Special Abilities
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Unique
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Bad Reputation
(This character ignores the restriction of Mercenary while an ally with a Force rating is within 6 squares)
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Blast Cannon
(+10 Damage against targets within 6 squares)
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Difficult Target +2
(+2 Defense against nonadjacent enemies)
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Dodge
(When hit by a nonmelee attack, this character takes no damage with a save of 11)
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Intuition
(Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
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Mercenary
(This character can move only if he cannot make an attack from his starting space)
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Specialization
(Allies without Melee Attack and with a printed Damage rating greater than 0 gain Close-Quarters Fighting. Ignore this ability if any ally counts as having the same name as another ally)
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Teräs Käsi Style
(Whenever this character takes damage from a melee attack, reduce the damage dealt by 10)
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That's Not How The Force Works
(Characters without a Force rating cannot gain or spend Force points)
This 'Force' is nothing more than a myth perpetuated as an excuse to retain power,