Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Affinity (May be in a New Republic squad)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Rapport (Characters with Iron Knight cost 1 less when in the same squad as this character.)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Force Repulse 3 (Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11.)
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Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
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Techno Transfer (Force 2: If a living ally within 6 squares would be defeated, target a Medium non-unique Droid within 6 squares. Remove the Droid from play and place the ally in that Droid's space. That Droid is defeated. The ally gains Cyborg and uses the Hit Points, Attack, Defense and Damage of that Droid. Transfer any damage on that Droid to the ally.)
Commander Effect
Allies with Iron Knight gain Force Renewal 1.