Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)
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Double Attack (On her turn, this character can make 1 extra attack instead of moving)
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Juyo Style Mastery (Abilities and Force Powers that would normally prevent, lessen, or redirect this character's damage require a save of 20. On a roll of a natural 1, this character's attack does double damage.)
Force Powers
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Force 1
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Force Renewal 1 (This character gets 1 Force point each time she activates)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Force Push 7 (Force 7, replaces turn: sight; 70 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 7 squares if Huge or smaller. Huge or smaller characters are considered activated this round; save 16)
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Force Valor (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Followers within 6 squares get +2 Attack and +2 Defense)
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Advanced Battle Meditation (Force 3, replaces turn: Until the start of this character's next turn, this character gains the following Force ability: Allies get +10 Damage and enemy commander effects are suppressed. (This damage bonus applies only to characters that have a Damage value greater than 0.))
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Absorb Energy (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage.)
Commander Effect
When an ally within 6 squares would be defeated, it may make an attack at +10 damage. If this attack kills the target, remove all damage from the character.
"She does have the gift, Master Zym, just like Bastila did. I'm sure of it."
―Dar'Nala