Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Demolish (Ignores Damage Reduction of adjacent targets)
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Indiscriminate (When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected.)
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Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
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Momentum (If this character has moved this turn, she gets +4 Attack and +10 Damage against adjacent enemies)
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Regeneration 10 (If this character doesn't move on her turn, remove 10 damage from her at the end of that turn)
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Savage (This character must end her move next to an enemy if she can and does not benefit from commander effects)
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Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)
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Triple Attack (On her turn, this character can make 2 extra attacks instead of moving)
Rancors are fearsome creatures until angered. It is then that they become exceedingly dangerous.