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Set / Faction Set / Faction Character

Imperial Grand Admiral Thrawn 37 
Counts As: Thrawn
Hit Points: 80
Defense: 18
Attack: 12
Damage: 10
Rarity: Very Rare
Base: Medium
Gender: Male
Years: 8 ABY - 9 ABY
Grand Admiral Thrawn

Special Abilities

  • Unique
  • Master Tactician (You automatically choose who goes first except on a roll of 1)
  • Ysalamiri (Characters within 6 squares cannot spend Force points. This character and characters within 6 squares gain Force Immunity.)

Commander Effect

Non-Unique followers within 6 squares get +3 Attack and +3 Defense. At the end of this character's turn, 2 allies within 6 squares of this character who are the same size may switch positions.

The only nonhuman awarded this Imperial command, Thrawn uses military genius and Force-inhibiting ysalamiri to battle the New Republic.

Average Rating: 8.88 (276)
Synergy Providers ()
Synergy Receivers ()


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