Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Cloaked (If this character has cover, he cannot be targeted by nonadjacent enemies)
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Master Tactician (You automatically choose who goes first except on a roll of 1)
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Juyo Style Mastery (Scores a critical hit on an attack roll of natural 17, 18, 19, or 20. Whenever this character scores a critical hit, make a save of 11; on a success, this character can make 1 immediate extra attack.)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Sith Rage (Force 1: +10 Damage on all attacks this turn)
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Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
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Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Force Dominate (Force 2, replace attacks: sight; Target living character takes an immediate turn under your control, which does not count as an activation for the round; save 11. The target character cannot move this turn.)
Commander Effect
Followers named Emperor's Shadow Guard gain Jedi Hunter and Twin Attack. Whenever an ally within 6 squares would defeat an adjacent enemy with a melee attack, that character may immediately move up to 2 square without provoking attacks of opportunity.
5/20/2025 10:22:28 AM (Updated: 5/20/2025 10:22:47 AM)