RegisterDonate Login

Unleashed.

Ace Pilot

Lord_Ball - 5/8/2018 11:47:13 AM (Created: 9/17/2013 3:37:00 PM)

Card Text

Replaces Turn: Range 6; Choose a non-Unique Huge or larger Ally with Mounted Weapon, remove this character from the battle grid, the chosen ally uses the Attack and Defense Rating of itself or this character, whichever is higher and gains this characters other Special Abilities, Commander Effect and Force Points as though they were it's own. This character and the chosen ally are considered adjacent to each other. This character may return to battle grid immediately before your first activation of the round. If the chosen ally is defeated, return this character to the battle grid in its place with 10 hit points remaining.

Glossary Text

Give up this characters turn, choose a Huge or larger ally within 6 squares with the Mounted Weapon special ability and without the Unique special ability, the chosen ally replaces it's Attack and Defense rating with that of this character if both numbers are higher. Additionally as long as this character is removed from the battle grid the chosen character gains this characters other Special Abilities, Force Points and Commander Effect. Remove this character from the battle grid, as long as this character is removed from the field of play it is no longer a legal target and does not get to take a turn each round until it returns to the map. This character is considered adjacent to the chosen ally only, range cannot be counted from this character as long as it remains off the map. This character and the chosen ally are still considered adjacent to each other, even though this character is no longer in play. While this character is out of play, the chosen ally may use abilities from this character as if it were printed on their card. If the character with this ability has Force Points the chosen ally may spend this characters Force Points to reroll or move faster only. If this character has a Commander Effect, the chosen ally gains that Commander Effect while this character is out of play. You may return this character to play immediately before your first activation of a round, place this character in any unoccupied space adjacent to the chosen ally, any effects the chosen ally gained under this ability are lost. Should the chosen ally be defeated while this character is out of play return this character to the field of play in any space that was previously occupied by the chosen ally, this character is now at 10 Hit Points remaining.

Back to List


Please Wait...