Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Corellian
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Melee Reach 2 (When attacking, this character treats enemies within 2 squares as adjacent for all purposes except Self-Destruct abilities and enemy abilities that generate an immediate attack.)
Force Powers
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Force 1
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Absorb Energy (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage.)
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Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
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Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
Like his progeny four centuries later, Keiran was unable to utilize the Force for telekinetic purposes. His strengths in other areas made up for this weakness.