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The Ultimate

Net Trap

GenCracken - 7/22/2022 9:56:22 AM (Created: 6/15/2022 6:00:36 AM)

Card Text

Whenever an enemy unit enters or becomes adjacent to the Trap Area, they must roll a save of 11. On a failure, they must end their move there and cannot attack. That unit must roll a save of 11 at the start of each phase and cannot activate again until they get a successful save. Droid characters that count as Astromechs must roll a successful save of 6. Once that unit is able to activate, this trap can no longer be used.

Glossary Text

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