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Is in command now.

Hit Points: 100
Defense: 20
Attack: 12
Damage: 20
Rarity: Rare
Base: Medium
Gender: Male
Creator: donnyrides
Created: 12/21/2016
Updated: 6/6/2017

Special Abilities

  • Unique
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Rampage (Replaces turn: Make a single attack against each legal target, other characters do not provide cover for these attacks.)
  • Single-Shot Blaster (This character cannot gain Twin Attack)
  • Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
  • Protective +10 (+10 Damage while a wounded ally whose name contains Chirrut Imwe is within 6 squares)
  • Synergy (+2 Attack and +2 Defense while an allied character whose name contains Chirrut Imwe is within 6 squares)
  • Imwe Loyalty (When a character whose name contains Chirrut Imwe is defeated, this character gains Force 1 and may make an immediate attack.)

Sorry CCC, I've made changes on 6/6/17 after reading the monster Baze forum thread. - RM triple, crit19, adv rolling, cost 49 to 35

Average Rating: --
donnyrides
12/21/2016 2:34:19 PM (Updated: 12/21/2016 2:35:12 PM)

I think I got everything. Huge gun, Check. Major connection to Imwe, Check. Took about 4 shots and kept going, DR10, Check. Displaying how he always seems to shoot enemies after they have attacked, Check. Rolling Fire because it's awesome and makes him different than any other Rebel piece, Check ;)
donnyrides
1/4/2017 2:51:51 PM (Updated: 1/4/2017 2:52:41 PM)

feedback..anybody?? Synergy with http://www.bloomilk.com/Custom/27173/chirrut-imwe--rebel-freedom-fighter
jen'ari
1/4/2017 4:25:32 PM

I do not quite understand deceptive. But I love Imwe Loyalty and DR 10 on him. Can you call Elite Rolling Fire something else? I just always picture someone shooting rolling behind something and shooting again. He is more of a walk at you type guy. I think a 24 defense in plain sight is too high, 28 in cover. Maybe make the Synergy +2 +2? but than again he is 49.. (44 if with Imwe) but I think we can find something else to give him. Right now he is potentially dropping 120 dmg with a 16 attk, pretty impressive on its own.
jen'ari
1/4/2017 4:25:35 PM

I am not a fan of more than 30 damage a hit unless it is really really warranted (Bane, huge monster's, etc.) I think instead of giving him more damage when Imwe is wounded you should think about something else like extra attack or something. If he stays at 16 atk than he has a high chance of hitting. When Imwe was surrounded Baze blasted like 5 guys in a matter of a second. was pretty cool and something I did not fully design for, but I do not know how many shooter feats are better than that.
donnyrides
1/4/2017 7:17:03 PM

made a few edits. Replaced Deceptive with Deadly Attack. dropped Synergy 4 to Synergy 2. renamed Elite rolling fire to Advanced Rolling Fire to stay consistent with other enhanced ability naming. Rolling fire is save 11, my advanced version is save 6. For 49 points (with Imwe he's 44), he had better be a bad ace. With deceptive he would have rolled through entire squads with Adv.Rolling Fire. We have all played enough to know that staying within 6 isn't always easy so I feel good about my synergy and protective 10.
jen'ari
1/5/2017 3:44:10 AM

I really like advanced better, I like the DR 10, and I will just imagine him walking instead of rolling to get the effect I think it represents. I really like this piece. I think that deadly attack adds something special with the hopefully extra attacks he gets. Also getting that force point with ARF could be the difference in a late game shot or not.
donnyrides
6/5/2017 3:30:02 PM

After looking my version over, I feel like I should remove rolling fire and add something that says if he DOESN'T move he can attack every legal target, then add sniper and drop to 36 points.
Deaths_Baine
6/5/2017 3:41:41 PM

^^^ good call
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