RegisterDonate Login

The possibility of successfully navigating this site is approximately 3,720 to one.

Hit Points: 160
Defense: 22
Attack: 16
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: NoffyD
Created: 11/12/2024
Updated: 5/7/2025

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Melee Duelist (+4 Defense when attacked by an adjacent enemy)
  • Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
  • Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
  • Jar'Kai Style Mastery (If his first attack on his turn hits, this character can make an immediate attack with +10 Damage)
  • Distraction (Suppresses adjacent enemy commander effects)
  • Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
  • Soresu Style Mastery (When hit by an attack, this character takes no damage with a save of 11)
  • Sith Reflexes (Once per turn, when damaged by an attack from an enemy, this character may immediately use a replaces attacks Force Power)

Force Powers

  • Force 2
  • Force Renewal 2 (This character gets 2 Force points each time he activates)
  • Master of the Force 2 (May spend Force points up to 2 times in a single turn)
  • Sith Rage (Force 1: +10 Damage on all attacks this turn)
  • Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)
  • Teleport (Force 1, replaces attacks: Place this character into an unoccupied square within 4 squares. After changing positon, he may make 1 attack.)
  • Lightsaber Throw 2 (Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target.)
  • Dark Force Spirit 1 (If this character is defeated, each enemy character with a Force rating loses 1 Force point each time it activates for the rest of the skirmish)

Commander Effect

At the start of the skirmish choose one Sith ally, that character gains distraction for the rest of the skirmish. br /br /Sith allies get +10 damage against adjacent enemies within six square of this character.

"If you were to face an ancient Sith Lord in combat, you would learn that we are as children playing with toys compared to the prowess of the old masters."

Average Rating: --
NoffyD
11/12/2024 6:44:17 AM

Proxxy mini: Jenesaari Defender
Lightsaber
11/12/2024 7:50:12 AM

He has no [Distraction]. Old Hord is still better.
NoffyD
11/12/2024 6:47:33 PM

Better?
Lightsaber
11/12/2024 9:17:37 PM

Needs [Mettle] and [Lightsaber Combat Expert]
Joham
11/14/2024 1:54:25 AM

No he doesn't, he is already op enough.
Lightsaber
5/7/2025 5:37:19 AM

So hypothetically, you hit him, then he Rages and LS Throws for 160damage on you. Or alternatively, he can Sweep everyone nearby for 80. Seems balanced.
NoffyD
5/7/2025 5:57:00 AM (Updated: 5/7/2025 10:14:34 PM)

yup, just like the old horde, very balanced.
Please log in to add a Comment


Please Wait...