Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Affinity (May be in a Republic squad)
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Ambush (This character can move and then make all her attacks against 1 enemy who has not activated this round)
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Double Attack (On her turn, this character can make 1 extra attack instead of moving)
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Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
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Loner (+4 Attack if no allies are within 6 squares)
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Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time she activates)
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Force Cloak (Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked)
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Force Withdrawal (Force 1, useable only on this character's turn: Until the start of this character's next turn or until she spends a Force point, she gains Force Immunity)
This special class of Jedi Consular uses stealth and guile to gather reconnaissance before blitzing enemies and returning to the shadows.