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Is the war paint on Felucian Rancors.

Hit Points: 150
Defense: 16
Attack: 8
Damage: 20
Rarity: Rare
Base: Huge
Gender: It
Creator: blemelisk
Created: 5/11/2017
Updated: 6/1/2017

Special Abilities

  • Rigid (Can't squeeze)
  • Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
  • Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
  • Machinery (Industrial Repair removes damage from this character)
  • Double Attack (On its turn, this character can make 1 extra attack instead of moving)
  • Splash 10 (If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11.)
  • Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
  • Shields 1 (When this character takes damage, it reduces the damage dealt by 10 with a save of 11)
  • Missiles 40 (Replaces attacks: sight; 40 damage to target and to each character adjacent to that target; save 11)
  • Main Cannons (Replaces attacks: Make two (2) attacks against one (1) target at +8 attack, 40 damage, ignores damage reduction. This ability cant be used with Twin or any other extra attacks.)
  • Pilot Station (This vehicle can not activate on its own. Choose one medium or smaller character adjacent to this vehicle. Remove said character from play and it is considered inside this vehicle. This vehicle can now activate and use abilities as normal If the Character has Pilot, this vehicle gains: + 2 Defense and Speed 8. If this vehicle is destroyed, the piloting character is automatically defeated, save 16.)
  • Gunnery Station (This vehicle can not activate on its own. Choose one medium or smaller character adjacent to this vehicle. Remove said character from play and it is considered inside this vehicle. This vehicle can now activate and use abilities, but can not move unless it has a character in the Pilot Station. If the Character has Gunner, this vehicle gains: + 4 Attack (including special abilities with attack) and Greater Mobile Attack. If this vehicle is destroyed, the Gunnery character is automatically defeated, save 11.)
  • Vehicle (This character is considered an inanimate vehicle (non-living, non-droid) that can not activate on its own. Deploy the vehicle as normal. It can start the skirmish with the Pilot Station and/or Gunnery Station occupied. It is not subject to commander affects unless those affects specifically affect Pilots and/or Gunners. Characters inside this vehicle can not be targeted. The pilot and gunner can leave the vehicle at any time but doing so activates the vehicle. Place said characters adjacent to the vehicle. When the vehicle activates with a pilot and/or gunner inside, both characters and the vehicle are considered activated, but only counts as 1 activation for activation limits per turn.)
Average Rating: 9.00 (1)
blemelisk
5/11/2017 3:54:32 AM

Not sure of cost yet. Could use help for that. This, being a tank can be an inanimate vehicle on the battlefield. Thus needs to be piloted/gunned. It should very much be a threat to any other vehicle on the battlefield including the AT-AT. Please....comment away.
kobayashimaru
5/11/2017 4:08:09 AM

it's an interesting approach to vehicles. I prefer staggered activation on vehicles, and that modular elongated statcard (preferably made from several regular statcards together). having a cost in the mid 50s would be fair, considering it needs a pilot and another trooper (~+20pts), that makes its effective cost only 2 points more than an NR99 tank or spider droid etc...
AlexTheGreat
5/13/2017 4:59:22 PM

I'd say more than 50 pts, but it's a great idea! I can say it's a missing piece!
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