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Boring conversation anyway.

Hit Points: 200
Defense: 9
Attack: 13
Damage: 30
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: blemelisk
Created: 4/28/2017
Updated: 4/30/2017

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Wookiee
  • Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
  • Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
  • Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)
  • Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
  • Savage (This character must end his move next to an enemy if he can and does not benefit from commander effects)
  • Flurry Attack (Whenever this character scores a critical hit, he can make 1 immediate extra attack)
  • Mighty Swing (On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies)
  • Vicious Attack (Triple damage instead of double on a critical hit)
  • Rolling Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, he can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity)
  • Overwhelming Power (Damage from this character's attacks cannot be prevented or redirected)
  • Distraction (Suppresses adjacent enemy commander effects)
  • Indiscriminate (When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected.)
  • Intimidation (Living non-Unique enemies within 6 squares get -2 Attack and -2 Defense. Living allies within 6 squares get +2 Attack and +2 Defense.)
  • Demolish (Ignores Damage Reduction of adjacent targets)
  • Charging Assault +20 (Replaces turn: Can move up to double speed, then make an attack at +20 Damage against an adjacent enemy)
  • Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
  • Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)

"Let him have it. It’s not wise to upset a Wookiee." -Han Solo

Average Rating: --
blemelisk
4/28/2017 10:33:54 PM

This is my vision of Chewbacca going berserk. I am completely open to comments and suggestions.
SithBot
4/29/2017 1:03:15 AM

well the first thing I will say is that he can move up to 16 squares and possibly hit someone for 100 damage in one attack... if it happens to be a 19 or 20 he deals 160 damage in one attack that can't be prevented, redirected, etc. He can also get up to a 25 attack rating. Moving 8 he can attack three times with cunning, momentum, and assassin to drop 210 damage at that 25 attack rating with no way of redirecting or preventing.
blemelisk
4/29/2017 2:12:32 AM

That is with him not being subject to commander affects yes? The idea for him is not to be a glass cannon, but to be a wrecking ball that comes in and does a heck of a lot of damage but WILL die out due to his low defence/lack of defence abilities. his HP is the only thing keeping in alive. He comes in and takes out a WHOLE lot of stuff before he dies. BTW the my cost was a very rough (likely very poor) estimate. This is my 2nd custom (first for public, Ill be posting my 1st some other time.)
saber1
4/29/2017 2:59:05 AM (Updated: 4/29/2017 3:02:03 AM)

Wow, that's a boatload of abilities. I'd streamline him a bit. First, I'd drop the Force points. A Force rating barely makes sense for Han if you buy the whole "luck is the Force" argument. Second, drop either DoF or Intimidation. There is overlap between the two that isn't necessary. Third, trim the damage modifiers. I'd lose Assassin (doesn't fit Chewie) and Bloodthirsty. In their place, make Momentum +20. Once moving he is like a freight train so this makes sense.
saber1
4/29/2017 3:04:47 AM (Updated: 4/29/2017 3:07:22 AM)

With Cunning +20 he can drop 210 damage on the move so I'd lose Cunning or at least reduce it to the standard Cunning. I think that will max him at 180 damage on the move with my suggested changes. I might even drop charging assault. Bump his Def up so he might at least avoid getting hit by an ugnaught. Oh, yeah, don't forget that second "e" in wookiee. 😀
Kamikaze13
4/29/2017 3:41:43 AM

Even 180 damage is iffy with Overwhelming Power, but it might be okay.
spryguy1981
4/29/2017 4:10:09 AM

160 should be absolute max damage on an epic. Mara is the only one who does 160 without support. The rest typically use support for 160. Savage helps to offset some, but i would drop Assassin, Mighty Swing, and make it Cunning +10. I would also change Overwhelming power to Never upset a wookiee.
blemelisk
4/30/2017 4:02:15 AM

Ok, I have made a number of changes, what do you think? please also confer on the point value.
Kamikaze13
4/30/2017 9:06:42 PM

With those changes I think it's pretty good.
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