Special Abilities
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Unique
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Galloping Attack (As this character moves, he can attack each adjacent enemy, +4 Attack; this turn, this character cannot attack any enemy twice and cannot move directly back into a space he has just left. This ability is usable only on this character's turn.)
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Stable Footing (Not slowed by difficult terrain or low objects)
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Lightsaber (+10 Damage against adjacent enemies)
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Bravado (+4 Attack and +20 Damage against an adjacent enemy with a higher point cost)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Tracking (At the start of this character's turn, this character or an ally within 4 squares may move up to 4 squares toward the highest-cost enemy)
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Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)
Force Powers
"There's a meteorite that hit the ground near here. I want to check it out. It won't take long."