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Stasis Chamber

AndyHatton - (Created: 12/18/2013 11:25:57 PM)

Card Text

During setup, you may choose to use Stasis Chamber. This character gains Sith Reinforcements 30. An opponent sets up this character along with his or her squad. This character cannot be activated, cannot move, and does not count as a legal target. Its space cannot be entered, but it provides cover. If an ally ends its turn adjacent to this character, it is no longer affected by Stasis Chamber. This character cannot activate this round, unless adjacent to a One Sith Ally.

Glossary Text

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