Special Abilities
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Unique
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Order 66
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Delta Squad (This character gains +4 Attack , +4 Defense and Twin Attack if 3 characters with Delta Squad are within 6 squares of this character.)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Shields 2 (When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10)
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Satchel Charge (Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
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Grenades 40 (Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11)
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EMP Grenades (A nonliving character that is subject to this character's Grenades ability is considered activated this round; save 11. Huge and larger characters ignore this effect.)
"Sir? Do you want a light boom or an explosive party?"