Special Abilities
        
        
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Unique                                    
 
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Stable Footing                                            (Not slowed by difficult terrain or low objects)
                
 
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Repair 30                                            (Replaces attacks: touch; remove 30 damage from 1 Droid character)
                
 
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Droid Coordinator                                            (Non-Unique Droid allies gain Speed 8)
                
 
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Droid Mark                                            (When this character activates, you may choose an allied Droid character within 6 squares. Until the start of the next round, that character gains Draw Fire)
                
 
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Rapport                                            (Non-Unique Droids cost 1 less when in a squad with this character)
                
 
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Immediate Droid Reserves 20                                            (If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 20 points of non-Unique Droid characters from any faction to your squad, adjacent to this character, immediately before your first activation of the round)
                
 
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Droid Master                                            (Non-Unique Droid characters within 6 squares gain Double Attack)
                
 
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Shien Style Mastery                                            (When hit by a non-melee attack, this character takes no damage with a save of 11 and a chosen enemy, within line of sight, takes damage equal to the prevented damage; save 16.)
                
 
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Double Attack                                            (On his turn, this character can make 1 extra attack instead of moving)
                
 
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Twin Attack                                            (Whenever this character attacks, he makes 1 extra attack against the same target)
                
 
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Cyborg                                            (Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects)
                
 
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Loner                                            (+4 Attack if no allies are within 6 squares)
                
 
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Maddening Guilt                                            (Each time an allied Unique force user with a Light Saber, is defeated, this character gains +2 attack & +2 defense. This ability stacks.)
                
 
        
            
            Force Powers
        
        
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Force Renewal 1                                            (This character gets 1 Force point each time he activates)
                
 
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Lightsaber Block                                            (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
                
 
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Master Speed                                            (Force 1: This character can move 6 extra squares on his turn as part of his move)
                
 
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Lightsaber Protection                                            (Force 1, When this character or an adjacent ally is hit by a non-melee attack; that character takes no damage with a SAVE 11)
                
 
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Force 3                                    
 
        
            
            Commander Effect
        
        
            
                
            
            Droids are subject to this effect: Droid followers within 6 squares get +4 Defense.
        
            
            a master of droids............a master of Shien
        
 
12/31/2011 3:33:19 PM
1/5/2012 10:12:59 PM
1/6/2012 12:55:22 AM (Updated: 1/6/2012 2:49:40 AM)
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