Special Abilities
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Unique
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Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.)
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Object (Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover.)
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The Stones Gathered (Add 10 points to this character's cost for every "Stone" Special Ability you want to apply to this character.)
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Power Of A God (During setup, assign this character to another character you control. That character can use this character's Special Abilties in addition to their own. When the assigned character is KO'ed remove this character as well.)
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Power Of The Stones (During the assigned character's turn before beginning movement, that character can only apply the effects of up to 2 "Stone" Special Abilities that last until that character's next turn unless the Special Ability states otherwise.)
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Ultimate Godhood Obtained (After 6 turns the assigned character can use all applied "Stone" Special Abilties.)
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Power Stone (When attacking another character add +6 to the assigned character's attack and add +6 to their defense when defending until the end of the attack. While this ability is active after movement all enemy characters within 5 squares of the assigned character takes 20 damage.)
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Space Stone (Assigned character ignores difficult terrain, can walk through locked doors, and gains "Speed 8" until their next turn. Assigned character cannot end their movement on a difficult terrain, door, or abyss space.)
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Reality Stone (The assigned character takes no damage while this ability is active. Once per turn you can select 1 enemy character within 6 squares of the assigned character. That character gains "Object" and "Emplacement" while this ability is active.)
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Soul Stone (When the assigned character deals damage they heal 10 HP and if they KO the defending character they instead heal 20 HP. Ememy characters do not have cover while this ability is active. If the assigned character defeats another character while this ability is active then the assigned character gains the defeated character's Special Abilities and can use them when this ability is activated. This ability stacks.)
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Time Stone (Twice per attack you may reroll 1 d20 or force your opponent to reroll.)
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Mind Stone (Select up to 2 characters who are within 4 squares of the assigned character and roll a d20 for each. On a result of 12 - 16 the targeted character(s) join your squad until the end of your turn. You must activate this before the assigned character begins movement.)
"Fun isn't something one considers when balancing the universe but this? This does put a smile on my face." - Thanos
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5/21/2018 8:59:49 PM
6/8/2018 1:43:18 PM (Updated: 6/8/2018 1:46:10 PM)