Special Abilities
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Unique
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Cyborg (Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects)
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Agile (This character can move 2 extra squares at the end of his turn)
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Acrobatic (Ignores enemy characters when moving)
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Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
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Thumb (+10 damage against 1 adjacent enemy without Thumbs.)
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Red Droid Toe (At the start of the skirmish, choose an ability on one Droid ally. For the rest of the skirmish this character's right hand gains the chosen ability.)
Force Powers
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Force 3
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Force Push 3 (Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller)
Commander Effect
Allies gain Thumb.
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