Special Abilities
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WITCHES OF DATHOMIR FACTION (This character is considered to belong to the Witches of Dathomir faction instead of the Old Republic faction.)
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Force Insanity (You may have this character make an extra attack on its turn, afterwards this character gets -2 Attack for the rest of the skirmish.)
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Spell Ritual (If this character does not move on its turn, then Force Powers cost 1 less Force Point to use this turn to a minimum cost of 1.)
Force Powers
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Force 1
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Force Horror (Force 2, use this ability only on this character's turn; living enemies within 6 get -4 Attack and -4 Defense until the end of the round; Characters with a Force Rating may avoid this effect with a successful SAVE 11.)
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Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
The dathomir witch Barukka was once a Nightsister that held a tremendous amount of guilt for her actions and was allowed to rejoin the Singing Mountain Clan after redeeming herself.