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Bloo or Bloo not, there is no try.

Hit Points: 150
Defense: 22
Attack: 17
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: poppins88
Created: 1/21/2014
Updated: 2/22/2014
Sets: Compilation Onepoppins88's CCC Entries

Special Abilities

  • Unique; Melee Attack; Quadruple Attack
  • Affinity (Characters whose names contain Gantoris or Kyp Durron may be in your squad regardless of faction.)
  • Dark Master (At the start of the skirmish, choose a Unique allied character. That character may spend this character's Force points as if they were its own.)
  • Rapport (Allies whose names contain Gantoris, Kyp Durron, or Ulic Qel-Droma cost 5 less when in the same squad as this character.)
  • Parry (When hit by a melee attack, this character takes no damage with a save of 11)

Force Powers

  • Force 2; Force Renewal 2; Master of the Force 2
  • Leaping Assault (Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn.)
  • Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
  • Sith Alchemy 4 (Sith Mutant) (Force 4, replaces attacks: Target living Medium or smaller enemy with 40 Hit Points or less remaining within 6 squares is defeated. You can immediately add a character whose name contains Sith Mutant to your squad. The new character sets up in the square that enemy formerly occupied.)

Commander Effect

An ally named Ulic Qel-Droma gains Twin Attack. An ally named Gantoris gains Self-Destruct Sequence 30. An ally named Kyp Durron starts the skirmish with +2 Force.

"I was the greatest Dark Lord of the Sith. I am Exar Kun." ―Exar Kun, to Kyp Durron

Average Rating: --
poppins88
1/21/2014 11:13:52 PM (Updated: 2/7/2014 1:33:54 AM)

My (old) entry for CCC. Obviously, there's a lot going on here and cost adjustment may be needed. Massassi Sacrifice was based on Mon Mothma's [Bothan Sacrifice] ability and represents how he treated them as expendable. EDIT: Updated based on Competition Feedback.
saber1
1/21/2014 11:15:55 PM

Great use of Affinity! I would drop TE as its a signature power for the original, but that's just me.
poppins88
1/21/2014 11:19:24 PM

Dropping TE is a reasonable suggestion. Since I liked that it let him make all his attacks, I replaced it with Leaping Assault.
saber1
1/21/2014 11:23:21 PM

Yeah, LA is the direction I took as well. He had some good levitation/flight ability according to the wook so I figured I'd go with it.
poppins88
1/21/2014 11:24:30 PM

I decided to rework him a little as a BHC piece as he already seemed near that power level.
saber1
1/21/2014 11:32:12 PM

Looks like a solid BHC piece. Loyal Apprentices is a nice touch.
Deathwielded
1/22/2014 12:11:43 AM

I like Massassi Sacrifice (alot) I personally don't think the Affinity should work that way, but I have to say Kyp would be cool in a Sith squad. I like everything he has, though I would like it better if he had less text. The CE is interesting, but probably won't get any use considering the amout of points involved.
saber1
1/22/2014 12:17:04 AM

Good point on the CE.
poppins88
1/22/2014 12:55:18 AM (Updated: 1/22/2014 12:57:45 AM)

True, the CE may not be all that useful in a typical skirmish. It mainly keeps him from being a follower, which is good as powerful this rendition of Kun is. I could have made it a savage CE, but I wanted him to be different from the COTF Kun. @Deathwielded - I understand what you're saying about how the affinity would work, but I don't really feel like a different version of Spirit Kun (who by rights should have that affinity) would be played and this guy with Sith Essence does sort of encompass a spirit Kun. I also did what I could to reduce text by grouping common abilities.
poppins88
1/22/2014 1:15:19 AM (Updated: 1/22/2014 1:17:18 AM)

I added bits to the CE to give some flavor to Gantoris and Kyp's interactions with Kun. Self-Destruct Sequence for Gantoris to show how Kun blew him up from the inside when he stopped cooperating with Kun and +2 Force for Kyp since he helped amplify Kyp's Force Abilities. Still might not be that useful, but that's all I got.
saber1
1/22/2014 1:56:48 AM

Agreed, Ghosty Exar should have had affinity for Kyp when he was released. Gantoris wasn't yet released by a smidge of foresight might have been employed.
donnyrides
1/22/2014 3:13:45 PM

You certainly get your points worth here. I think SA4 is a bit odd since the enemy doesn't get a chance to save out of it. I'd be really PO'd if it came down to end game and it was my amazing beatstick vs this kun and he won init and just turned me into a mutant. Maybe a save 11 could help this. Like I said. You get your 100 points worth. Very fun piece.
poppins88
1/22/2014 10:42:33 PM (Updated: 1/22/2014 10:42:45 PM)

You're not wrong about Sith Alchemy 4, but it's not my ability. I just took the V-Set Sith Alchemy 4 and substituted Sith Mutants for Rakghouls. I think it's alright in this case simply because Kun can easily lay 40 damage on most pieces given Quad with Leaping Assault. Appreciate the feedback, though!
poppins88
1/22/2014 10:44:30 PM (Updated: 1/22/2014 10:45:22 PM)

I altered the name to something a bit more fitting. Versions of Maul and Vader are called Champion of the Sith, which I liked better than Fallen Jedi.
poppins88
2/22/2014 7:12:30 PM

I decided to split him into two pieces because this one was too stacked with abilities. This one focuses on his Sith power and his teaching of his three primary apprentices, while the other, Exar Kun, Sith Overlord, focuses on his corruption of many Jedi.
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