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Set / Faction Set / Faction Character

Republic Qui-Gon Jinn, Force Spirit 16 
Counts As: Qui-Gon Jinn
Hit Points: --
Defense: --
Attack: --
Damage: --
Rarity: Very Rare
Base: Medium
Gender: Male
Qui-Gon Jinn, Force Spirit

Special Abilities

  • Unique
  • Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking)
  • Light Spirit (Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Force Renewal 1 and Mettle while within 4 squares of this character. This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks.)

Force Powers

  • Force 4
  • Sense the Future (Force 2: Once per round, after initiative is determined, you may exchange your initiative check with your opponent's initiative check)

Commander Effect

Whenever a Unique follower with a Force rating is defeated by an enemy, a Unique follower with a Force rating within 6 squares get the defeated character's remaining Force points.

Average Rating: 8.96 (23)
Synergy Providers ()
Synergy Receivers ()


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