Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Defender (When an ally with a Force rating and Melee Attack within 2 squares is hit by an attack from a nonadjacent enemy, this character prevents the damage with a save of 11)
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Turn to the Light Side (Replaces attacks: range 6; target enemy with a Force rating loses 2 force points. The target can choose to negate this effect and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish.)
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Master (At the start of the skirmish, choose a Unique allied character with a Force rating. That character may spend this character's Force points as if they were its own.)
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Affinity (May be in a Rebel squad)
Force Powers
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Force 3
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Force Renewal 3 (This character gets 3 Force points each time he activates)
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Force Shield (Force 4, replaces turn: For the rest of the skirmish, this character gains the following Force ability: Whenever this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10. Characters with Force Immunity ignore this ability.)
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Levitation 6 (Force 6, replaces attacks: Move any 1 character within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity.)
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Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
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Master of the Force 3 (May spend Force points up to 3 times in a single turn)
“A Jedi uses the Force for knowledge and defense, never for attack."
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3/29/2017 5:35:12 PM (Updated: 3/29/2017 5:37:28 PM)
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3/29/2017 10:03:33 PM (Updated: 3/29/2017 10:04:26 PM)
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4/2/2017 1:00:38 AM