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More addictive than death sticks.

Hit Points: 160
Defense: 21
Attack: 11
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: pegolego
Created: 12/18/2013
Updated: 1/17/2015
Sets: Power of the Force

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
  • Jedi Hatred +10 (+10 Damage against enemies with Force ratings)
  • Mettle (If this character spends 1 Force point to reroll, add +4 to the result)
  • Niman Style Mastery (+4 Attack and +4 Defense while this character has more than half Hit Points remaining)
  • Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)

Force Powers

  • Force 2
  • Force Renewal 2 (This character gets 2 Force points each time he activates)
  • Master of the Force 2 (May spend Force points up to 2 times in a single turn)
  • Dispassionate Killer (Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11. If the save fails, this character is immediately defeated.)
  • Force Lightning 5 (Force 5, replaces turn: range 6; 60 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 16)
  • Overwhelming Force 2 (Force 2: This character's attacks can't be prevented or redirected this turn, and special abilities that trigger as a result of being hit by an attack are suppressed. Ignore bonuses to Defense when determining whether the attack hit.)

Commander Effect

Allies with a Force rating gain Double Attack; Non-Unique allies with a Force rating gain Mettle

"I have been through death and conquered it. I have returned with my power multiplied. The dark side of the Force lives and manifests itself through me!" ―Darth Krayt

Average Rating: 9.00 (1)
pegolego
12/18/2013 1:22:24 AM

I wanted to give him a CE for non-unique sith to spend his force (to represent him being head of the One Sith), but this card is already QUITE full lol. I know it seems kind of lazy using the first quote from Wook as his flavor text, but I mean, I read that and said "this guy is going in my Power of the Force set, and this is why!" and I just had to. Anyway: JH+10 obviously represents his hatred for jedi (specifically Aurra or Cade), Avoid Defeat is there because of how he was so powerful that he could save himself from death (after constantly trying to find a way to I might add)...
saber1
12/18/2013 1:22:35 AM

Avoid Defeat is a good choice and one I am considering. Beefy stats for the first 70 HP and some very strong Force powers. DK and OF I'm not sold on, but they aren't deal-breakers either.
pegolego
12/18/2013 1:24:57 AM

and Mettle and MotF with it (and especially with Dispassionate) I think could be a fun mechanic, without going for the over-the top Escape Death. He was adept at Force Rage, but I forwent the use of it as he already has Dispassionate, which fits that and several other aspects of his character (his hatred, for example) well. He mastered Niman in his later years as Krayt, but ALSO was originally a master of Jar'Kai, thus Overwhelming Force (you can't block a lightsaber that's not there and then is very easily lol). He had AMAZING abilities with Force Lightning, so that's there.
pegolego
12/18/2013 1:25:38 AM

Thanks for the comment saber1 :). The second comment (I just finished typing it, and then saw yours) might help clear up my thoughts behind the presence of DK and OF :)
pegolego
12/18/2013 1:27:48 AM

Also, just remembered to add a name! Lol, I might not keep this one, but it's not a bad choice atm. Also, this guy had SOOO MANY abilities and force powers, it's hard to choose what to represent (plus I really think he would've been good with a CE, but it was a wordy one, so I removed it for a potential other version in the future), so I had to think of creative methods of making him work how I wanted, and still represent many aspects at once when possible...
racanelli89
3/11/2014 6:25:53 AM

His cost seems really high for his abilities... You almost have to take commanders to make him worth playing, but at 86 points he should be good enough on his own. He's doing a max 60 damage a turn by himself unless you use Dispassionate Killer, which you would never use until he was almost dead anyway because you can't risk sacrificing an 86 point piece on 2 bad rolls. I dunno... Strong piece, and his cost is probably accurate, but because of his cost, I think he would be unplayable.
pegolego
3/11/2014 2:22:15 PM

Thanks for the comment! It's been awhile since I made this one, but I believe I was trying to avoid obsoleting the original Krayt, but then, that one does have a sweet CE, and this one has nothing of the sort, and no defensive abilities either... I'll lower it.
pegolego
10/27/2014 2:34:57 PM (Updated: 10/27/2014 2:36:02 PM)

Replaced OWF with OWF2. He can do 120 unavoidable to an enemy with a Force rating, on the move, with Bandon. Lightning is all he has to deal damage to multiple targets, though. Perhaps a bit overcost, as such, if not for the combination of MotF 2, Avoid Defeat and Mettle with Recruits available.
pegolego
1/17/2015 6:10:24 AM

Update! Double Attack, cost bump and a CE. Can deal 200 (if he needs that much lol) unavoidable to a Force user, but on the other hand, Cad Bane can drop this sucker in two turns from range, unassisted.
darthwhovian
1/19/2015 5:27:34 AM

Yup! F-ing shooters! Seriously though, looks very good now, a 9 for sure!
pegolego
1/19/2015 2:55:58 PM

Thanks, dw :D
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