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Dark Knowledge

Lord_Ball - 1/23/2014 12:34:48 PM (Created: 1/21/2014 6:36:14 PM)

Card Text

Force 2: choose an enemy Force Power with a Force point cost of 2 or less, this character gains an immediate use of the chosen power as though it was printed on its card and had just spent the Force points necessary to activate it. At the end of that turn, make a save of 11; if the save fails, this character joins the opponent's squad until the end of the skirmish.

Glossary Text

Force 2: Choose a Force Power of any enemy on the battle map with a Force Point cost of 2. This character is treated as though the chosen power is written on his card and the Force points were spent to activate the power. Once the power concludes, such as avoiding damage from an attack (Lightsaber Defense), or making his attack(s)(Lightsaber Precision/Sith Rage), this character no longer counts as having the ability unless it spends 2 more FP to activate this power to gain it again. When using this power to activate a Force power that replaces attacks or turn this character must also replaces it's attacks or turn as per the power chosen. At the end of that turn, make a save roll needing 11; if the save fails, this character joins the opponent's squad until the end of the skirmish. If this character joins the opponents squad any powers that have an effect lasting beyond the end of the characters current turn end immediately and no longer active. In games that involve more than one opponent this character joins the squad of the character whose power it used.

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