Special Abilities
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Unique
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Quadruple Attack (On his turn, this character can make 3 extra attacks instead of moving)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Extra Attack (On his turn, this character can make 1 cumulative extra attack instead of moving)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Speed 16 (Can move up to 16 squares and attack, or 32 squares without attacking)
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Opportunist +20 (+4 Attack and +20 Damage against an enemy who has activated this round)
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Cunning Attack +20 (+4 Attack and +20 Damage against an enemy who has not activated this round)
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Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
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Force Attuned (Once per turn on his turn, this character may use a Force Power that replaces attacks or turn, without replacing attacks or turn)
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Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated)
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Presumed Dead (The first time this character’s Hit Points are reduced to half or less, he may immediately return to his squad’s setup area with his original Hit Points)
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Invisibility (Cannot be targeted by nonadjacent enemies)
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I Cannot Interfere (Cannot benefit from Light Spirit or gain Force powers from other characters)
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Djem So Style Mastery (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker with +10 Damage.)
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Soresu Style Mastery (When hit by an attack, this character takes no damage with a save of 11)
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Makashi Style Mastery (When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character.)
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Ataru Style Mastery (+4 Attack and Twin Attack if exactly 1 enemy is within 6 squares)
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Juyo Style Mastery (Scores a critical hit on an attack roll of natural 17, 18, 19, or 20. Whenever this character scores a critical hit, make a save of 11; on a success, this character can make 1 immediate extra attack.)
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Niman Style Mastery (+4 Attack and +4 Defense while this character has more than half Hit Points remaining)
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Vaapad Style Mastery (Scores a critical hit on an attack roll of natural 17, 18, 19, or 20 and does triple damage instead of double on a critical hit)
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Shien Style Mastery (When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11)
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Shii-Cho Style Mastery (+4 Attack, +4 Defense and +4 to saves when 3 or more enemies are within 6 squares)
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Dun Moch Style Mastery (On this character's turn, adjacent enemies get -4 to saves and cannot use special abilities or Force powers to attack him)
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Jar'Kai Style Mastery (If his first attack on his turn hits, this character can make an immediate attack with +10 Damage)
Force Powers
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Force 10
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Force Renewal 4
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Master of the Force 3 (May spend Force points up to 3 times in a single turn)
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Force Spirit 12 (If this character is defeated, immediately add 12 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish)
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Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)
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Force Absorb (Force 2: Cancel a Force power used by an adjacent character)
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Serenity (Replaces turn: This character gains 6 Force points)
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Overwhelming Force (Force 1: This character's attacks cannot be prevented or redirected this turn)
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Use the Force (Force 3: This character's next attack roll counts as a natural 20)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Commander Effect
Allies get +20 attack, +20 defense, +20 damage, and cannot be targeted by nonadjacent enemies.
The creator
6/9/2025 10:37:52 PM
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