'm assuming Exar is haunting Bandon, if not expending Exar's FPs only gains the one use of FG2. If your basing the skirmish on a three round limit, then that would be an accurate statement. A creative squad & I like the swap in thought; my concern as is with most Sith squads is the inherent lack of tempo control. Wherein a player is able to get Atton into a position where he is not left dangling for a Lord Vader, Mara Jedi or new Galen demolition derby.
You may be right @Zak. Arica would chew up a lot of these guys. This squad lends itself to some bunching. Imagine Roron Corrob force repulsing a bunch of these guys? You'd have to kill 5 or more of them to trade up in points, though. It's also Revan, Slum Lord's mission to run 20 squares up on the commanders and swap in some death. I'm thinking Maul or Khan.
Here's a question, if you were using the Vong against this squad, which CE would you steal?
(I bow to TheHutts' knowledge, post edited.)
How did you envision using Leia and 2-1B? For this kind of squad, it seems as if they are not being fully utilized. Something like R2-D2 with Extended Sensor, Princess Leia, Hoth Commander, and 3 more Mouse Droids would give you three more activations, a chance to bring back any unfortunate commandos, another angle for Recon, and It's a Trap.
Mur Tuuk lets you rip up fools that let you setup your three twins to open a round. VS OR you bring in a czerka and a R7. With those 2 you out override them and keep twinning with your A-series at the top of the round and hitting for 30 late with 86's.
I do get a 7 pt Gambit piece with this setup. I wanted to leave the option open for the 10 mousies. I probably should drop wicket for the 4 mice shouldn't I?
Happy Birthday! He he, I have this in my private squad list - it's pretty similar:
--Celeste and Weir--
51 Celeste Morne
32 Thrawn (Mitth'raw'nuruodo)
28 General Weir
27 Lobot
22 Imperial Governor Tarkin
16 Admiral Gilad Pellaeon
8 Mas Amedda
4 Gran Raider
6 Rodian Brute x2
6 Ugnaught Demolitionist x2
(200pts. 12 activations)
It is a small squad but with 3 VR and 4 Rs dating back to Rebel Storm I'm afraid only a die hard collector (which I am not) could construct this squad as listed. Lando may be the hard one as Boushh could be used instead of Leia, while a number of Lukes, Hans, or Chewies could work.
Given the nature of your reinforcements, I am curious as to why you have Gha Nachkt in the squad when he does not even save half of his cost in droid savings.
Nice! But do you need Mas in this squad? All the CEs have unlimited range. Maybe drop him and an ug for two Spaartis, who could shoot with opportunist bonus (plus rookie bonus).
This looks like fun...I wish I had this many Raks. But what's with the Strider? I might suggest mousies to assist with the activations and to spread the FPs. Dropping the Mutant for Gha perhaps?
The thing is, you sort of need the 2 Acolytes. Repulse 3 is a decent area, but not the best. You need the 2 Repulses to clear activations/weaken threats enough for Maul and Revan to finish up. I would love to use Kaan, but the main problem is, Thought Bomb only kills living, and Mice walls are the big problem. Extra FPs for Maul is nice, but I prefer to leave my Reinforcement options open, rather than being locked down to Mice
Red Squadron aces and Dash can sprint 16 squares to jack some poor fool up, while Han and the Green Squadron rookies clear the way with grenades and furious assault. Just do the opposite of what you usually do with Rebels and it should work out OK.
I Had a very similar squad but with sidogram and other filler in place of one acolyte. I was using sidogram for lobot and brutes and uggies getting that extra movement and so I can still use force cloak with maul if need be and for extra movement or reroll a shot with the acolyte while I'm trying to set up the repulse.
I would take out the fire breather for nen yim and more activations maybe upgrade your warriors to elite or high bred. Upgrading your lobot is a good bet also.
by jak
2/4/2012 5:18:39 AM
The inquisitor exar trick is a good one but I think that in a larger game with lots of force users where your depending on the inquisitors then I think the exar force ghost is more helpful due to the higher save roll, of cource that changes your entire plan.
by jak
2/3/2012 4:07:29 PM
use inquisitors to take control for a turn, then transfer essence and/or use Phan-boy's CE
by Jneels
2/3/2012 3:39:27 PM
Use Leia to get another attack from your commandos. You can grab another opportunist shot with a +4 atk and +10 damage and twin. 2-1b is just for healing, but I do agree I could use some door control.
by DARPH NADER
2/3/2012 12:48:56 PM
Now with Wuher in play, the Klatoo Capt goes in as the reinforcement and the MD's are in the base squad.
by swmimperial130
2/3/2012 12:41:44 PM
Celeste proof as well... I'd drop one WS to get an r7 & uggie JIC.
by jak
2/3/2012 11:48:28 AM
What's your plan on getting to Bastilla, just rush? And also in the epic format there is a 3 ce limit, you have 4 with Sid, dooku, asajj, and the chagrian so you would have to lose one of them.
by captaingig
2/2/2012 10:37:47 PM
It is a fun squad but 10 in raitng. You have no shooters i think, they are going to get wacked befor they get near the opponent.
by jak
2/2/2012 9:15:41 PM
epic dude, just epic. Step 1-cloak and kill Bastila.
by jak
2/2/2012 6:52:11 PM (Updated: 2/2/2012 7:05:11 PM)
You do love those ladies...I just don't like their HPs or Defense at the 500 level. Evade will help there. With this squad I'll say "it's better to burn out than to fade away." Vader and Lord Shrivelly Face make a nice meat wall.
by Hinkbert
2/2/2012 5:34:31 PM
Stealth... There goes your strategy!
by jak
2/2/2012 4:21:11 PM
4 no Bastila games. must have at least 8 of the same figure in your squad. 501st troopers r +21 for 30 2x w/AS if they don't move.
by DARPH NADER
2/2/2012 2:47:51 PM
Wuher ruins this party! ;) Did I mention that SSM is like a warm blanket?
by darthsithis
2/2/2012 12:28:23 AM
Now the question is, do you actually have the pieces to play all of this?
by atmsalad
2/1/2012 11:29:07 PM
Why the hunt master/leader? You don't get deadeye or mighty swing on your turn... doesn't that defeat the purpose of the death shots a little?
by doug*platypus
2/1/2012 9:19:55 AM
Ran this against a Nom Bomb squad that included Cad Bane and the Fire Breather in the Hawera Regional 1/2/2012, winning 112-29. The Jedi Diplomat played havoc with my opponent's Workers, and Salacious was worth his weight in spice.
by doug*platypus
1/21/2012 9:18:32 PM (Updated: 2/1/2012 9:16:33 AM)
Variation on my Carth O'Nasty squad designed to counter Nom Bombs. Damage output with ABM: Atton 2x40 + Jedi Diplomat 2x30 + Carth 2x40 (Cunning) + Carth 50+40 (Cunning, Senator) + Klatooinian 30 (Blast Cannon, not including Splash) = 340. If out-activated, or triple door control not necessary, change Reinforcements to Salacious, 4xBrutes, Uggie (would increase to 17 activations).
by saber1
2/1/2012 6:04:47 AM
With Exar shadowing Atton, he can Rage every round. Assuming he also uses Drain Force that would allow DB to grip twice on his own plus however many FPs Exar jacks from enemies. Might only be 3 grips but could be more.
by jak
2/1/2012 1:40:07 AM
V.Monn=capt ordo
by Dead horse
2/1/2012 12:38:01 AM
That's a great suggestion, sorry I didn't notice it for almost a month.
by saber1
1/31/2012 6:34:50 PM
I'm assuming Exar is haunting Bandon, if not expending Exar's FPs only gains the one use of FG2. If your basing the skirmish on a three round limit, then that would be an accurate statement. A creative squad & I like the swap in thought; my concern as is with most Sith squads is the inherent lack of tempo control. Wherein a player is able to get Atton into a position where he is not left dangling for a Lord Vader, Mara Jedi or new Galen demolition derby.
by jak
1/31/2012 6:08:28 PM
Except that in epic format there is a 3 commander limit and you have more than 3
by Hinkbert
1/12/2012 9:15:12 PM (Updated: 1/30/2012 1:33:25 AM)
You may be right @Zak. Arica would chew up a lot of these guys. This squad lends itself to some bunching. Imagine Roron Corrob force repulsing a bunch of these guys? You'd have to kill 5 or more of them to trade up in points, though. It's also Revan, Slum Lord's mission to run 20 squares up on the commanders and swap in some death. I'm thinking Maul or Khan. Here's a question, if you were using the Vong against this squad, which CE would you steal? (I bow to TheHutts' knowledge, post edited.)
by DARPH NADER
1/29/2012 6:43:29 PM
A different take on some of the other squads that have been posted. Still love that particular little green fella ;-)
by Jneels
1/27/2012 11:12:54 PM
How did you envision using Leia and 2-1B? For this kind of squad, it seems as if they are not being fully utilized. Something like R2-D2 with Extended Sensor, Princess Leia, Hoth Commander, and 3 more Mouse Droids would give you three more activations, a chance to bring back any unfortunate commandos, another angle for Recon, and It's a Trap.
by Weeks
1/27/2012 9:52:12 PM
Mur Tuuk lets you rip up fools that let you setup your three twins to open a round. VS OR you bring in a czerka and a R7. With those 2 you out override them and keep twinning with your A-series at the top of the round and hitting for 30 late with 86's.
by StarKiller97
1/27/2012 2:40:00 AM
I would suggest removing Han for an A-series assassin droid
by captaingig
1/26/2012 11:51:13 PM
I do get a 7 pt Gambit piece with this setup. I wanted to leave the option open for the 10 mousies. I probably should drop wicket for the 4 mice shouldn't I?
by Dr Daman
1/26/2012 7:58:31 PM (Updated: 1/26/2012 8:24:40 PM)
Happy Birthday! He he, I have this in my private squad list - it's pretty similar: --Celeste and Weir-- 51 Celeste Morne 32 Thrawn (Mitth'raw'nuruodo) 28 General Weir 27 Lobot 22 Imperial Governor Tarkin 16 Admiral Gilad Pellaeon 8 Mas Amedda 4 Gran Raider 6 Rodian Brute x2 6 Ugnaught Demolitionist x2 (200pts. 12 activations)
by jak
1/26/2012 3:31:33 PM
strider can move 12,then do 50 dmg w/melee reach 2! ouch.....quit it
by DARPH NADER
1/26/2012 2:15:15 AM
Good. Now Jarael and I can spend more time alone together.
by StevenO
1/26/2012 12:19:15 AM
It is a small squad but with 3 VR and 4 Rs dating back to Rebel Storm I'm afraid only a die hard collector (which I am not) could construct this squad as listed. Lando may be the hard one as Boushh could be used instead of Leia, while a number of Lukes, Hans, or Chewies could work.
by StevenO
1/25/2012 6:25:48 PM
Seems like it would be a really fun game to play out, if only I had all the characters =/
by captaingig
1/25/2012 4:29:28 PM
Given the nature of your reinforcements, I am curious as to why you have Gha Nachkt in the squad when he does not even save half of his cost in droid savings.
by jak
1/25/2012 3:57:35 PM
soldiers gain:deceptive,it's a trap,sniper,squad assault, +3 def, & recon. They'll still die pretty quick :~(
by captaingig
1/25/2012 3:54:14 PM
Gig-a-ty!
by jak
1/25/2012 3:57:02 AM
Nice! But do you need Mas in this squad? All the CEs have unlimited range. Maybe drop him and an ug for two Spaartis, who could shoot with opportunist bonus (plus rookie bonus).
by jak
1/25/2012 2:20:35 AM
This looks like fun...I wish I had this many Raks. But what's with the Strider? I might suggest mousies to assist with the activations and to spread the FPs. Dropping the Mutant for Gha perhaps?
by Aseric
1/24/2012 11:14:48 PM
At the cost of an Ewok plus "It's a Trap" and Recon you could down grade R2 to his basic version and replace the two Ewoks with Wicket.
by Sithborg
1/24/2012 5:08:22 AM
The thing is, you sort of need the 2 Acolytes. Repulse 3 is a decent area, but not the best. You need the 2 Repulses to clear activations/weaken threats enough for Maul and Revan to finish up. I would love to use Kaan, but the main problem is, Thought Bomb only kills living, and Mice walls are the big problem. Extra FPs for Maul is nice, but I prefer to leave my Reinforcement options open, rather than being locked down to Mice
by DARPH NADER
1/24/2012 2:13:50 AM
You love that Farce Stun, don't you?
by greentime
1/24/2012 1:54:18 AM
Red Squadron aces and Dash can sprint 16 squares to jack some poor fool up, while Han and the Green Squadron rookies clear the way with grenades and furious assault. Just do the opposite of what you usually do with Rebels and it should work out OK.
by Sthlrd2
1/23/2012 6:10:05 PM
Yah I'm glad someone got it.
by jak
1/23/2012 4:38:38 PM
let the lil' beasties gain some FPs before sending them to slaughter & infect the enemy
by Sthlrd2
1/23/2012 3:51:24 PM
mmm...the song by Poison?
by greentime
1/23/2012 3:51:54 AM
Undeniably different!
by Sithborg
1/23/2012 3:20:00 AM
I Had a very similar squad but with sidogram and other filler in place of one acolyte. I was using sidogram for lobot and brutes and uggies getting that extra movement and so I can still use force cloak with maul if need be and for extra movement or reroll a shot with the acolyte while I'm trying to set up the repulse.
by brigongin
1/22/2012 5:52:50 AM
I would take out the fire breather for nen yim and more activations maybe upgrade your warriors to elite or high bred. Upgrading your lobot is a good bet also.
by michaeltaylor
1/22/2012 5:43:17 AM
And none of these figs have savage. What are you trying to get at?
by Darth_Jim
1/22/2012 12:28:05 AM
Just make sure you don't hose your Alchemy by positioning Pellaeon like a moron. Love Wookiee thugs in an Imperial squad, too.
by Darth_Jim
1/21/2012 5:06:05 AM
It's a mean squad, and the customization it offers is insane!